Punish | Crusader | Strike an enemy for 1115 to 1338 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds. |
Spinning Shield | Crusader | Hurl a spinning shield, inflicting 1034 damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional 689 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
Sweep Attack | Crusader | Sweep a mystical flail through enemies in front of you, dealing 1411 damage. Charging longer increases range, and damage up to 1861. When fully charged, Sweep Attack will also knock enemies away. |
Draw and Quarter | Crusader | Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 355 damage. |
Consecration | Crusader | Consecrate the ground around you, dealing 3288 damage to all nearby enemies over 6 seconds. |
Judgment | Crusader | Pass judgment on all enemies within an area, dealing 630 damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing 487 damage to all nearby enemies and Stunning them for 3 seconds. |
Shield Glare | Crusader | Light erupts from your shield, dealing 1175 damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. |
Sacred Fire | Crusader | Ignite the air with holy flames from your weapon, dealing 632 to 1010 damage to an enemy and 25% as much to all other enemies in front of you. |
Holy Banner | Crusader | Plant a holy banner that inspires nearby allies for 10.8 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65% additional Critical Hit Damage. |
Shield Charge | Crusader | Charge forward with your shield, pushing all enemies in your path and inflicting 676 damage. Enemies colliding with terrain will be Stunned for 3 seconds. |
Sacred Chain | Crusader | Throw holy chains that bounce between enemies, striking up to 8 targets and dealing 690 damage to each. The chains Stun enemies for 12 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. |
Condemn | Crusader | Build up a massive explosion, dealing 959 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
Conjuration of Light | Crusader | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
Falling Sword | Crusader | Impale your holy sword at a location where it deals 1451 damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing 1499 damage to all nearby enemies and retrieving the sword. |