I was experimenting a lot last week with diff builds, however when you hit T4+ you feel squishy on elite packs(most of time elemental damage was the huge issue(fire chains-thunderstorm-waller/jailer + decerate/poison..etc).The build I use now needs gear with health globe bonus or life per spirit spent or both(depends what you can get from new gear or legacy gear).Build focus on moderate damage and high self healing/mitigation, also very easy to change 1 or 2 skills depend on torment level/play style . I'm currently running T4 very comfortable(not skipping anything, killing all elites/champions/bosses).Here is my profile with build I use at the moment :http://us.battle.net/d3/en/profile/Hamda-1196/hero/18683873
My ingame stats are:97k HP,990 all resist with mantra of healing (time of need rune), 147k damage, 1.3 million toughness, 36k healing, 480 life per spirit spent (thanks to new inna's 2 set bonus(weapon and belt)) and 36k health globe bonus.Build also focuses on CD reduction (paragon offensive tree + beacon of Y'tar passive and 1 or more pieces of gear with CD reduction (I have close to 32% CD reduction)) to lower CD on seven sided strike as main damage ability (in particular on elites) and to lower CD on inner sanctuary for defence (55% damage reduction) and offence (forbidden palace does 30% extra damage to mobs in sanctuary radius (perfect to use seven sided strike after casting sanctuary). As spirit builder I use crippling wave-rising tide (good spirit build up on big group of mobs+ lowering attack speed and movement of mobs) and SW-inner storm for extra spirit + constant damage around you. For big group of mobs you use inner sanctuary+cyclone strike-sunburst to melt them down and seven sided strike. For elites is nearly same, just more choices here depends what affix they have .If you hit on bad pack (fire chains+thunderstorm/decorate/poison..etc) you can use inner sanctuary +7sided strike as main damage and damage reduction from inner sanctuary (inner sanctuary last 6 sec) ,but when inner sanctuary expires you end up with healing only from LpSS or health globes if they are around. That's when mantra of healing comes really handy :20% all resist + if you cast mantra you get 9554 shield + 15% of health globe bonus on gear and you can cast it as many times you want (so long you have spirit) and you can use it as good survival combined with LpSS until inner sanctuary comes of CD. On seven sided strike I use rune to lower Cd to 17 sec (sustained attack rune) and always inner sanctuary and seven sided strike come from Cd at same time (also note that SW ,seven sided strike and crippling wave are physical damage, so if you manage to get some gear with +physical damage will be huge plus for dps).For passive I use: seize the initiative (for extra armor-huge boost for toughness), Transendence is must for self healing (health globe bonus increase healing per spirit spent, just to note) and beacon of y'tar for CD reduction.For lower torment level you can swap mantra for more damage, but for high torment level mantra of healing is massive boost for survavibility. Lately I was tossing to completely get rid of SW and grab blinding light for 29% extra damage combined with inner sanctuary+seven sided strike for massive damage boost considering I have 31% CD reduction or even get LTK-scorpion sting for more damage/stuns while other skills are on CD. Lot of options here to change 1-2 skills.I hope somebody will find this build usefull, only downtown is: build needs some life per spirit spent or health globe bonus (lot of this on legacy gear,easy to find for cheap on AH while is still there), also shen'long set(weapons) is decent with LpSS and life on hit (only reason I use 2hander is 2 set bonus for time being).Forgot to mention paragon skill trees: core stats you can use dex or vitality (depends which one you need more with current gear (you wanna aim for 80-90k HP), offensive tree:everything on CD reduction, defensive tree:all resist all the way,Utility tree:spirit cost reduction (you want to cast skills as soon as you can,less cost-more casts).
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My ingame stats are:97k HP,990 all resist with mantra of healing (time of need rune), 147k damage, 1.3 million toughness, 36k healing, 480 life per spirit spent (thanks to new inna's 2 set bonus(weapon and belt)) and 36k health globe bonus.Build also focuses on CD reduction (paragon offensive tree + beacon of Y'tar passive and 1 or more pieces of gear with CD reduction (I have close to 32% CD reduction)) to lower CD on seven sided strike as main damage ability (in particular on elites) and to lower CD on inner sanctuary for defence (55% damage reduction) and offence (forbidden palace does 30% extra damage to mobs in sanctuary radius (perfect to use seven sided strike after casting sanctuary). As spirit builder I use crippling wave-rising tide (good spirit build up on big group of mobs+ lowering attack speed and movement of mobs) and SW-inner storm for extra spirit + constant damage around you. For big group of mobs you use inner sanctuary+cyclone strike-sunburst to melt them down and seven sided strike. For elites is nearly same, just more choices here depends what affix they have .If you hit on bad pack (fire chains+thunderstorm/decorate/poison..etc) you can use inner sanctuary +7sided strike as main damage and damage reduction from inner sanctuary (inner sanctuary last 6 sec) ,but when inner sanctuary expires you end up with healing only from LpSS or health globes if they are around. That's when mantra of healing comes really handy :20% all resist + if you cast mantra you get 9554 shield + 15% of health globe bonus on gear and you can cast it as many times you want (so long you have spirit) and you can use it as good survival combined with LpSS until inner sanctuary comes of CD. On seven sided strike I use rune to lower Cd to 17 sec (sustained attack rune) and always inner sanctuary and seven sided strike come from Cd at same time (also note that SW ,seven sided strike and crippling wave are physical damage, so if you manage to get some gear with +physical damage will be huge plus for dps).For passive I use: seize the initiative (for extra armor-huge boost for toughness), Transendence is must for self healing (health globe bonus increase healing per spirit spent, just to note) and beacon of y'tar for CD reduction.For lower torment level you can swap mantra for more damage, but for high torment level mantra of healing is massive boost for survavibility. Lately I was tossing to completely get rid of SW and grab blinding light for 29% extra damage combined with inner sanctuary+seven sided strike for massive damage boost considering I have 31% CD reduction or even get LTK-scorpion sting for more damage/stuns while other skills are on CD. Lot of options here to change 1-2 skills.I hope somebody will find this build usefull, only downtown is: build needs some life per spirit spent or health globe bonus (lot of this on legacy gear,easy to find for cheap on AH while is still there), also shen'long set(weapons) is decent with LpSS and life on hit (only reason I use 2hander is 2 set bonus for time being).Forgot to mention paragon skill trees: core stats you can use dex or vitality (depends which one you need more with current gear (you wanna aim for 80-90k HP), offensive tree:everything on CD reduction, defensive tree:all resist all the way,Utility tree:spirit cost reduction (you want to cast skills as soon as you can,less cost-more casts).