In Diablo 2 at the unfortunate end to your character's repeating life, your hireling, if you have one, dies with you. He doesn't try to live, fend off additional monsters, or run away back to town. Does anyone know what they (the hirelings) do if you die in Diablo 3? If so, please respond, other wise, here is my suggestion.
I think it would be interesting, that you would be able to choose what your Follower does at the time of your demise. The system would be quite simple: you, when alive, can order the follower to be in either an Aggressive state or a Defensive state (toggled in game).
In the Aggressive state he/she would always be sprinting towards monsters, chasing them down, and overall being a very offensive style unit. How this ties into your death is that when you die, if he/she is selected as aggressive, the follower would, if alive, attempt to fight off all remaining monsters around you in an XXX radius. Then once the area is clear (if he manages to do so), he would begin to heal your character, and you could revive at that point. You would still receive the death penalties, but at least you wouldn't be how ever far back the checkpoint was. If the follower dies when trying to defeat the monsters who killed you, then he faints, and you revive back at the checkpoint and have to go to where you died to trigger his regeneration. Also, the follower would be penalized for death, because he had the possibility to help you, which is an advantage over my second toggled function:
The defensive Follower. This function makes the follower stay nearby you, only go places where you go yourself, and he might not chase after enemies alone. He/she would run away at the point of your doom, and when you resurrect he would be there, fully healed and ready to fight again. He would have no penalties upon him, because he does not give you the opportunity of a revival on location.
The third option would be a Passive state, which would be whatever diablo's default is at the moment.
TL;DR: I hope followers in diablo 3 won't instantly die (or faint) upon your death. I think they should do something about it, whether is be run back to the last checkpoint to regroup or to be enraged at the death of you (his friend D:) and blaze through monsters, trying to heal you.
Once again, if there is already a system implemented, please let me know!
Thanks,
~Coaster_Man
Followers do not have Aggressive/Defensive/Passive states, the developers didn't want us to have one extra unit to navigate beside our character, however their AI is improved.
As for what they do when you die... well I believe they will simply spawn right beside you at the last checkpoint. Having to go back to town to get them to follow you again is out of the question, the Jay and co. understood that when the merc in D2 died, a trip to town took us out of the action and it's an irretating downtime, so that's what they are trying to avoid.
Followers do not have Aggressive/Defensive/Passive states, the developers didn't want us to have one extra unit to navigate beside our character, however their AI is improved.
As for what they do when you die... well I believe they will simply spawn right beside you at the last checkpoint. Having to go back to town to get them to follow you again is out of the question, the Jay and co. understood that when the merc in D2 died, a trip to town took us out of the action and it's an irretating downtime, so that's what they are trying to avoid.
My post was a "it would be cool if" topic. I am not saying that they actually have it in game. And yes I agree, spawning at the checkpoint is better, because it won't take you away from the action. I just read somewhere that when your follower dies, he becomes unconscious, and won't engage battle until he is ready, so it got me thinking about what they do when you die.
As for what they do when you die... well I believe they will simply spawn right beside you at the last checkpoint.
Pretty much this.
It's very similar to the "pet companion" in Torchlight from what we know so far. Can cast a couple spells and be a small help to you, can be equipped with a couple of stat boosting stuff, and stays out of combat for some time when they "die" (which apparently they don't, they're just knocked unconscious, like Pokemon, u'know? =P)
i couldnt help but laugh at this. http://www.youtube.com/watch?v=N-C20MrRmzM&feature=related
and this comment.
blizzard!!!! punish the fans who keep on whining and bitchin about the new graphics of diablo 3 by turning diablo into a humanoid with thick cotton underwear and man-boobs
I think it would be interesting, that you would be able to choose what your Follower does at the time of your demise. The system would be quite simple: you, when alive, can order the follower to be in either an Aggressive state or a Defensive state (toggled in game).
In the Aggressive state he/she would always be sprinting towards monsters, chasing them down, and overall being a very offensive style unit. How this ties into your death is that when you die, if he/she is selected as aggressive, the follower would, if alive, attempt to fight off all remaining monsters around you in an XXX radius. Then once the area is clear (if he manages to do so), he would begin to heal your character, and you could revive at that point. You would still receive the death penalties, but at least you wouldn't be how ever far back the checkpoint was. If the follower dies when trying to defeat the monsters who killed you, then he faints, and you revive back at the checkpoint and have to go to where you died to trigger his regeneration. Also, the follower would be penalized for death, because he had the possibility to help you, which is an advantage over my second toggled function:
The defensive Follower. This function makes the follower stay nearby you, only go places where you go yourself, and he might not chase after enemies alone. He/she would run away at the point of your doom, and when you resurrect he would be there, fully healed and ready to fight again. He would have no penalties upon him, because he does not give you the opportunity of a revival on location.
The third option would be a Passive state, which would be whatever diablo's default is at the moment.
TL;DR: I hope followers in diablo 3 won't instantly die (or faint) upon your death. I think they should do something about it, whether is be run back to the last checkpoint to regroup or to be enraged at the death of you (his friend D:) and blaze through monsters, trying to heal you.
Once again, if there is already a system implemented, please let me know!
Thanks,
~Coaster_Man
and I wont be playing single player.
RIP Followers...
This.
Much better system IMO.
It's very similar to the "pet companion" in Torchlight from what we know so far. Can cast a couple spells and be a small help to you, can be equipped with a couple of stat boosting stuff, and stays out of combat for some time when they "die" (which apparently they don't, they're just knocked unconscious, like Pokemon, u'know? =P)
http://www.youtube.com/watch?v=N-C20MrRmzM&feature=related
and this comment.
blizzard!!!! punish the fans who keep on whining and bitchin about the new graphics of diablo 3 by turning diablo into a humanoid with thick cotton underwear and man-boobs