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    [US] Season 26 | The Fall of the Nephalem | Ending Soon

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    [US] Diabo PTR 2.7.4 | PTR Extension Notice + Updates Coming

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    [US] Diabo PTR 2.7.4 | PTR Extension Notice + Updates Coming

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  • Diablo Immortal Patch Notes, Class Change And Other New Features

    • By OSW_Zenkiki Jul 19, 2022
    • Category IconNews
    • 3

    Diablo Immortal Patch Notes, Class Change And Other New Features

    Originally Posted by Blizzard Entertainment (Official Post)

    Class Change and New Features Debut in Diablo Immortal

    Hail, adventurer.

     

    Since our last encounter, many of you have come face-to-face with icy death against Vitaath, acquired blessings from the Hungering Moon, and kept Sanctuary’s denizens safe as a result of your valor.

     

    A few weeks ago, we provided you with our first batch of post-launch content for Diablo Immortal. This week, we’re excited to unveil the new Class Change mechanic, two in-game events, our deadliest Helliquary boss yet, and more. All the items mentioned below will go live on July 20 at 3 a.m. server time—specific dates for content going live afterward are provided below. Let’s dive right in!


    Codex

    • Class Change
    • Hero’s Journey
    • Adventurer’s Path Limited-Time Event
    • New Helliquary Boss: Gorgothra the Claimer
    • Hungering Moon Limited-Time Event
    • Amber Blades Cosmetic Set
    • Feature Updates

    Class Change

    In Diablo games, your journey begins with an important choice: which class will you play as? To alleviate some of the pressure associated with this choice, and to equip players with increased flexibility in how they play, we’re adding a new Class Change mechanic to Diablo Immortal.

     

    After being up close and personal as a Barbarian, perhaps you’re ready to sheathe your swords and manipulate arcane forces from afar as a Wizard. Class Change presents an opportunity for a fresh start while maintaining most of your previous progress. To experience Sanctuary anew as a different class, visit the Shifting Flames brazier in Westmarch to begin.

    Below are a few rules surrounding the Class Change mechanic:

    • Class Change becomes available for a character beginning at level 35.
    • You may change your class once every seven days and at no cost—there is also a one-time option to immediately revert to your previous class, skipping the seven-day waiting period. There are no current plans to allow players to purchase the ability to change classes more frequently.
    • When you change to each class for the first time, you can set the appearance of your character and receive a full reset of your Paragon Trees.
    • Upon changing to each class for the first time, you will be granted placeholder gear. The placeholder gear will have an equivalent rank to the previously equipped gear of your last class.
    • All Clan, Warband and other social group affiliations will carry over.
    • Some class-specific cosmetics and gear will not carry over when you change classes. All gear equipped to your previous class will be available in your inventory. Any cosmetics owned for a class will be retained on that class and will be available upon changing back to it.

    Hero’s Journey

    Muster all your grit and tenacity, for the journey ahead is rife with both untold glory and righteous rewards. Hero’s Journey is a new end-game experience that unlocks for adventurers during the Frozen Tundra portion of the main questline. Consisting of four chapters, with two more planned for the future, Hero’s Journey will send you to complete mettle-testing objectives that scale in difficulty as you rise in Paragon Level.

    If you can prove you’re up to the task, a bounty of rewards is here to greet you upon completing each chapter. These range from large sums of gold or Platinum to Aspirant’s Keys, Legendary Crests, and even the Glorious Journey Portrait Frame.

     


    Adventurer’s Path Limited-Time Event

    In Sanctuary few are capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must walk the Adventurer’s Path.

    From July 20 at 3:00 a.m.–August 3 at 3:00 a.m. server time, as you complete Adventurer’s Path tasks, you’ll earn gold, enchanted dust, and scrap materials for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you:

    • Upon completion of eight tasks: 10 Aspirant’s keys
    • Upon completion of 16 tasks: the Adventurer’s Laurel Portrait Frame
    • Upon completion of 20 tasks: one Legendary Crest

    New Helliquary Boss: Gorgothra the Claimer

    Rayek has located another one! But he’s going to need the help of a few hardened adventurers to quell this gargantuan and impossibly ancient threat. Gorgothra is the third of the Wrathborne demons to plague Sanctuary. She has earned the worship of countless demons over the ages, but is no stranger to combat—her petrification rays, bilious venom, and serpentine strikes dwarf the power of Lassal and Vitaath.

     

    Do you possess the demon-slaying prowess needed to overcome Gorgothra’s wrath? Or will you become another ossified corpse decorating her lair? Assemble your group at the Helliquary, for Gorgothra emerges on August 2.


    Hungering Moon Limited-Time Event

    The moon is back for seconds, and it demands more blood. . . perhaps even yours! Gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward such as: Enchanted Dust, Glowing Shards, and Legendary gear. Offer enough blessings to the moon and it will even present you with its favor—a bundle consisting of one Legendary Crest and more.

     

    We welcome brave adventurers to lend their hand in satiating the moon’s hunger from July 29 3:00 a.m.–July 31 3:00 a.m. server time.


    Amber Blades Cosmetic Set

    The Amber Blades are one of the foremost desert gangs vying for control of Shassar, and notably less vicious in their behavior than their largest adversary, the Sand Scorpions. The Blades condemn the Scorpions’ forced labor and attacks on caravans, and take every opportunity to disrupt their most vicious plans. Whether this approach is a matter of morality or a recruiting technique is known only to the Amber Blades themselves.

     

    Shield yourself from the sun’s unyielding rays while trekking through an unforgiving sea of sand with the Amber Blades Cosmetic Set—purchasable from the in-game shop.

    If you’re looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal across all supported platforms, they can be found here. For PC-only hotfixes, bug fixes, and patch notes, visit our known issues blog.

     

    We’ll see you in Sanctuary!
    -The Diablo Immortal Team


    Feature Updates

    Warband Raid

    • Completing a weekly Warband Raid will now allow you to purchase an Eternal Legendary Crest for 1600 Platinum from the Crest Merchant in Westmarch, Jondo Mouren.

    Developer’s Note: Because the purchasable Crest is Eternal, this provides you with an additional avenue to obtain gems that can be sold on the Market.

    Fading Ember

    • The Fading Ember cap has been increased from 200 to 280.
    • You may now trade 22 Fa Runes for an Eternal Legendary Crest.

    Developer’s Note: This means that you can now craft a random Legendary Gem once per week if you max out your Fading Embers.

    New Monster Affixes

    • Shell: Summons a defensive shield, preventing Life loss until it is destroyed.
    • Siphon: Channels a draining beam at one target that Slows and leeches Life to heal for five seconds.

    Zwenson’s Haunting

    • Changed the ability description to read: When you defeat an enemy, a dark beast attacks nearby enemies, dealing X% base damage. Cannot occur more than once every X seconds.

    Developer’s Note: The previous description incorrectly referenced summoning, which made the ability sound like a summon ability rather than an attack.

    Blood-Soaked Jade

    • Changed the ability description to read: Increases all damage you deal by up to X% while at full Life, with a minimum bonus of Y% while at low Life. Increases your Movement Speed by Z%.

    Developer’s Note: In the previous description, it wasn’t entirely clear that Movement Speed was a flat buff while the damage bonus was affected by your Life.

    Thirty-six New Class Legendary Items:

    This round of Legendary Items is primarily aimed at providing more opportunities for players to harness damage over time effects. We cannot wait to see how these affixes affect your builds or give way to new playstyles.

    • Barbarian
      • Compromise is Loss: Ground Stomp now rips open the ground, dealing damage to enemies in front of you. Maximum X charges.
      • Doom of the Cowed: Activating Wrath of the Berserker now immediately reduces the Movement Speed of all nearby enemies by X%.
      • Five Fresh Claws: Whirlwind now shreds armor, increasing all damage enemies take by X%, stacking up to five times.
      • Lunatic Twin: When Frenzy is fully stacked, each attack unleashes X damage to all enemies in front of you. Cannot occur more often than once every Y seconds.
      • Paste and Powder: Hammer of the Ancients now randomly drops hammers in the targeted area multiple times.
      • The Trembling: Undying Rage also increases your Movement Speed by X%.
    • Crusader
      • Forgotten Savior: Falling Sword now calls flames from the heavens that Burn enemies.
      • Torrential Refrain: Condemn now immediately detonates all of its damage on the enemies it hits.
      • Daybreak: Consecration now protects you and nearby party members, decreasing damage taken by X%.
      • Equal Portions: Sacred Chain no longer constrains enemies, instead forming a chain of flames between enemies which Burns other enemies that touch it.
      • Stare of Wroth: Shield Glare now Burns enemies for X damage over Y seconds.
      • Heaven Squints: Judgment now conjures a continuous beam of light from the heavens which moves under your control.
    • Demon Hunter
      • Hunter-Gatherer: Escape now launches X homing rockets at nearby enemies when activated, each dealing Y damage.
      • Murdermost: Vengeance now increases your critical strike chance by X% but causes you to lose Y% of your Life every second.
      • Pinpoint Overflow: Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times.
      • Puncta Obscura: Impale now also causes enemies to Bleed for X damage over Y seconds.
      • Scrapdacks: Knife Trap now scatters multiple mines that will explode when stepped on, but it can no longer have multiple charges.
      • Suit Mordant: Smoke Screen now hurls an acid bomb that damages enemies continuously.
    • Monk
      • Endless Trial: Imprisoned Fist now continuously launches punches in a direction you can change while channeling. Using Imprisoned Fist will slowly consume its energy, which will recover while Imprisoned Fist is not in use.
      • Numb Realization: Exploding Palm Bleed effect now has a X% chance to be detonated by other attacks.
      • Pugilist’s Presence: Seven-Sided Strike now attacks repeatedly in the same direction, knocking back the enemy each time.
      • Rattling Arm: Wave Strike turns into a pneumatic ball that pulls in and continuously damages enemies.
      • Starving Mosquito: Flying Dragon damage increased by X% for each enemy hit, up to a maximum increase of Y%.
      • Typhlot Robe: Cyclone Strike now creates a sandstorm that reduces enemy vision and deals damage.
    • Necromancer
      • Arc of Misery: Bone Spirits now bounces whenever it hits a wall.
      • Cloak of Quills: Bone Armor now causes your summons to continuously damage nearby enemies, but no longer protects them.
      • Hissing Skin: Grim Scythe now increases all damage you deal by X% for each enemy hit, up to Y%, for Z seconds.
      • Shared Service: Bone Armor now reduces all continuous damage you take by X%.
      • Studied Menace: Corpse Lance now causes enemies to decay, dealing X damage for Y seconds.
      • Vesperguard: Skeletal Mage now shoots continuous rays at enemies.
    • Wizard
      • The Aimless One: Arcane Torrent now launches missiles at random enemies around you.
      • The Enervators: Ray of Frost now creates an ice shield each time it damages an enemy, absorbing X damage and stacking up to 10 times.
      • Fireflurry: Scorch now hurls a ball of magma that bursts when it strikes an enemy, creating a pool of magma that Burns and Stuns enemies.
      • Ninety-Nine Wild Arcana: Arcane Torrent damage increased by X%.
      • Waking Invocation: Ray of Frost now creates an illusion that channels a beam of frost in the targeted direction.
      • Weathering Eye: Arcane Wind now also applies a X% reduction to Movement Speed for Y seconds.

     


     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo Immortal Bug Fixes and Patch Notes for All Platforms

    The Diablo Immortal team has been diligently monitoring your feedback and working to introduce bug fixes and patches to further improve your playing experience. As we implement these types of changes for the iOS, Android, and PC in Open Beta versions of Immortal, we will update this list. If you are looking for PC-specific updates, please visit our PC Known Issues blog.

     

    Bug fixes are typically applied at a higher frequency, addressing smaller, related issues. They don’t require a large download to be applied to the game. Patches are larger client-side updates that require a download for players to obtain. New patches will require players to update before they can continue playing.


    July 19, 2022—Bug Fixes

    Cycle of Strife

    • Fixed an issue that caused Shadow War brackets to display incorrect matchups.
    • Fixed an issue that caused characters to become invisible after equipping the Bloodsworn cosmetic.

    UI

    • Fixed an issue that duplicated messages from friends.

    Shop

    • Prodigy’s Path will no longer be recommended to the player until their character has reached the appropriate level.
    3 latest comment by animatedstir Jump to Comment
  • Diablo III PTR 2.7.4 | Preview

    • By OSW_Zenkiki Jul 8, 2022
    • Category IconNews
    • 0

    Diablo III PTR 2.7.4 | Preview

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo III PTR 2.7.4 |Preview

    Our 16-day PTR testing period for the 2.7.4 update begins July 12 and we're asking for your help in quelling the tides of surging demons. Become acquainted with the preliminary patch notes below and start theorycrafting how you'll make the most of the new seasonal theme, general updates, item changes and more—Patch 2.7.4 PTR will be arriving soon!


    Seasonal Journey

    • PTR Focus & Details
    • PTR Testing Tips
    • Season 27
    • Class-Specific Sanctified Powers
    • General Updates
    • Item Changes
    • Bug Fixes
    • How to Participate in PTR
    • PTR Character Copy

    Please note that this is a preview for PTR content, which is subject to change.


    PTR Focus & Details

    We’ll be conducting the Patch 2.7.4 PTR starting Tuesday, July 12. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

    • There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.4.
    • Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Crusader, Necromancer, Wizard, and Monk.
    • New Season Theme Testing: We're looking to gather feedback on the seasonal content around Angelic Crucibles.

    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.


    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

    Season 27

    Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item's Legendary Power. In addition, this process adds one of three new powers unique to each class.

    Season Theme Details:

    • Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends.
    • Angelic Crucibles can drop anywhere in Sanctuary at level 70.
    • Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time.
    • Sanctified items can be Sanctified again using another Angelic Crucible.
    • No stats are preserved when Sanctifying an item.
    • Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified.
    • Followers cannot equip Sanctified items.

    Class-Specific Sanctified Powers

    Barbarian

    • Whirlwind pulls in and holds all enemies within 25 yards.
    • Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave.
    • Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks.

    Crusader

    • Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
    • Every two seconds, call down Fist of the Heavens on a random nearby enemy.
    • After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers.

    Demon Hunter

    • Strafe now casts the last non-channeled Hatred spending ability casted.
    • Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds.
    • Firing Cluster Arrow concentrates its explosive force into a piercing ray of light.

    Monk

    • Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time.
    • All Way of the Hundred Fists combo punches use the second stage combo punch.
    • The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.

    Necromancer

    • Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
    • Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped.
    • Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.

    Witch Doctor

    • Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor.
    • Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects.
    • Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned.

    Wizard

    • Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds.
    • Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
    • Magic Missile fires 20 missiles and gains the effect of the Seeker rune.
    Developer's Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We're excited to see how players will harness the powers of Heaven in Season 27.

    General Updates

    • Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
    • Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
    • Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.
    • The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%.
    Developer's Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We've also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games.

    Item Changes

    General

    • Guardian's Jeopardy (2-piece bonus): Your base Vitality attribute from equipped items is increased by 50%.
    • Guardian's Jeopardy (3-piece bonus): Your base Strength, Dexterity, and Intelligence attributes from equipped items are increased by 50%.
    Developer's Note: We've heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we're introducing another to add more choice.

    Crusader

    • Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
    • Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat's Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment.
    • Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.
    Developer's Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light.

    Necromancer

    • Trag'Oul's Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence.
    • Trag'Oul's Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
    • Trag'Oul's Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
    • Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
    • Funerary Pick: Siphon Blood from 2 additional targets. Each target takes 300% increased damage from you. The bonus from Siphon Blood - Power Shift is now 20% per stack and benefits all skills.
    Developer's Note: We wanted to recapture the Blood Necromancer fantasy of Trag'Oul's Avatar and increase its effectiveness against single targets.

    Wizard

    • Delsere's Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you.
    • Delsere's Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
    • Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you.
    • Tal Rasha's Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
    • Tal Rasha's Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
    • The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.
    Developer's Note: Delsere's Magnum Opus has been feeling weak, clunky and isn't meeting the desired gameplay flow, so we've streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha's Elements has changed over time, so we're revisiting it to reintroduce a playstyle that utilizes Meteor.

    Monk

    • Inna's Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.
    Developer's Note: Inna's Mantra Monks have been riding high on the waves of success for several seasons, so it's time to bring in the nerf shark.

    Bug Fixes

    • Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping.
    • Captain Crimson's Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off.
    • Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values.

    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.

    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.


    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

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  • Diablo Immortal’s First Post-Launch Content Update

    • By OSW_Zenkiki Jul 6, 2022
    • Category IconNews
    • 0

    Diablo Immortal’s First Post-Launch Content Update

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo Immortal’s First Post-Launch Content Update

     

    Since taking their first steps in Diablo Immortal, adventurers have vanquished countless demons, loosened the hold of the Burning Hells over Sanctuary, and tracked down fragments of the shattered Worldstone. Today, we’re excited to share details on our first new content drop since launch and provide a preview of our next batch of new content to come. Before we dig in, let’s give you insight into our post-launch content philosophy and address player concerns around in-game bugs and bots.

     

    It’s our intention for Diablo Immortal to be a game that you can forge friendships over while felling adversaries together and enjoy playing for many years to come. As we’ve mentioned in the past, Diablo Immortal will receive frequent content updates, supplying new Helliquary bosses, in-game events, expansions, and more—all of which will be free.

     

    The team is constantly monitoring your feedback and are excited to introduce multiple bug fixes with today’s content update. We also have a blog dedicated to communicating known issues for the PC Open Beta version of Immortal and when we have implemented hotfixes or patches for these issues. Recently, we have received reports of bots in Diablo Immortal—we are committed to continually monitoring all bot reports and will respond with disciplinary action as needed to ensure these accounts do not create a negative playing experience for our community. If you come across any bots while playing Diablo Immortal, please use the in-game reporting tool to alert us. This ensures we receive the reported player’s UID.


    Codex

    • Season Two Battle Pass: Bloodsworn
    • New Helliquary Raid Boss: Vitaath the Shivering Death
    • Hungering Moon Weekend Event
    • What’s to Come
    • Balance Changes
    • Bug Fixes

    Season Two Battle Pass: Bloodsworn

    The devotees of the Countess, the wicked Bloodsworn, have risen up in revolt throughout the Dark Wood. A new Battle Pass devoted to the Bloodsworn’s valor has arrived, and with it, Season Two begins on July 7 at 3:00 a.m. server time. The Bloodsworn Battle Pass is host to 40 ranks-worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.

     

    For adventurers seeking additional treasures from their Battle Pass ranks, we have two paid versions they can upgrade their Battle Pass to for the full duration of the season: the Empowered Battle Pass and Collector’s Empowered Battle Pass.

     

    Empowered Battle Pass: Includes all rank rewards from the free standard Battle Pass but also unlocks an Empowered track that provides additional rewards at each rank. Plus, you’ll receive the fearsome Bloodsworn Weapon cosmetic, unlocked at rank one, and the thorn-covered Bloodsworn Armor cosmetic, unlocked at rank 40.

     

    Collector’s Empowered Battle Pass: Gives you access to all rank rewards and cosmetics from the Empowered Battle Pass. Plus, the Bloodsworn Avatar Frame, Bloodsworn Portal cosmetic, and a ten-rank boost, all provided immediately after upgrading.

     

    The Season Two Battle Pass only runs until August 4 at 3:00 a.m. server time—begin slaying demons and climbing your way through the ranks today!


    New Helliquary Raid Boss: Vitaath the Shivering Death

    Rayek has located another one! But he’s going to need the help of a few hardened adventurers to dispatch this glacial threat. Emerging from the icy depths of the Frozen Tundra, Vitaath the Shivering Death, will stop at nothing to encase all of Sanctuary in ice. This laconic demon stalks her prey cloaked in frozen wind and gives chase on wings of ice. She relishes nothing so much as the moment her targets find themselves unable to move.

     

    If you have what it takes, assemble your group of battle-ready adventurers, visit Rayek’s Helliquary in Westmarch, and bring an end to Vitaath’s ice age of terror—glory and rewards await you upon success!


    Hungering Moon Weekend Event

    The moon is hungry, and it demands blood. . . perhaps even yours! You, adventurer, gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance, and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon and it will even present you with its favor.

     

    We welcome brave adventurers to lend their hand in satiating the moon’s hunger from July 15 3:00 a.m. until July 18 3:00 a.m. server time.


    What’s to Come

    Blizzard and the Diablo Immortal team would like to thank you for your time spent defending Sanctuary. This patch is just a start. We've been collecting suggestions and feedback for the game since launch and look forward to sharing more updates in future patches. While we don't want to entirely spoil the fun, we will leave you with this: Class Change, alongside other additional new content, is coming your way in our next update later this month.

     

    We’ll see you in Sanctuary!
    -The Diablo Immortal Team


    Balance Changes

    Wizard

    • Arcane Wind
      • Damage increased from 54, 72(fully charged) to 60, 80(fully charged)
      • Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)
    • Arcane Wind Legendary: Syldra's Fang
      • Damage increased from 57.6 to 60
      • Range increased from 5.5 to 6.5
    • Lightning Nova (also affects Legendary affixes):
      • Damage increased from 25.2 to 34.7
      • Multi-hit Damage increased from 70% to 75%

    Monk

    • Exploding Palm
      • Damage (non-Explosion) increased from 17.5 to 25
      • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
    • Exploding Palm Legendary: Scolding Storm
      • Damage (non-Explosion) increased from 17.5 to 25
      • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
    • Exploding Palm Legendary: Path of the Present
      • Damage (non-Explosion) increased from 19.32 to 25
    • Exploding Palm Legendary: Reaching Rebuke
      • Damage (non-Explosion) increased from 19.8 to 25

    Bug Fixes

    To see the newest bug fixes and feature updates added for the PC Open Beta version of Diablo Immortal, visit this PC-specific blog.

    Gameplay

    • Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
    • Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration.

    Developer’s Note: The previous two changes were made to remove the reward of repeating a small rotation of attacks while standing in one place, such as the behavior of some common botting.

    • Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc.

    Developer’s Note: The gem’s explosive effect is only triggered by total loss of control (effects such as stun and fear), not all crowd control effects (such as slow and chill).

    • Fixed an issue where some class abilities would not play audio.
    • Fixed an issue that would cause Resonance and Combat Rating to display as 0.
    • Fixed an issue that caused some doorways to block bosses and other large monsters.
    • Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled.
    • Fixed an Armory interaction issue with items from the Warband Stash.
    • Fixed multiple issues that would cause characters to fall through the world.
    • Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency.
    • Fixed an issue that caused Resonance to increase when swapping gems through the Stash.
    • Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item.
    • Removed the Paragon Level requirements for some quests.
    • Fixed an issue where Chests of Glory were not shared with all party members.
    • Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies.
    • Experience Globes will now drop in a smaller radius after killing a monster.

    Developer’s Note: Players have expressed frustration with how XP globes are currently dropping in-game, as they would fly out in a random direction from the killed monster. This patch will reduce the radius of how far away they can drop.

    Cycle of Strife

    • Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone.
    • The Immortal Overthrow buff will now clear upon entering a Challenge Rift.
    • Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War.
    • Fixed an issue that prevented claiming Shadow Contract rewards.
    • Fixed an issue that would cause players to become stuck during some Shadow Contract missions.
    • Fixed an issue that would prevent the Corvus Expedition from completing.
    • If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays.

    Battlegrounds

    • Adjusted the Battleground preparation UI so that players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI.
    • Fixed an issue that would cause players to be put back into queue after entering a Battleground.
    • Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun.

    NPC

    • Fixed an issue that would cause Lieutenant Ralvar to become stuck.
    • Fixed an issue where some quest NPCs may not be interactable after a cutscene.
    • Fixed an issue that caused The Unspoken NPC to be invisible to players.

    UI

    • Fixed an issue that would cause the HUD to become invisible after triggering the Cycle's End cutscene.
    • Fixed an issue that would cause Clan information to be bugged during the end of the Cycle.
    • Added an exit button in the Domain of Horror.
    • Fixed an issue that prevented Clan invitations.
    • Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood.
    • Fixed an issue where some UI modals could not be dismissed.
    • Server recommendations will now be based on language selection.
    • Fixed an issue that prevented players from opening the Battle Pass.

    Visual

    • Fixed camera issues that would occur while fighting Lassal the Flame-Spun.
    • Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems.

    Server

    • Fixed an issue where players might get stuck connecting to Battle.net when interacting with the EULA.
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  • Diablo II: Resurrected Patch 2.4.3. | Coming Soon

    • By OSW_Zenkiki Jun 27, 2022
    • Category IconNews
    • 2

    Diablo II: Resurrected Patch 2.4.3. | Coming Soon

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo II: Resurrected Patch 2.4.3. | Coming Soon

     

    Since this timeless classic was resurrected, daring heroes have diligently decimated ranks of hell-raising demons across all five acts of Diablo II: Resurrected, forever loosening the Lord of Terror’s hold on Sanctuary.

     

    In Patch 2.4.3., which goes live on June 29, we introduce a variety of new features and improvements set to elevate multiplayer lobbies for console and PC. Accompanying these new features are quality-of-life improvements and bug fixes. Partying up with like-minded demon slayers is a cornerstone of the Diablo experience. Because of this, we‘ve been closely monitoring your feedback around multiplayer lobbies, and the changes highlighted below are a direct result of this. Sanctuary wasn’t built in a day—while we have made great strides in refining various aspects of Diablo II: Resurrected, we are dedicated to enhancing your pursuit of the Dark Wanderer even further. As always, we want to make the flames of this beloved classic burn hotter and brighter than ever before and invite your feedback to help aid us in this communal effort.

     

    Now, make ready, hero of Sanctuary! You will need the knowledge below to topple the demons that lie in wait.


    Quest Log

    • Backend Improvements
    • Console Lobby Updates
    • PC Lobby Updates
    • Magic Find Bonus
    • Quality of Life Improvements
    • Bug Fixes

    Backend Improvements

    One common issue among players is that their Game List did not populate with enough games, even when they felt it should have. When you create a game in D2R, it gets hosted on one of many game sites in your region. Prior to ladder's launch, the Game List would only populate with games from just one single game site in your region—whichever you had the best connection to. This was done to preserve a high-quality gameplay experience in any game you may join through the lobby, but we found our criteria to be overly aggressive. When ladder launched, we expanded this to provide players games from up to three game sites. This helped players see more games in their Game List without a cost to connection quality, but players still weren't seeing enough games. We've decided to broaden it even further in Patch 2.4.3. Now, any number of game sites in your region that you have a strong enough connection to can contribute to the results in your Game List. To provide even more options for those looking to join a game, we've also doubled the maximum number of games that can appear in the Game List at a given time from 20 to 40. Plus, we've fine-tuned game details to refresh in almost real time. You still must manually refresh your Game List, which is something we decided to keep so the Game List would not shift while players select a game. These improvements have been applied to both the console and PC lobby experiences.


    Console Lobby Updates

    Following the successful launch of Ladder Season One, the team has turned their focus to features that required the most attention. Console Party Finder was the top item on our list by a large margin. Patch 2.4.3. brings multiple improvements to the console multiplayer experience, providing new and improved ways to create and find games by replacing Party Finder with Game Creator and Game List.

    Three Options Lie Before You

    Selecting the “Play” button on the main menu with your selected online hero will now present three options for online play:

     

    Private: Enter a private game that will not populate to the Game List. The only way for others to join your game is through the Friends List or by being invited.

     

    Game Creator: Create a public game that will populate on the games list.

     

    Game List: View the games list, use the search feature, or join a public game.

     

    Game Creator

    Game Creator will equip you with the ability to quickly create the type of game you desire. To aid you in doing so, all previous game categories that were available in Party Finder have returned in the Game Creator. Selecting and confirming one of these game categories will generate a pre-made name for your game, accompanied by an assigned number—this is to prevent games with duplicate names from being created. Level Difference, which was previously only available as a Game Creation option for PC players, has been added as a game creation option.

     

    We have also added an additional category called Custom—this category consists of two options:

     

    Public Game: Create a public game to populate in the games list with a name of your choice.

    Password-Protected Game: Create a public game with a password that must be entered to join. Just like in the PC lobby, a password-protected game will not appear in the games list but can be joined through a separate “Join Game” button found by pressing the “Search Game Name” button on the Game List menu and going to the Custom category.

     

    A preview of your Custom or generated game name is displayed on the top-right portion of your screen. Once you are comfortable with your selections and confirm them, your journey to Sanctuary can begin.

    Game List

    Selecting the “Game List” button will display up to 40 matching games created by other players that your selected character is able to join. To aid in finding specific games, you can use the search feature to locate a specific game or filter games displayed using keywords. Within the filtering options you can set the following parameters:

     

    Difficulty: Filter to display only Normal, Nightmare, Hell, or any combination of the three options.

     

    Ping: Restrict your results to only display games of a particular connection quality or better.

     

    Game Name: Pressing the Triangle button on a PlayStation controller, Y button on an Xbox controller, or X button on a Nintendo Switch controller while on the Game List menu will open the Search Game Name menu. Here, you can search for both Custom and pre-made game names using the same familiar layout you would use during Game Creation. Searching for a game name using the Custom category will only return game results that were created using the Custom category. Searching using one of our pre-made categories will only return game results that were created using that same pre-made category. For example, selecting the pre-made Den of Evil search option will only yield pre-made game results. Inversely, searching “Den of Evil” under the Custom category will yield Custom game names with those phrases within them. Custom games, with or without a password, can be joined directly through the Search Game Name menu.

     

    Modifying any of these filters will refresh your list of games and return a new list of games (up to 40) based on the criteria you selected. Players also have a refresh button available to them to manually refresh the list at any time.


    PC Lobby Updates

    We want Multiplayer lobbies to be the bridge to many hours of slaying demons, collecting loot, and memorable moments with friends. Unfortunately, many players have experienced difficulties in finding specific types of games they would like to join. To solve this, we added a search functionality in the lobby—specific keywords or game names can now be typed in to return a list of games based on that search term.

    With Patch 2.4.3., the Game List will now display each game’s connection quality in a tooltip that pops up when you hover your mouse over a specific game. Games will populate into the Game List based on their connection quality, offering you expanded knowledge when deciding which game to join.

     

    We cannot stress enough how appreciated and crucial your feedback is. We’re always looking for opportunities to iterate or reshape aspects of Diablo II: Resurrected so your trip to Sanctuary continues to be memorable.


    Magic Find Bonus

    You feel an intense rush of energy coursing through your veins, a faint internal humming overriding your own pulse. From June 30–July 4, a mysterious energy source will grant you a 50% buff to Magic Find, providing an increased chance to receive Legendary, Magic, Rare, Set, or Unique loot as a drop from slain foes. This bonus stacks with any additional increases to Magic Find provided by your items.


    Quality of Life Improvements

    Gameplay

    • Players can now start a new Whirlwind, Leap, or Leap Attack immediately after a Whirlwind ends.
    • Changed the logic for determining how often Whirlwind attacks occur. Whirlwind now incorporates Increased Attack Speed (IAS) from all equipment. The frames between each Whirlwind attack are equal to the attack frame of a basic attack for that character (modified by increased attack speed). While dual wielding, the attack frame for each weapon will be averaged (rounding up). Overall, Whirlwind attacks should be at least as fast as they were before. Slower weapons will attack notably faster.
    • Added a new "Loot to Cube" skill for controllers in the general skills menu. Using this skill on an item will pick it up and place it in your Horadric Cube, if there is space.
    • Added a bindable hotkey for mouse and keyboard to directly open the Horadric Cube if it is in your inventory.
    • Added a new button shortcut to open the Horadric Cube from the inventory menu.
    • Players can now bulk assign stat points using a controller.
    • A confirmation prompt will now appear when bulk assigning all remaining stat points on both PC and console. This option is unavailable while using legacy graphics.
    • Added an Automap Auto Open setting to allow players to set their preferred Automap position.

    Online

    • You can now double click on a game to join it in the PC lobby.
    • Players on Switch can now join a friend's game via the in-game Friends List.
    • Game List size has been doubled from 20 to 40.
    • Game list details in both the details panel and in the Game List now load faster upon selecting a game.
    • Friends playing D2R are now sorted to the top of the Friends List.
    • Console players now have an option in the options menu to toggle Game Name visibility.

    Back to Top


    Bug Fixes

    Gameplay

    • Fixed an issue where Deckard Cain was not able to identify items in the Horadric Cube. Now he will do so when the Cube is in your main inventory.
    • Fixed an issue where short-distance whirlwinds could end without executing a single attack.
    • Fixed an issue where Whirlwind would still apply properties and damage from a broken weapon.
    • Fixed an issue where the first attack of Whirlwind was treated different from the rest. When dual wielding, the first attack will choose two targets, just like all the other attacks.
    • Fixed an issue where resurrect costs were inconsistent for high-level mercenaries.
    • Fixed an issue where corpse skills were not auto-targeting corpses when using just right click.

    Online

    • Fixed an issue where you couldn't select and join lobby games on PC with a controller.
    • Fixed an issue where players could impersonate developers by mimicking the chat font color used to display system messages.
    • Fixed an issue where lobby figurines would disappear while whispering.
    • Fixed an issue that would rarely prevent players from joining a private game.
    • Fixed an issue in Hardcore where both players had to mutually flag each other to be able to loot a corpse, even if the dead player had the other player flagged.
    • Fixed an issue where ladder rankings with six or more digits would begin to overlap the character name.

    Character Select

    • Fixed an issue that would sometimes cause the most recently played characters to not sort to the top of the list.
    • Fixed an issue where an off-hand flail could fail to animate on the front end.

    Language

    • Fixed miscellaneous localization bugs.

    Stability and Performance

    • Fixed a performance issue that could occur when spamming refresh at a vendor for an extended period.
    • Miscellaneous crash and stability fixes.

    Back to Top


    THANK YOU TO THE COMMUNITY

    Our team is immensely grateful for your support. As we launch with all the 2.4.3 content, we hope to continue to hear from all of you! If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.

    2 latest comment by Rebjorn Jump to Comment
  • Diablo IV Quarterly Update—June 2022

    • By OSW_Zenkiki Jun 13, 2022
    • Category IconNews
    • 1

    Diablo IV Quarterly Update—June 2022

    The Diablo IV quarterly update for June is here, and it provides insight on the Necromancer class that was announced yesterday!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo IV Quarterly Update—June 2022

    Hello and welcome to the mid-year Diablo IV Quarterly Update. We hope you enjoyed last quarter’s behind the scenes look at the art of Sanctuary and its Dungeons. That blog and our previous updates are available here if you missed out.

     

    I’d also like to take a moment to congratulate Diablo Immortal on its launch. The Immortal team worked incredibly hard to bring Diablo to life on mobile, and it’s exciting to have another way to enjoy Diablo.

     

    Today, we’re going to look at the final launch class: the Necromancer. Now that it's been announced on the big screen, we can jump into some of the grittier details and mechanics of the class. You can think of this blog as a companion to that announcement, with our Lead Class Designer Adam Jackson doing a deep dive into the core playstyles of the Necromancer, some of its skills, and its unique class mechanic: Book of the Dead. We'll also look at a selection of the incredible armor and weapons that Necromancers can use.

     

    Diablo IV is committed to the principle of player choice. It shapes how we approach many of our systems, from character customization, to the density and layout of our open world, to the design of our classes and builds. As you'll see below, the Book of the Dead focuses on this idea of choice and what kind of Necromancer you want to be.

     

    We hope you enjoy this update and look forward to your thoughts and reactions. Later this year you can expect to hear more about how we plan to support Diablo IV after launch, including our plans for Seasons. We're grateful to have you with us on this journey.

     

    Thank you for playing the games we make.

    -Joe Shely,
    Game Director, Diablo IV


    Greetings, Heroes of Sanctuary!

     

    Today we are thrilled to announce that a fan favorite, the Necromancer, is once again returning to slay and subjugate their enemies with necrotic magics. We had a blast working on this iconic class, and we can’t wait to get it into your hands.

     

    We know that the Necromancer has a storied history in our franchise, and we are taking a lot of care to give players an experience that lives up to the hype. We have also spent a considerable amount of time making sure that fans of the Diablo II, Diablo III, and Diablo Immortal versions of the Necromancer see something familiar with what we have to offer while at the same time creating something unique for Diablo IV.

     

    Read on to see what the Necromancer is all about!

    Table of Contents

    • Class Features
    • Playstyles
    • Book of the Dead
    • Final Thoughts

    Class Features

    The Necromancer has two different types of resources that they use: Essence and Corpses. Essence is their primary resource, which restores itself automatically at a slow rate. Using Basic skills on the Necromancer will also grant Essence, allowing them to cast their skills more often. Corpses, on the other hand, are the leftover remains of enemies who die near the Necromancer. These remains can be used to summon skeletal minions or to power various other skills, such as Corpse Explosion. In addition to appearing when enemies are killed near the Necromancer, Corpses can also be generated via various effects, giving you additional control over how often you want to interact with them. While there will be plenty of Corpses at a baseline level, we’re aware that some players will want to lean into this resource, and as a result have included plenty of options to ensure that they are not left wanting.

     

    As far as weapons and other unique gear, Necromancers use Swords, Daggers, Wands, Focuses, and Shields. In addition to these, they are also the only class that can use Scythes.

     

     

    Additionally, what self-respecting Necromancer would be running around the world of Sanctuary without Curses? We’re happy to say that you will be able to put these nasty debuffs on your enemies to your heart’s content with skills like Decrepify and Iron Maiden making a return.


    Playstyles

    The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.

    Bone

    Bone skills are relatively physical in nature, and thus benefit more heavily from effects such as Critical Strike. These skills also benefit from having and spending large amounts of Essence, as they have various effects that can cause each of their individual attacks to be even more powerful.

     

    Bone Spirit is back in Diablo IV, and it now has a unique twist that exemplifies what Bone skills are all about. Bone Spirit not only has a cooldown, but also consumes all Essence the player currently has. Once cast, a spirit of bone is conjured that seeks out the nearest enemy. Upon reaching them, the spirit will explode, dealing a high amount of damage to the target and all other enemies in the area. This damage is increased by a certain percentage per point of Essence spent, meaning that players who spend the maximum amount of Essence will deal a significant amount of damage to enemies hit. This skill can also be upgraded so that when it Critically Strikes its cooldown is significantly reduced, meaning that players who commit to generating lots of Essence while also having a high Critical Strike chance will get a lot of damage from this skill.

     

    Another Bone skill that Necromancers will have access to is Bone Prison. When the player casts Bone Prison, they slam their weapon into the ground, calling forth a circular wall of Bone to surround the targeted enemy or area. Enemies cannot move through this space while the Bone Prison persists, which makes it incredibly versatile and able to be combined with many other skills, even those that are not themed around Bone. Bone Prison is great for blocking off hallways, trapping groups of enemies inside to set them up for an AoE attack, or for simply sectioning off a group of enemies to deal with later while you handle higher priority targets.

     

    Darkness

    Darkness skills use Shadow magic to overwhelm their enemies. These kinds of attacks tend to be DoT-based or attack multiple times in a short window, with various benefits and rewards being granted for damaging enemies in this way. Darkness skills also tend to have various debuffs and crowd control elements so that they can keep their enemies at bay while they die a slow, painful death.

     

    Decompose is a Basic Darkness skill that allows you to channel dark magic onto enemies, dealing damage to them while also generating Essence. Unlike other Basic skills, Decompose also periodically summons Corpses, making it much easier to ensure that you have a steady supply on hand to use for summoning Skeletons.

     

    Another Darkness skill is Blight. Blight launches a ball of dark energy in a direction. Upon hitting an enemy or expiring, it deals an explosion of damage while leaving behind a defiled area, dealing periodic damage to enemies inside over time. This skill deals a high amount of damage to enemies who are standing in place, whether that’s due to fighting your undead minions or to being contained via other skills like Bone Prison.

     

    Blood

    Necromancers can also use the power of Blood magic to siphon the life from their enemies. Not only do these skills tend to have defensive-oriented benefits, they also have many ways to turn that defense into offense for the player, empowering them and rewarding them for having large amounts of maximum Health as well as keeping their current Health total high.

     

    Blood Surge draws a small amount of blood from nearby enemies to the Necromancer that then expels a blood nova, dealing damage near the player’s location. The damage of the blood nova is increased per enemy drained, which incentivizes you to be in the middle of a pack of enemies for maximum effect.

     

    Another Blood skill is Blood Mist. Upon activation, the Necromancer disperses into a bloody mist, becoming temporarily Immune to all damage while draining the life of any nearby enemies that they pass through. This is a universally powerful defensive skill that can give you the time you need to regroup in those dire moments where you become overwhelmed.

     

    The Army

    As you would expect, Necromancers can summon the undead to do their bidding. We also allow players to specialize into empowering their army as much as possible, which includes various kinds of Skeletons as well as the classic Golem. One advantage to this method of playing is that it can easily incorporate the benefits of Bone, Darkness, or Blood skills, allowing you to have a great deal of customization to how you want to interact with your army.

     

    As an example, we believe it will be perfectly viable to have a player pursue a Darkness themed army build with Decompose as their Basic skill to generate Corpses, as there is an obvious synergy there. However, if the player wishes to generate Corpses via other means, they can just as easily take a nostalgia trip to the year 2000 and just chuck Bone Spears at their enemies from a distance while opting for all of the Bone skill synergies that the Necromancer has to offer.

     

    We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

     

    If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

     


    Book of the Dead

    Speaking of armies, what self-respecting Necromancer isn’t wandering around with one? Well, actually, that might be you! While we absolutely have the full support you would expect to fulfill all your undead summoning needs, we are also giving some love to players who want a more independent playstyle.

    Cue the Book of the Dead, the Necromancer’s unique class mechanic. Right from the moment you log in, you will start with an extra skill on your bar—Raise Skeleton. With this button, you will immediately be able to raise undead warriors to fight by your side. In addition to this, you will have access to the Book of the Dead. This is a space where you can customize your army (or lack thereof), with increasing options as you level your character.

     

    There are three customizable summons in this space: Skeletal Warriors, Skeletal Mages, and the Golem. Each summon also has one of three specializations that you can choose from. As an example, you can have your Skeletal Warriors be Skirmishers, Defenders, or Reapers. Skirmishers are a more standard warrior but have increased damage and reduced Health, Defenders have bonus Health, and Reapers have slower attacks, deal damage in a AoE in front of them, and have a special wind-up attack that deals a high amount of damage. In addition to this, each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

     

    In addition to all this customization, we have also added the ability for players to sacrifice different components of their army for personal benefits. Next to each unit type in the Book of the Dead is an extra option to sacrifice the ability to summon that unit in exchange for a personal, permanent buff. These buffs are carefully designed and placed so that players can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance their build.

     

    Our goal with this system is that there should be something for everyone to be excited about. There are relevant, powerful options to choose from whether players want to play with the full army, part of the army, or even for those who wish to forgo their army completely and play solo. We’ve had a blast playing with this system so far, and we’re excited to see the various combinations that you all come up with to push your Necromancers to the next level.


    Final Thoughts

    We’re so excited to be able to bring the Necromancer to Diablo IV, and we can’t wait to get it into your hands. Whether you’re a veteran player who’s put in thousands of hours over many years, or a new adventurer in the world of Sanctuary, we hope you will have a lot of fun with what we’ve been able to create.

     

    As always, please leave us your feedback on what we’ve shown you so far. While we’re confident that we’re on the right track, we know that the best ideas and the best games are created with input from the community. Thank you all so much for your patience, and for joining us on this epic journey through the world of Sanctuary—we promise it will be worth the wait.

     

    -Adam Jackson,
    Lead Class Designer, Diablo IV

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