Patch 1.0.3 Official Patch Notes
Patch 1.0.3 will be going live today and Blizzard has just posted the official patch notes. Some quick key points follow but you really should check out the full list, there are a LOT of changes this time around.
Attack Speed bonus on weapons and armors have been reduced by 50%
High-end items now can drop in earlier acts (see notes for numbers)
Some key class changes (check them out)
Repair costs increases for items level 53-63
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Blacksmith crafting has been reduced by 50% to 75% (for level 1-59) and cost to level by 50% with many other changes
Various boss changes can be found at the end, such as new enrage timers.
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
Fixed a position desync bug ,aka "rubberbanding", that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies
Battle.net
General
Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
Chat settings and preferences will now be saved whenever you log out
Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
Bug Fixes
Using the /who command in a heavily populated chat channel should no longer cause the client to crash
The "Invite to Party" button should no longer become grayed-out if a player:
Declines a party invite
Requests a party invite and then declines it
Accepts a party invite, but immediately then leaves the party
The character screen should now always display the display the correct act and quest information
If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."
Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
Items
General
+ Attack Speed bonus values on weapons and armor have been reduced by 50%
This change does not apply to quivers
High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
Repair costs have been increased for item levels between 53 and 63
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
The Staff of Herding can no longer be salvaged or dropped
Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Weapons and Armor
"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
Tooltips for items on the ground will now show comparison stats
Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
Bug Fixes
Items level 50 and above will now display their item level in the tooltip
Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
Fixed a bug with linking items with socketed gems in chat
Fixed a bug where vendors would occasionally not have any items for sale
Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size...
Crafting
General
The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
Skill will now correctly target enemies in all circumstances
Bosses
General
Bosses have had their pathing improved
The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
Skeleton King
Abilities
Will now summon Skeletal Archers in Hell and Inferno difficulties
The Warden (mini-boss)
General
Now has Fast and Molten affixes, in addition to Jailer
In Inferno difficulty, the Warden will also gain the Desecrator affix
Butcher
Bug Fixes
Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
Ghom
Abilities
Gas Cloud
Radius of Gas Cloud has been slightly reduced
Slowing effect has been removed
The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
Maghda
Bug Fixes
Punish Dust projectiles can no longer be reflected
Zoltun Kulle
General
Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
Abilities
Ceiling Collapse
Can now be cast at a player from any range
Fireball
Fireball attack now moves slower
Can now be cast at a player from any range
Teleport
Will now Teleport and run away from the player less often
Will now occasionally Teleport to the player
Belial
General
Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
Bug Fixes
Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
Siegebreaker
General
Overall damage has been reduced
No longer vulnerable to Confuse and Charm effects
Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
Cydaea
Abilities
Spiderlings
Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
Rakanoth
General
In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
Izual
General
Health pool has been increased
The number of Oppressors that join the fight has been reduced from 4 to 2
Will no longer target Followers or Tyrael as frequently
Abilities
Base Attacks
Base attack damage has been lowered
No longer does Cold damage on top of base attacks
Charge
Charge damage has been reduced
Knockback has been removed
Will Charge slightly more often, but will only target players
Frozen Bombs
Frozen Bomb damage has been reduced
Bombs will now explode faster
Only 8 Bombs will now spawn around the player rather than 12
Bombs will spawn at Izual's feet less often
Frost Explosion
Frost Explosion damage has been reduced by 70%
Duration of freeze has been increased
Damage dealt to players while frozen will now break the effect
Players can now use defensive cooldown while frozen
Players can no longer avoid being frozen by doing high amounts of amount to Izual
Bug Fixes
Izual will no longer spawn twice if a player skips his introductory cut-scene
Diablo
Bug Fixes
Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
Fixed a bug that was causing pets to not attack Shadow Clones
Monsters
General
Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
Colossal Golgor base damage has been reduced
Herald of Pestilence tentacle attack damage has been reduced
Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
Succubus monsters will now run away less and for a shorter distance
The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
Bloodclan Warriors no longer knockback when buffed and attack slightly slower
Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
Leaders of Invulnerable Minions packs have had their health pools reduced
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Bug Fixes
Interrupting a monster attack before it lands will now properly trigger its cooldown
Treasure Goblins will now drop gold piles for all nearby players
Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
Fixed a bug where Sandwasp projectiles could sometimes become invisible
Bug Fixes
General
The experience bar for characters at level cap on a Guest Pass account will now display 0-0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
Fixed a bug where The Lyceum in the Southern Highlands was not appearing
Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
Fixed a position desync bug ,aka "rubberbanding", that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
Several performance improvements have been made to both the PC and Mac client
Auction House
Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
Items with class-specific affixes should now display the class restriction properly
It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
The data displayed in each auction house tab should now properly reset when logging out
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
"Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses"
This is really NOT GOOD
Well, this wasn't making any sense to find magic weapons and legendary items in barrels of wood or piles of bones... I would have kept it for chests though...
"Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses"
This is really NOT GOOD
Well, this wasn't making any sense to find magic weapons and legendary items in barrels of wood or piles of bones... I would have kept it for chests though...
You can still find magic items in chests, etc.
But you won't get the bonus from MF that you do when killing enemies.
Yeah, it was the pony chest runs that probably caused that nerf. Good job, people. You sellers cost yourself a ton of loot. And you buyers ruined chests for everyone. Excellent work.
Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
Here is real clarity for this tooltip. "LOL. Your dogs died before they dealt any damage. Please wait 60 seconds to try again."
Good to know they've fixed the spawning issue with The Lyceum since now I'll be able to get the Villager's Journal plus related achievements. Still haven't seen Battlefield Reports anywhere in Act III, though.
Good to know they've fixed the spawning issue with The Lyceum since now I'll be able to get the Villager's Journal plus related achievements. Still haven't seen Battlefield Reports anywhere in Act III, though.
Yeah. Very interested in the Lyceum. Hopefully it'll have some new art in there.
No it is stupid. Blizzard was -very- proud of the idea that the best items in the game can drop from anywhere. Go read their forums. "I'm smashing everything! Best items drop anywhere!" Now it's "best items drop from places we decide". Barrel breaking/vase breaking/chest opening was fun, now it's pointless. Corpses on the ground should have some small chance of items. They are, you know, corpses. Some stupid dude wandering into the dungeon with his legendary sword thinking he was a badass then promptly getting killed isn't dumb, it's probably more realistic than a bee dropping a suit of platemail.
I bet, by patch 1.2 or 1.3, treasure goblins and resplendant chests will be removed.
God forbid that you miss the actual purpose in the fact of how people exploited this to no end, especially bots and "farmers" (see people who went to extreme extents to just farm stuff and abuse how you can play the game) - You must have missed all the toxic hatred of how people skip things and just run Goblins etc. This is steps towards to stop that.
I understand the "why" - but there certainly better ways to fix that. Blizzard could, probably, add an invisible debuff on players who wander into the same zone over and over again (with a given period) that nerfs the drops there. I don't like this punishing everyone for the actions of a few people.
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Is it me only, or this sentance does not make big sense? English isn't my native language, but the usage of "but" confuse me ><
Does this mean that mortar monsters can both now throw fireballs further and closer too? And does this apply for champion/elite packs also or only for the monsters that have mortar as their standard ability?
thx in advance!
They can not throw them if you are to close to that mob, the distance for "to close" is now bigger. This is to help melee not get hit
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Interesting tomarrow. Atm I can farm act 3 inferno. So after this patch act 3 should by a cake walk and enable me to farm act 4 normaly. If they belance it well.
umm why bother, act 3 drops the identical loot.. just farm act 3 faster. i'll never farm act 4, what's the point?
@ Mortales - No - the minimum range has increased , to counter the fact that mortar bombards Melee. So it is in fact not the way you described it. It is ;
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It is, like I said, it wasnt to size, I was simply showing that the dead zone got bigger =) to help explain, thats all =)
Yeah, I'm with you on this one. It feels wrong to have this removed, I really loved how I'd sometimes get a nice drop from a barrel or some such It gave meaning to smashing shit
Exactly. I'd destroy everything. It's awesome to see a yellow pop out of the ground or a legendary from a barrel. And I'd explore every nook of every dungeon (yeah, I'm slow) to make sure I clicked every corpse, every barrel, etc. Now, why bother?
In fact - it's so many that it became the primary way of gaining gold unless you lived on bargians.
Meh. I have like 8 million gold and I've never done anything like that. I just run Act 1 every day. Sometimes, if I'm short on time, I'll just farm those 3 crypts in the cemetary and quit. I know everyone had been advertising "pony chest runs" in trade chat, people on this forum have shown ways to make games to exploit goblins and resplendant chests, etc. But punishing everyone isn't a great solution, IMHO.
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Update: Patch 1.0.3 is now live on US servers!
Patch 1.0.3 Official Patch Notes
Patch 1.0.3 will be going live today and Blizzard has just posted the official patch notes. Some quick key points follow but you really should check out the full list, there are a LOT of changes this time around.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
They should make his triple fireball attack go more than 3 feet in front of him or something. That seems to be his primary ability.
And I'm happy that they've made some modifications to encourage the player to farm loot by killing mobs and not doing barels / chests runs.
Well, this wasn't making any sense to find magic weapons and legendary items in barrels of wood or piles of bones... I would have kept it for chests though...
These are so stupid. Remember, "the best items in the game can drop from vases!"
Act 3-4 I'm sure.
You can still find magic items in chests, etc.
But you won't get the bonus from MF that you do when killing enemies.
Here is real clarity for this tooltip. "LOL. Your dogs died before they dealt any damage. Please wait 60 seconds to try again."
Sure it is.
No it is stupid. Blizzard was -very- proud of the idea that the best items in the game can drop from anywhere. Go read their forums. "I'm smashing everything! Best items drop anywhere!" Now it's "best items drop from places we decide". Barrel breaking/vase breaking/chest opening was fun, now it's pointless. Corpses on the ground should have some small chance of items. They are, you know, corpses. Some stupid dude wandering into the dungeon with his legendary sword thinking he was a badass then promptly getting killed isn't dumb, it's probably more realistic than a bee dropping a suit of platemail.
I bet, by patch 1.2 or 1.3, treasure goblins and resplendant chests will be removed.
I understand the "why" - but there certainly better ways to fix that. Blizzard could, probably, add an invisible debuff on players who wander into the same zone over and over again (with a given period) that nerfs the drops there. I don't like this punishing everyone for the actions of a few people.
Not worded the best, but it makes sense. Just means their max range is 2 maps away, minimum range is 5 feet, instead of 3.
They can not throw them if you are to close to that mob, the distance for "to close" is now bigger. This is to help melee not get hit
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Just a exmaple to help, nothing to size =P
umm why bother, act 3 drops the identical loot.. just farm act 3 faster. i'll never farm act 4, what's the point?
It is, like I said, it wasnt to size, I was simply showing that the dead zone got bigger =) to help explain, thats all =)
Exactly. I'd destroy everything. It's awesome to see a yellow pop out of the ground or a legendary from a barrel. And I'd explore every nook of every dungeon (yeah, I'm slow) to make sure I clicked every corpse, every barrel, etc. Now, why bother?
Meh. I have like 8 million gold and I've never done anything like that. I just run Act 1 every day. Sometimes, if I'm short on time, I'll just farm those 3 crypts in the cemetary and quit. I know everyone had been advertising "pony chest runs" in trade chat, people on this forum have shown ways to make games to exploit goblins and resplendant chests, etc. But punishing everyone isn't a great solution, IMHO.