Im all about builds with high damage and survivability but also arent super complicated or require keyboard facerolling. so here are the laziest / best buidls i could come up with for all 5 classes.
Build Idea: use couple fury generators then spend most of your time just hitting weapon throw and watch it bounce n slow enemies and relying on crits to return double fury.
Your Gear: as much crit as possible. max is 54%. with the scoundral follower you'll have 29% crit from skills and then getting about 21% from gear for an even 50% shouldnt be too hard so every other hit crits and returns double fury for single targets but for AOE (WT hits up to 8 mobs w/ lvl 7 rune) since all AOE skills crit sepparately your pretty much guaranteed double fury return per throw that hits 2+ targets.
Build Idea: increased defense/arcane power max and reduced arcane costs so you can spam arcane orb much more. and your teleport does a wave of force and your wave of force has a reduced cost/CD to use more often. and your hydra will shoot for 15 seconds and slow enemies as well to help you out.
Your Gear: nothing specific. defense or damage depending on your play style.
Build idea: basically lots of damage but all cooldown abilities so you dont have to spam anything, real lazy build with 6 meat shields doing a lot of the damage (4 dogs, garg, templar)
Your gear: only real specific thing is stacking lots of thorn dmg so your pets do even more damage.
Build Idea: basically walk around dropping your spike trap/sentry/caltrops and watch the destruction while strafing around shooting rockets and fan of knives as the "oh shit" button. and your pet will gather all your gold for you so you can be some what lazy
I'm planning on playing Wizard so I'll only comment on that build. From everything I've read the hydra bolts seem to miss a lot of the time. The runed version that spits lightning bolts is instant travel and easily the best, but I do see you're trying to use arcane. I would switch up the hydra for maybe alabaster runed disintegrate. That way the beam is arcane, you kill something and 35% chance it explodes for more arcane damage, slowing everything in 8 yards. I'm also not a huge fan of energy tap (indigo energy armor) because the max arcane power doesn't matter, really your regen is what will matter most.
Also I don't think I'll be a fan of diamond skin... even at 9 seconds it seems like you have to be clairvoyant and know you're going to die for it to be useful. You don't have a signature, so...
I'm planning on playing Wizard so I'll only comment on that build. From everything I've read the hydra bolts seem to miss a lot of the time. The runed version that spits lightning bolts is instant travel and easily the best, but I do see you're trying to use arcane. I would switch up the hydra for maybe alabaster runed disintegrate. That way the beam is arcane, you kill something and 35% chance it explodes for more arcane damage, slowing everything in 8 yards. I'm also not a huge fan of energy tap (indigo energy armor) because the max arcane power doesn't matter, really your regen is what will matter most.
Also I don't think I'll be a fan of diamond skin... even at 9 seconds it seems like you have to be clairvoyant and know you're going to die for it to be useful. You don't have a signature, so...
well i replaced diamond skin with electrocute for a signature and good regen. i still like the idea of a sentry type unit that spits out dmg by itself and slows enemies so i will stick with the arcane hydra. you just have to position it well so it doesnt miss, positioned directly behind enemies or in front will keep it from missing. if its on the side and enemies are walking towards you then ya its going to miss
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
theres just so many other skills that you can use to fill that spot that just seem more impactful
for the wiz you should really only get 1 spammable spell and the rest are situational/CD abilities. i dont see any other ability to relpace wave of force that would benefit more with this build, but if you see something i dont id like to know. ideas for replacements and why?
Barbarian: Weapon throw n crits
http://us.battle.net...YdSj!ZYf!aYYcbZ
Your Gear: as much crit as possible. max is 54%. with the scoundral follower you'll have 29% crit from skills and then getting about 21% from gear for an even 50% shouldnt be too hard so every other hit crits and returns double fury for single targets but for AOE (WT hits up to 8 mobs w/ lvl 7 rune) since all AOE skills crit sepparately your pretty much guaranteed double fury return per throw that hits 2+ targets.
Follower: http://us.battle.net.../follower#!0010
Monk: High survivability
http://eu.battle.net...Qbej!XaY!aZcccY
Your Gear: as much dex as possible for dodge + armor bonus + dmg
Follower:http://us.battle.net...r/follower#0100
Wizard: Waves n Arcane
http://us.battle.net/d3/en/calculator/wizard#cRQgiY!UgZ!baYbZb
Your Gear: nothing specific. defense or damage depending on your play style.
Follower:http://us.battle.net...r/follower#0100
Witch Doctor: Thorny pets n cooldowns
http://eu.battle.net...hWig!TWe!ZZaYaa
Your gear: only real specific thing is stacking lots of thorn dmg so your pets do even more damage.
Follower:http://us.battle.net...r/follower#0100
Demon Hunter: Traps n rockets
http://us.battle.net...TbjR!gSb!YZaZcc
Your Gear: nothing specific, just damage
Follower:http://us.battle.net...r/follower#0100
Also I don't think I'll be a fan of diamond skin... even at 9 seconds it seems like you have to be clairvoyant and know you're going to die for it to be useful. You don't have a signature, so...
well i replaced diamond skin with electrocute for a signature and good regen. i still like the idea of a sentry type unit that spits out dmg by itself and slows enemies so i will stick with the arcane hydra. you just have to position it well so it doesnt miss, positioned directly behind enemies or in front will keep it from missing. if its on the side and enemies are walking towards you then ya its going to miss
the fact that it has an insanely huge radius? how about its super huge damage? maybe its low cost? or its knockback effect?
lawlz
http://huntersc.tv
for the wiz you should really only get 1 spammable spell and the rest are situational/CD abilities. i dont see any other ability to relpace wave of force that would benefit more with this build, but if you see something i dont id like to know. ideas for replacements and why?
np. looking forward to any feedback. i <3 theorycrafting and will be testing out all of my build ideas and posting video results on release as well