He can even have auras!
Or summons (people dont like that idea because 'WD already has summons')
That's just mixing up all DII ideas really.
Quote from "Kenzai" »
Why should the ranged class be like the amazon?
He would have one 'weapons' tree with ranged (and spear?) skills.
The other skill types could be anything.
Why should he have a weapons tree at all? I never got this whole thing about concentrating on weapons. It's bullcrap to me. If I want an amazon she has to use javelins and bows. Awesome. (I tried a sword-amazon it didn't work)
Quote from "Kenzai" »
You can even give the ranger lycantrophy.
And traps...
He's still a ranger. Still tied to bows.
Quote from "Kenzai" »
Its just a spellcaster, doesnt have be nearly the same as the D2 one.
But damage spells are good.
Every class in Diablo II is a spellcaster. They all use mana, they all cause elemental damage. So I don't know what the heck do you mean by a spellcaster.
If a class uses traps on a cooldown, that's one thing. If he causes traps by mana, he's a spellcaster.
And you would rather see what classes instead that still meet the basic RPG requirements?
Something that doesn't meet the basic RPG requirements. If I want basic RPG requirements I'll go play a DnD game. Every game you open is like "Warrior, Archer, Mage". It was good back in 1995 but today it's kinda boring.
Keywords "Kinda" and "to a point". A sorc with an axe would never benefit from an axe as much as a barb would - no masteries, etc. But that's OK.
But when it comes to hybrid classes, I don't understand why a paladin cannot use twin weapons, or an assassin use twin knives, or an assassin have throwing abilities, or a druid shoot arrows properly (well, glass cannon kinda countered this).
I want the lines between classes to be a bit more blurred and less of "you must have a shield, you must have a javeling/bow to play amazon". I tried to make a sword amazon - I see nothing wrong with the concept, but she just doesn't have any proper powerful skills to use with melee weapons. >_<
They may override that by removing weapon specialization for classes. For instance, allow more than the barb to use 2 weapons, or give shield skills to multiple classes, and do things like that, without pointing out "this class uses bows".
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That's just mixing up all DII ideas really.
Why should he have a weapons tree at all? I never got this whole thing about concentrating on weapons. It's bullcrap to me. If I want an amazon she has to use javelins and bows. Awesome. (I tried a sword-amazon it didn't work)
He's still a ranger. Still tied to bows.
Every class in Diablo II is a spellcaster. They all use mana, they all cause elemental damage. So I don't know what the heck do you mean by a spellcaster.
If a class uses traps on a cooldown, that's one thing. If he causes traps by mana, he's a spellcaster.
But when it comes to hybrid classes, I don't understand why a paladin cannot use twin weapons, or an assassin use twin knives, or an assassin have throwing abilities, or a druid shoot arrows properly (well, glass cannon kinda countered this).
I want the lines between classes to be a bit more blurred and less of "you must have a shield, you must have a javeling/bow to play amazon". I tried to make a sword amazon - I see nothing wrong with the concept, but she just doesn't have any proper powerful skills to use with melee weapons. >_<