To me it feels like you will just save it for the rare/unique/boss monsters to instant own then.
Then you say the bosses will be balanced in a way that use this skills will not own then. So.. What if your skill is on cooldown ? Will the boss be impossible ?
Who says all the high end high CD abilities are high single target damage?
As long as they're powerful, they could have a variety of effects. Some might be powerful against a boss (a particularly strong buff or high damage attack, Dots), some might be more effective against large swarms (Large area CC abilities, AOE damage, AoE Dots, basically AOE), or as an oh-shit button (teleports, highly defensive buffs or shields,
Let's discuss case by case:
1) Strong vs. Boss (single target nuke):
* If the skill is needed to kill a boss, fightning without it is impossible or too hard. I will just wait it to recharge or just save it and use it for bosses. Bad design.
* If the skill is not needed to kill a boss, only helps you, i will surely not use one. Why should I waste one of my 7 precious slots with something that only helps to kill bosses (or instant kill a mob every 2 mins...) while i can do it without it ? Bad design.
* If the skill is not needed to kill a boss but really improve the speed you kill then. Whats the point ? This skill in terms of game desing will exist only to speed boss fights ? If the skill is strong enough to speed up boss fights it might even one shot rare mobs. All those random rare mobs design wasted by a one shot skill ? Bad...
2) Strong. vs Swarm (AoE):
* Same as above. Just insert swarm instead of bosses. Or the skill is required or highly needed to achive sucess, wich is bad. Or the skill is too strong, making the boss fights too easy or ruining a monster fight with a instant screen nuke. Or the skill is just a opnion, and then, useless because of it's too long cooldown for a effect that can be ignored.
3) Oh shit!
I would NEVER grab a "oh shit" skill with 2 min cooldown. Teleport, leap, become immortal, all those things are useless with 2 min cooldown. A good player should not face oh shit situations. A player that face oh shit situations should just die.
I can understand the need of limiting a skill to be used only once in a single gauntlet. But limit the usage across one fights?
I can't imagine the balance between character with 2 mins cooldown and chjaracter w/o 2 min cooldown happening. Or those skills will be must have or they will just be useless. I can't imagine a balance.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Let's discuss case by case:
1) Strong vs. Boss (single target nuke):
* If the skill is needed to kill a boss, fightning without it is impossible or too hard. I will just wait it to recharge or just save it and use it for bosses. Bad design.
* If the skill is not needed to kill a boss, only helps you, i will surely not use one. Why should I waste one of my 7 precious slots with something that only helps to kill bosses (or instant kill a mob every 2 mins...) while i can do it without it ? Bad design.
* If the skill is not needed to kill a boss but really improve the speed you kill then. Whats the point ? This skill in terms of game desing will exist only to speed boss fights ? If the skill is strong enough to speed up boss fights it might even one shot rare mobs. All those random rare mobs design wasted by a one shot skill ? Bad...
2) Strong. vs Swarm (AoE):
* Same as above. Just insert swarm instead of bosses. Or the skill is required or highly needed to achive sucess, wich is bad. Or the skill is too strong, making the boss fights too easy or ruining a monster fight with a instant screen nuke. Or the skill is just a opnion, and then, useless because of it's too long cooldown for a effect that can be ignored.
3) Oh shit!
I would NEVER grab a "oh shit" skill with 2 min cooldown. Teleport, leap, become immortal, all those things are useless with 2 min cooldown. A good player should not face oh shit situations. A player that face oh shit situations should just die.
I can understand the need of limiting a skill to be used only once in a single gauntlet. But limit the usage across one fights?
I can't imagine the balance between character with 2 mins cooldown and chjaracter w/o 2 min cooldown happening. Or those skills will be must have or they will just be useless. I can't imagine a balance.