whats your point? that gem problem is an issue for NS only and with the power creep this would be a small problem for 1 era at most.
but yeah, capping paragon is a weird solution since it removes the initial thought why paragon even got introduced back in vanilla. Especially with the uncapped paragon 2.0
People like wudijo impressively demonstrated that paragon is not the main issue why people cant reach high leaderboard rankings. That's harsh to accept but it's also a fact.
Each class has a role, if you know that role that is the basics. This is not skill. If a Barb does not know how to pull and when to pull he doesn't know his basic role, etc. for the rest. This is not rocket science..
Get the best Wizard in knowledge, since Wizards are the DD, so the runs are more dependable from Wizards, with 1k paragon and with 2k paragon, who both know how to stack twisters and how to position and with the same 3 supports and same maps. Who will get further?
I will tell you, the 1k will get ~92 and the 2k ~102
Wont agree with you here.
As I said. I was the wizard in my grps and it was a huge difference when I compared the people I played with. Same for the wizard of course (only that I dont had the experience for that matter). I know it's no rocket science but I can only tell what I've experienced with the people I played with from so called "high end grift communities"
Of course the grp with the 2k p wizard will get higher than the 1k p wizard (with same 3 support people). But when both wizards would in theory be played by the same guy then the difference would be more like maybe 2 griftlvls at most.
the 10 lvls could be the case if the 1k wiz is less experienced, has worse gear, caldasanns and not only the 1k paragon levels of stat points are missing. But with your example it's more like 2 grift levels NOT 10.
maybe some "basic skill" yes. But trust me the diablo community is full of people unwilling to learn basic stuff, or just not trying (or dont wanna try).
At the end of the season I ran many 4 man grps (usually Im a solo player) with my wizard (so I was more or less the only paragon dependant class).
There was a huge difference between running 85, 90, 95 or 100+ just depending on what the barb/monk/wd did right or wrong.
Sometimes it was a struggle to do 90 and sometimes 99 was a 100% clear in time.
So yes, experience and proper play was a much more deciding factor than paragon was.
You could argue that it's only about the paragon when you always play with the same people who you know what they're doing. Then yes, paragon (and gear) of the DPS class is more or less the only thing you can try to improve to get higher in grifts (beside of RNG of course)
you mentioned several reasons why paragon gives even a huge benefit when not including the obvious progression (+5 mainstat / lvl).
and that is also the reason why it's overall too big of a boost (let it be 3-4 griflvls for 2k paragons just from a character stat pov).
the mainstat boosting just needs to change. whether that's in form of a simple mainstat nerf (e.g. +1 instead of +5) or a complete new paragon 3.0 is probably a question of ressources blizzard puts into D3.
The only thing I can't understand is that it takes them so long to change (it obviously will change in the future...)
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whats your point? that gem problem is an issue for NS only and with the power creep this would be a small problem for 1 era at most.
but yeah, capping paragon is a weird solution since it removes the initial thought why paragon even got introduced back in vanilla. Especially with the uncapped paragon 2.0
People like wudijo impressively demonstrated that paragon is not the main issue why people cant reach high leaderboard rankings. That's harsh to accept but it's also a fact.
Wont agree with you here.
As I said. I was the wizard in my grps and it was a huge difference when I compared the people I played with. Same for the wizard of course (only that I dont had the experience for that matter). I know it's no rocket science but I can only tell what I've experienced with the people I played with from so called "high end grift communities"
Of course the grp with the 2k p wizard will get higher than the 1k p wizard (with same 3 support people). But when both wizards would in theory be played by the same guy then the difference would be more like maybe 2 griftlvls at most.
the 10 lvls could be the case if the 1k wiz is less experienced, has worse gear, caldasanns and not only the 1k paragon levels of stat points are missing. But with your example it's more like 2 grift levels NOT 10.
@Psyborg
maybe some "basic skill" yes. But trust me the diablo community is full of people unwilling to learn basic stuff, or just not trying (or dont wanna try).
At the end of the season I ran many 4 man grps (usually Im a solo player) with my wizard (so I was more or less the only paragon dependant class).
There was a huge difference between running 85, 90, 95 or 100+ just depending on what the barb/monk/wd did right or wrong.
Sometimes it was a struggle to do 90 and sometimes 99 was a 100% clear in time.
So yes, experience and proper play was a much more deciding factor than paragon was.
You could argue that it's only about the paragon when you always play with the same people who you know what they're doing. Then yes, paragon (and gear) of the DPS class is more or less the only thing you can try to improve to get higher in grifts (beside of RNG of course)
well written @bagstone.
you mentioned several reasons why paragon gives even a huge benefit when not including the obvious progression (+5 mainstat / lvl).
and that is also the reason why it's overall too big of a boost (let it be 3-4 griflvls for 2k paragons just from a character stat pov).
the mainstat boosting just needs to change. whether that's in form of a simple mainstat nerf (e.g. +1 instead of +5) or a complete new paragon 3.0 is probably a question of ressources blizzard puts into D3.
The only thing I can't understand is that it takes them so long to change (it obviously will change in the future...)