First of all, thanks to all the people who worked on making this build work, in all the topics over at the official forums and diablofans. Brought back the fun to this game after the IAS nerf in 1.0.3. I used to run a 2h frenzy build before, the change obviously ruined that, and I couldn't stay online longer than 20 minutes using a regular slow and heavy hitter build due to sheer boredom.
I've been running whirlwind/tornado happily for more than a week now and someone at another forum requested a video of my act 3 farming process, and I thought I might as well share it at diablofans.
Ow. I assumed there were enough threads about this build already with stats/gear discussions, but that's what the questions are for right?
So yeah, my stats, self-buffed (rage + warcry with impunity):
As you can see, I don't have a lot of resistances at all, and using a mighty weapon so no extra crit from weapon mastery either.
Basically you want 30%+ crit and as much life on hit as you can possibly get. Weapon DPS, strength etc don't matter as long as you can kill the elites before they enrage.
Same thing with survival stats and passives, as long as you have enough EHP to keep you alive from the enemy hits in a3/a4 with LoH ticking in, you're going to be fine.
Answering these questions:
1.) How much crit% would you say is necessary to have enough fury regen for a) endless ww endless Zerker Rage
2.) How much better is the reflect dmg rune on overpower compared to the 10% crit chance rune?
1. I don't think it's even possible to have endless WW on a single target even if you stack crit everywhere. Sitting at 38.50% I can use WW almost endlessly while keeping sprint up against two targets if those targets are not ranged and not shielding. Not sure what you mean by endless Zerker Rage, if you're referring to WotB, yeah you can keep it up long enough for it to get off CD on your action bars if you move cleverly and don't just nuke one group at a time - basically hit and run and pull as much as you can.
2. Miles better. You're more or less invulnerable when you have OP with Reflect up, and, provided there's enough enemies being hit, you can almost spam it. The idea is that the reflected damage also procs Life on Hit effects, making those pesky desecrated or plagued champions efficiently heal you while you stand in their poo.
They have yet to nerf a build that requires a specific level of gear. They even stated that they want certain builds to feel very powerful with the right set of (high quality) gear. What they dont want are builds that are very effective with crap gear.
Hoh. They nerfed IAS (which was fun) to the ground. I efficiently lost about 20 mil worth when 1.0.3 went live.
Life on Hit is the next closest contender for a nerf, same with crit damage which scales way higher than IAS ever did.
I feel sorry for your loss, lost a lot of gold in that aswell. But IAS is a stat not a build, and it was indeed heavily overbudgeted. How should they have fixed it then in your opinion? Leavng as it was maybe? Where you are forced to get IAS on rings, amulet, weapon and gloves because all other stats pale in comparison?
except it wasn't, not for a barbarian.
I got all my lost dps using the same 2-handed build using cheap ass crit+critdmg gear, but that's not overpowered in their book, IAS was? And crit/critdmg was working just fine before 1.0.3, IAS was more fun to play because I personally hate slow hitter builds.
I'm not convinced it needed fixing. And that's not just barbarians, fine, Demonhunters took a hit as well but look at Athene and what he does now using crit, how is that any less overpowered?
how much stats, because to steal 2k life on hit with 80% inferno reduction you have to be hitting for 100k a hit with 10% lifesteal hit. so maybe if you have 10k strength or so that makes sense, for everyone who has 1.5 - 2k, your comment is asinine.
If your average hit is 30k, and you have 3% life steal you're getting about 200 life.
Maybe you should check your facts.
LL scales with gear, LoH does not, so with better gear LL>LoH.
So pls stop spreading things like LL is useless.
I know my facts. I'm at 2k LoH with moderate gear. Considering the 20% ratio for Sprint tornadoes, that's 400 per tornado tick.
Feel free to do the math to calculate just how good your gear should be to regain this much health from one tornado tick with lifesteal (that's 20k per hit with 10% life steal, not 100, but still a very interesting number to get for tornado damage, I'm getting 5k crits for example).
TL:DR - I'm not saying Life Steal is a useless stat, but it certainly isn't one to be chasing for when using this build.
For those who were wondering, just made a full a3-a4 run (and I can't remember whether I mentioned soloing 4 ppl Ghom yesterday), Rakanoth remains remotely challenging, everything else is cakewalk.
I don't see how this table is relevant, Frenzy is supposed to deal twice the tornado's damage and has different LoH coefficient.
I did half the math for you in my post above, and you're not going to be hitting 20k damage with tornadoes when sitting at 50-60k dps on the character screen.
I'll type in the tips for the build a bit later, had my share of fury problems as well when I began.
Initially when I was presented with a video of this build in action the maker was advising to bind the move action to space key or something, so that's what I tried. In the end it wasn't at all necessary but you're going to be struggling with controls for the first couple of days either way.
What you need to do is really get used to watching your buff panel and keeping sprint and berserker rage up. I had a lot of problems with rage even after I did, so I bought a mighty weapon for myself and put in mainhand, which is a great boost to rage generation. I also recommend using Superstition passive as your defensive passive because it's going to help you with rage in a lot of situations.
Next up, the biggest misconception about this build is that WW is endless - it's not. There are certain fights and certain bosses where you can whirlwind most of the time, but that's it, you don't kill a lone fallen shaman by whirling over him. You do, however, kill a lone fallen shaman by sprinting in circles around him - technically you can kill anything in the game using only Sprint.
You start the fight by hitting up Warcry and Battle Rage, and then depending on whether you have Leap or Overpower , either leap sso you hit some enemies when landing or use overpower while enemies are standing next to you and let them hit you a couple of times. Once you have enough fury, hit up Sprint and start circling. If you didn't get enough fury and you're facing a big group of monsters, you can whirlwind through it, this will usually net you enough so you can immediately use sprint and maybe continue whirling.
Do NOT use whirlwind if you're facing a lone elite or less than 3-5 regular monsters, the only exception is when the elite is a desecratior, plagued, or molten and you have Overpower - using Overpower while standing or moving through any of the aoe effects will usually give you enough Fury to allow whirling. Keep a close eye on your fury meter anyway, if you see it dropping below 50 stop whirling and just sprint around for a bit.
And practice it in the easier act, initially when I started playing this build I went into a3 straight away and had my ass kicked. Do a2 if you were progressing in a3, do a1 if you were in a2.
I cannot stress this enough, SPRINT IS YOUR MAIN ABILITY. Not whirlwind. You can keep WotB up endlessly without using WW, too.
Oh, and pay attention to your character. Sometimes you might hit whirlwind when you don't want to. Just click on the ground and the character will cancel WW, saving you the fury. This ain't an issue for people who have WW bound to right click but the build kinda shines with Overpower and you'll end up binding WW to LMB if you use Overpower, so yeah.
The lovely thing about this build lies in the fact that your dps matter not. As long as you can kill shit before it enrages (I haven't tested but enrages might also be possible), I'd actually go as far as to say that getting too much DPS might be detrimental, as there's a threshold of DPS which allows you to keep WotB up throughout the whole cooldown by not killing the groups too fast.
In the end, your stat priority will look like: LoH > Crit > AllRes > Vit > Armor > Str/CritDmg/IAS.