I decided to make a daggerzon, inspired by my brother. But i want some suggestions since i never really played tankzons. Also, runewords are kinda hard (since i play single), so suggestions
GENERAL BUILD EXPLANATION
Daggerzons are a variation of Tankzons. Daggers as weapon of choices has the advantage of HUGE attack speed in amazons. With "only" 68% IAS i've the 7 fpa breakpoint wich is a endless passive zeal. This huge speed works very, very well with crushing blow based gear and procs. The defensive side are based at great damage mitigation of D/A/E, huge valkyries and strategically placed decoys.
I'll start putting my gear, wich is the most debatable part:
GEAR
MAIN WEAPON: Fleshripper (Shael)
* With this dagger class and 68% IAS i can reach the best attack speed possible (7 fpa)
* 25% Crushing Blow
* 20% IAS
* 33% Deadly Strike
SIDE WEAPON: NEED SUGGESTION
SHIELD: Sanctuary
* Lots of Resistances
-=/=-
GLOVES: Blood with 20% AIS mod
* +20% AIS (duh)
* 7% Crushing Blow (i'm looking for more, but it's kinda hard to get)
HELM: Delirium
* ROFL. It's problably the rarest item i've and i wanna use it no matter what.
* The confuse proc is problably sweet.
* Atracts might be useful
* +2 Skills is usefull
ARMOR: Shaftstop
* 30% PDR
-=/=-
RING 1: Ravenfrost
* Cannot be frozen is a must have
* Nice Attack Rate
RING 2: Rare Ring with life and resistances
AMULET: Highlord's Wrath
* 20% IAS
* Some extra deadly strike
* Precious lightning resistance
CHARMS:
* Some attack rate
* ALOT of elemental damage
-=/=-
EXPLANATIONs:
I invested heavelly on offensve gear because the dagger damage suck, i'm totally depend of Crushing Blow and high attack speed.
Defensivelly physical damage is no problem because of my skills (valk, decoy and e/a/d). The shaftstop mitigates a good amount of the very few attacks i take. The real problem is elemental damage (specially bosses's elemental damage), thats way i leave my stormy in the stash and i'm farming ko runes to make sanctuary.
I do not use CTA cause i usually play with my brothers, a barbarian freak who already buffs me.
SKILLS
1 Critical: more then one is a waste since I already got 70%+ Deadly Strike.
20 Penetrate: Totally must have. My gear offers very poor AR.
15 Dodge: I"m standing still, fightning meleee most of the time. Every 1% less damage is precious.
15 Avoid: Also important to mitigate damage from archers when i'm hitting.
5 Evade: Not very usefull since i use often use slow missiles.
1 Inner Sight: Pre req...
1 Slow Missiles: Awesome. Allows me to get close to my foes w/o risks.
20 Decoy: Tank and Valk syn.
20 Valkyrie: Must have tank.
1 Jab: To use javelins/spears as side weapons.
PLAYING
Summon decoys and valkys to crowd control and pick your enemies, one by one with huge speed and crushing blows. After score some crushing blows i change to my side weapon, usually a spear with tons of damage and attack rating, just to finish off the enemies.
Please, more experienced Tankzons, give me some suggestions, specially the side weapon !
I'm currently lvl45 and i'm killing stuff easilly for now...
just fyi, all the deadly strike and critical strike you get from items, do not add to the % you get from the skill. but since you wont be adding to the skill that much, doubt its a big issue.
seems like a fun char, but it will take a long time to kill in hell p8. i had a bearzon and i could not do anything but pvp
you could carry around dracs for the tap proc, or lacerators on switch for amp proc.
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Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
just fyi, all the deadly strike and critical strike you get from items, do not add to the % you get from the skill. but since you wont be adding to the skill that much, doubt its a big issue.
seems like a fun char, but it will take a long time to kill in hell p8. i had a bearzon and i could not do anything but pvp
you could carry around dracs for the tap proc, or lacerators on switch for amp proc.
Thnx. And i those crits do not stack, thats why i use only one point for req.
just fyi, all the deadly strike and critical strike you get from items, do not add to the % you get from the skill. but since you wont be adding to the skill that much, doubt its a big issue.
seems like a fun char, but it will take a long time to kill in hell p8. i had a bearzon and i could not do anything but pvp
you could carry around dracs for the tap proc, or lacerators on switch for amp proc.
My Bonemancer, equipped with great gear, very high FPS, with each Spear dealing like, 2k-3k damage, is having trouble with 1p Hell..takers like, 5 arrows to kill a fucking quill rat.
meph thats pathetic. my necro can dish out 6k spirits and spears using stuff i found on mules >.<
but the thing still cant solo past act 4. which is soo stupid. i clearly remember 1.09 not being this hard because my barb solo'd the whole game in like 1 hour. 1.10 patch kinda killed it for single player and questing.
Rollback Post to RevisionRollBack
Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
The high attack speed + crushing blow works just like a zealdin. My damage with dagger is very low, something like 600, but the crushing blows procs very often and if i play well i can kill any monster in 2~3 seconds. The valkyrie is nearly unkillable and so am I if i place nice decoys (and because of the evasion), after all this is a TANKzon variation.
I'm very happy with the build, it's better then i expected. I thought i would have huge issues with attack rating, but the high dex + penetrate alone is incredible boost. Also the godly attack speed makes the "misses" less frustrating. Right now i only need a motherfucking big spear so i can have at least 2k damage to jab the enemies after i proc some crushing blows.
Btw i'm level 82.
Last time I remember but it shouldn't even be possible to complete the whole game with all quests completed in under a week solo.
When i solo i do norm and nm (all quests, not all dungeons) in around 5 hours each. Hell heavilly depends on the character. Some i take the same 5 hours, but other i take alot, alot more...
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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GENERAL BUILD EXPLANATION
Daggerzons are a variation of Tankzons. Daggers as weapon of choices has the advantage of HUGE attack speed in amazons. With "only" 68% IAS i've the 7 fpa breakpoint wich is a endless passive zeal. This huge speed works very, very well with crushing blow based gear and procs. The defensive side are based at great damage mitigation of D/A/E, huge valkyries and strategically placed decoys.
I'll start putting my gear, wich is the most debatable part:
GEAR
MAIN WEAPON: Fleshripper (Shael)
* With this dagger class and 68% IAS i can reach the best attack speed possible (7 fpa)
* 25% Crushing Blow
* 20% IAS
* 33% Deadly Strike
SIDE WEAPON: NEED SUGGESTION
SHIELD: Sanctuary
* Lots of Resistances
-=/=-
GLOVES: Blood with 20% AIS mod
* +20% AIS (duh)
* 7% Crushing Blow (i'm looking for more, but it's kinda hard to get)
BOOTS: Gore Rider
* 15% Crushing Blow
* 15% Deadly Strike
BELT: Nefastus
* 10% AIS
HELM: Delirium
* ROFL. It's problably the rarest item i've and i wanna use it no matter what.
* The confuse proc is problably sweet.
* Atracts might be useful
* +2 Skills is usefull
ARMOR: Shaftstop
* 30% PDR
-=/=-
RING 1: Ravenfrost
* Cannot be frozen is a must have
* Nice Attack Rate
RING 2: Rare Ring with life and resistances
AMULET: Highlord's Wrath
* 20% IAS
* Some extra deadly strike
* Precious lightning resistance
CHARMS:
* Some attack rate
* ALOT of elemental damage
-=/=-
EXPLANATIONs:
I invested heavelly on offensve gear because the dagger damage suck, i'm totally depend of Crushing Blow and high attack speed.
Defensivelly physical damage is no problem because of my skills (valk, decoy and e/a/d). The shaftstop mitigates a good amount of the very few attacks i take. The real problem is elemental damage (specially bosses's elemental damage), thats way i leave my stormy in the stash and i'm farming ko runes to make sanctuary.
I do not use CTA cause i usually play with my brothers, a barbarian freak who already buffs me.
SKILLS
1 Critical: more then one is a waste since I already got 70%+ Deadly Strike.
20 Penetrate: Totally must have. My gear offers very poor AR.
15 Dodge: I"m standing still, fightning meleee most of the time. Every 1% less damage is precious.
15 Avoid: Also important to mitigate damage from archers when i'm hitting.
5 Evade: Not very usefull since i use often use slow missiles.
1 Inner Sight: Pre req...
1 Slow Missiles: Awesome. Allows me to get close to my foes w/o risks.
20 Decoy: Tank and Valk syn.
20 Valkyrie: Must have tank.
1 Jab: To use javelins/spears as side weapons.
PLAYING
Summon decoys and valkys to crowd control and pick your enemies, one by one with huge speed and crushing blows. After score some crushing blows i change to my side weapon, usually a spear with tons of damage and attack rating, just to finish off the enemies.
Please, more experienced Tankzons, give me some suggestions, specially the side weapon !
I'm currently lvl45 and i'm killing stuff easilly for now...
seems like a fun char, but it will take a long time to kill in hell p8. i had a bearzon and i could not do anything but pvp
you could carry around dracs for the tap proc, or lacerators on switch for amp proc.
"to the worm in horseradish, the world is horseradish."
My Bonemancer, equipped with great gear, very high FPS, with each Spear dealing like, 2k-3k damage, is having trouble with 1p Hell..takers like, 5 arrows to kill a fucking quill rat.
Rise and rise again, until lambs become lions
meph thats pathetic. my necro can dish out 6k spirits and spears using stuff i found on mules >.<
but the thing still cant solo past act 4. which is soo stupid. i clearly remember 1.09 not being this hard because my barb solo'd the whole game in like 1 hour. 1.10 patch kinda killed it for single player and questing.
"to the worm in horseradish, the world is horseradish."
The high attack speed + crushing blow works just like a zealdin. My damage with dagger is very low, something like 600, but the crushing blows procs very often and if i play well i can kill any monster in 2~3 seconds. The valkyrie is nearly unkillable and so am I if i place nice decoys (and because of the evasion), after all this is a TANKzon variation.
I'm very happy with the build, it's better then i expected. I thought i would have huge issues with attack rating, but the high dex + penetrate alone is incredible boost. Also the godly attack speed makes the "misses" less frustrating. Right now i only need a motherfucking big spear so i can have at least 2k damage to jab the enemies after i proc some crushing blows.
Btw i'm level 82.
When i solo i do norm and nm (all quests, not all dungeons) in around 5 hours each. Hell heavilly depends on the character. Some i take the same 5 hours, but other i take alot, alot more...