You are discounting that a 4th DPS can bring buffs as well. Don't get me wrong, the PP monk is *designed* to bring those buffs and its amazing how many people think (for example) that their reapers wraps will provide more group dps from more cluster arrows than strongarm + knockback* would achieve by buffing everyone by 30% but hey. So in reality, yeah sure PP monks are bringing more than 4th DPS. But only because most people play "solo" in group games re: buildQuote from macrofil
I'm clearly not a mathwiz, and my understanding of this might be way off, but untill someone proves me wrong, this is what I will believe.
*Okay so DH wans'ta great choice but the point stands. Wizards, WDs. Crusaders, all able to bring group buffs/use strongarms, and 9 times out of 10 that will provide more damage to the group than using their solo-play build...
2
Wow Mannercookie, I used to enjoy your channel, and I used to have respect for you. Way to flush it all down the drain.
You fucked up, you made a mistake (again), and instead of being a man and admit it was dumb as fuck, you go down the crybaby route blaming everyone but yourself. Weak.
1
Only during the 4 secs. And no need to reapply it when its up.
1
"Torment 3, oh wow, other classes does that easily!" I know.
But the current state of this forum makes the Crusader look like a noodleswinging papertank that barely is able to do torment 1. And I wanted to show that with the right gear you can do fairly well.
Trial and error
Been trying out alot of builds and gearsetups for crusader lately, including fist of heaven fissure ith Schaeffers hammer and Lightninghammers. And I found the first too demanding to play because stacked fissures didn't seem to make use of the rune, and the second just wasn't as efficient as the firebuild I was running.
The build
The build I have found most efficient for me is Burning Hammers with Condemn Vacuum and provoke Charged up!
This (very geardependant) build is absolutely melting T1-T2 and does really well in T3. Haven't really tried T4 yet because i feel my toughness is a bit on the low side at the moment. And toughness is something i consider one of the major issues at this time.
The build(toughness): http://eu.battle.net/d3/en/calculator/crusader#bedfQi!VaUh!baYbba
The build(damage): http://eu.battle.net/d3/en/calculator/crusader#bedfQi!iaSh!baYbba
The video: https://www.youtube.com/watch?v=vFgtES_08_o
Profile:http://eu.battle.net/d3/en/profile/Bunnslørv-1833/hero/38524384(Copy paste this link due to some trickery going on)
The video is filmed without Blunt and Finery passives, and with those the damage on the hammers increases to around 7m-7.5m crits.
The skills
Slash (Crush) - My wrathbuilder, don't use it much due to hammers costing 7 wrath with cindercoat. Crits for around 3.5-4.5m
Blessed Hammer (Burning Wrath) - My primary spender. I know hammers is something that makes most of you throw up in your mouths, but its the most effectiv skill for this build. And it works really well.
Provoke (Charged Up) - My extra damage skill, and the extra damage it does is significant with firewalkers. Basicly it does 50% weapondamage extra as lightning on EVERY damage you do, and it really adds up with Hammers, the pool of fire the hammers leave behind, thorns, Fire Walkers and everything else I can't remember at the moment.
Laws of Valor - Critical - Do I really need to explain this?
Akarat's Champion (Rally) - Damagecooldown, 50% chance of reducing cooldowns by 1 sec. Tends to make the other skills more spammable
Condemn (Vacuum) - I use this to pull mobs into my zone of destruction. Works really well paired with Provoke.
Paragon Points
I'm not really sure if what I do here is the right thing to do, so I would really appreciate feedback.
But here is what I do:
Core - Movementspeed to 10%, rest in strength
Offense - Crit hit dmg maxed, rest in cooldown reduction. Don't know if its better to swap them around.
Defense - Resist All maxed, then Life regen. Armor if you already got decent regen.
Utility - Area Damage maxed, then Resource cost reduction. Again not sure if it is better to swap them.
Useful Items
- Maximus - Gives a demon with firechain and fire damage.
- Magefist - Fire damage.
- Andariels Visage - Fire damage, recommend getting one where you can roll blessed hammer damage without sacrificing too much.
- Cindercoat - Fire damage, reduce cost of firespells by 30%
- Legendary neck with fire damage, str and crit
- Legendary bracers with fire damage, str and crit
- Fire Walkers - Burns the ground you walk on for 100% firedamage every second. Works really nice with this build
- Lidless Wall - Fire damage
- Stone of Jordan - Fire damage
Please let me know if there is any items I should add to this list
What I have learned so far:
- Blessed Hammer damage on helm and boots is a must, it makes a HUGE impact.
- Vacuum + Charged up + Fire Walkers = Massive dmg.
- Fire burns!
- Stone of Jordan and Lidless Wall are really mythical items
Additional Videos
Torment 3 rift, elites only:https://www.youtube.com/watch?v=tA0bI1yWow0