Although correct, the proc rate increase is only 5% (from 10% to 15%). It should however enable the WD to choose proc-skill more freely, or no designated proc skill at all (relying on e.g. haunt and/or pirhanado).
I wouldn't recommend the WD if your plan is to play casually a couple of hours here and there. The WD is truly in the hands of the RNG god when it comes to gearing. I chose the WD for S2, but after hitting paragon 200 i switched to barb in pure frustration. The WD has a lot of build defining weapons and voodoo masks. In theory you would think that was a good thing because you have a lot of variety, but in my experience it's a big hurdle in gear progression as all combos require totally different gear setups in the other slots, forcing you to farm and hoard a huge amount of items, just in case you actually find one of the build defining weapons, which historically and statistically hasn't been anything but a pipe dream for most players.
Unless you're a die hard WD fan and hate all other classes I would roll a Monk, DH, Wiz or Barb for T6 + lvl 40 grift goals. WD is fun, but only if you like a challenging class that actually requires some skill. There's no cookie cutting one-click wonder builds for the WD. I found the Raekor barb quite fun in S2. Lots of damage and mobility. The new WW barb (post nerf) also looks like a lot of fun. Same with tal rasha / delsere Wiz and strafe DH. The raiment monk murdering T6 rifts and doing huge single target dps in grifts does however look like the most fun/efficient build atm.
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Although correct, the proc rate increase is only 5% (from 10% to 15%). It should however enable the WD to choose proc-skill more freely, or no designated proc skill at all (relying on e.g. haunt and/or pirhanado).
I wouldn't recommend the WD if your plan is to play casually a couple of hours here and there. The WD is truly in the hands of the RNG god when it comes to gearing. I chose the WD for S2, but after hitting paragon 200 i switched to barb in pure frustration. The WD has a lot of build defining weapons and voodoo masks. In theory you would think that was a good thing because you have a lot of variety, but in my experience it's a big hurdle in gear progression as all combos require totally different gear setups in the other slots, forcing you to farm and hoard a huge amount of items, just in case you actually find one of the build defining weapons, which historically and statistically hasn't been anything but a pipe dream for most players.
Unless you're a die hard WD fan and hate all other classes I would roll a Monk, DH, Wiz or Barb for T6 + lvl 40 grift goals. WD is fun, but only if you like a challenging class that actually requires some skill. There's no cookie cutting one-click wonder builds for the WD. I found the Raekor barb quite fun in S2. Lots of damage and mobility. The new WW barb (post nerf) also looks like a lot of fun. Same with tal rasha / delsere Wiz and strafe DH. The raiment monk murdering T6 rifts and doing huge single target dps in grifts does however look like the most fun/efficient build atm.