The Helmet works ?
The legendary power not works...
If you're talking about the all runes for slow time one, it is indeed buggy. In my case though, I get the buff icon when inside the bubble, yet there are no changes to profile dps. So can't really say, whether it actually works or not.
Either way, I think that running no-rorg setup with focus and restraint is much better. 150% to your damage greatly overshadows whatever you can get from all runes on the slow time.
Then they've fixed it... Nice to hear. I was worried that you'd have to pick which group of mobs you want to slow over others (in case you could still have just one bubble out - I think that was (apparently temporarily) implemented when someone discovered that insane ias thing when buffs from different bubbles still stacked and started abusing it).
And I know well that buffs of the same kind don't stack - different runes do stack their special effects, though.
I remember that at some point (after 2.0 was uploaded to the servers) casting new bubble would remove the old one. Is that still the thing, or you can once again place as many of those as you can afford?
I also don't believe that Arcane Orb is competitive right now. None of its runes are good enough for its cost. It they halved the AP cost... Some runes might become viable. As the things are right now, unless you can corner the mobs so that Energy Twister will stay on them, only the damn simplistic Magic Missile is the only truly usable skill among the four covered by the set.
How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...
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I think is mostly because of nostalgia...
And a related question: why do people want to use Arcane Orb at all? It is... not the best skill out there.
If you're talking about the all runes for slow time one, it is indeed buggy. In my case though, I get the buff icon when inside the bubble, yet there are no changes to profile dps. So can't really say, whether it actually works or not.
Either way, I think that running no-rorg setup with focus and restraint is much better. 150% to your damage greatly overshadows whatever you can get from all runes on the slow time.
Then they've fixed it... Nice to hear. I was worried that you'd have to pick which group of mobs you want to slow over others (in case you could still have just one bubble out - I think that was (apparently temporarily) implemented when someone discovered that insane ias thing when buffs from different bubbles still stacked and started abusing it).
And I know well that buffs of the same kind don't stack - different runes do stack their special effects, though.
I remember that at some point (after 2.0 was uploaded to the servers) casting new bubble would remove the old one. Is that still the thing, or you can once again place as many of those as you can afford?
I also don't believe that Arcane Orb is competitive right now. None of its runes are good enough for its cost. It they halved the AP cost... Some runes might become viable. As the things are right now, unless you can corner the mobs so that Energy Twister will stay on them, only the damn simplistic Magic Missile is the only truly usable skill among the four covered by the set.
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...