I literally fell of my chair while reading this. Where to start from?
That paragon does not make a big difference? LOL! try with 1k paragon Wizard to do a 102 rift. Even as support you need paragon.
That skill is way more important than paragon? LOL! Since when Diablo 3 has anything to do about skill??? It is freaking 90% Paragon dependable, since anyone can get items VERY easy, specially after cube was introduced and since you can fish for good map layouts.
Do you realize that you provide absolutely no evidence at all? All you say is "you're wrong, because I say otherwise and I'm right". While I believe you ARE right, please step up your game and actually explain WHY with a proper argumentation, or just don't post, it'll get people frustrated, especially those who think you are wrong and realize they are arguing with a wall.
@wiwh: Don't get me wrong, I like the idea death to be punishable, as in D2. It just won't happen.
I think you're right, but that's a shame. It would be a very nice seasonal change, and it would really mean something to compete for high parangon, while not being detrimental at all to casuals. I think it solves all the issues of seasonal competition, and very few - if at all - would be against it.
On your previous lists of issues with the current parangon system:
- Those who don't want paragon to be the central focus of the ranking system
solved, GRIFT progression will be affected in a limited manner (up to 1000 stats of difference).
- Solo-only players who want fair competition
solved. No need to be the highest parangon to compete in GR leaderboard.
- People who view paragon leveling as killing the other aspects of the game
solved. parangon leveling will be for the dedicated only (past p800), and parangon leaderborad will be seen as a secondanry leaderboard.
- Those who don't have 18 hours a day free, but want to compete
solved. They won't compete in parangon leaderboard, but can compete in gr.
- Players who don't enjoy certain paragon leveling mechanics (aka leeching)
solved.
- Those who hate botting (endless paragon welcomes it)
solved. as for the parangon leaderboard that would accompany this new mechanic, it would surely be too risky to bot.
Also, this death penalty can occur in a different way (albeit in a less striking manner), for instance:
For every Grift you complete, gain one 5% buff to XP, stackable a number of time up to the level of Grift completed. Upon death, lose half the stacks. The number of active stacks is capped by the corresponding GRift level.
Change the 5% and the experience curve to provide a clear competitive advantage to the players who do not die. Change the experience curve so that it is almost impossible to reach lvl 1000.
Eg. you have 20 stacks. You complete a grift 20. You don't get a stack. You complete a grift 25, you gain 1 stack. You enter a grift 15 with your 25 stacks, only 15 are active. You die, you lose 12 stacks.
This kind of death penalty is a mechanic that is present in the game in the form of the wells of XP (or whatever they are called). Here, the higher the GR, the more death is punished.
Read Again. Make it start hurting as soon as it is safe to assume that we are out of casual territory, eg p800.
Casuals won't get affected. More dedicated will have a reason to push and compete.
this was d2 system and I loved it. It really meant something to be high level (until botting appeared)
Also, it was already discussed long time ago that parangon would work just as they do now, but let's face it: it's no good. So the "long time ago" type of argument is invalid so long as we wanna change something, since changing something means going against what was discussed.
and this would be a nice change for season. How would it roll over to non season is another issue entirely, but nobody cares about non season leaderboards.
Make a steep curve 800-1000, where every lvl awards 5 main stats.
Make it really steep, so that 1000 is nigh impossible to attain in one season.
starting from parangon 800, every death makes you lose a fixed percentage of your level's xp.
So that the closer you are to 1000, the more xp you lose.
Make a parangon leaderboard.
It promotes skillful play, a reason to push forward, excitement, and a possibility to catch up with some higher parangon player by other means than just playing more hours. And bragging rights. That's right. Bragging rights.
death was chosen not to be punished in soft core. Let's face it, if you're gonna make it to lvl 800, you're not the typical casual gamer this rule was designed for. It may be too hard for some... But if tough competition isn't what you're in for, either you won't hit parangon 800 at all in a season, or you'll focus on some other aspect of the game starting p800.
Whats more, while 1000 stats point is a boost to any character, it is a manageable amount ... And doesn't provide unfair advantage. If this is not enough, feel free to change the above to 1200, 1500, 2000, whatever. The idea is that the higher you are, the most xp you lose per death, so it does not only take long to go far, it must be skillful play too, else you're farming for nothing....
A half-way solution is to keep the parangon leveling curve as it is, but a death makes you lose a constant fraction of your cumulative xp, e.g one thousand of the cumulative xp.
season xp roll over to non season would need to be redesigned.
I think you're right, but that's a shame. It would be a very nice seasonal change, and it would really mean something to compete for high parangon, while not being detrimental at all to casuals. I think it solves all the issues of seasonal competition, and very few - if at all - would be against it.
On your previous lists of issues with the current parangon system:
- Those who don't want paragon to be the central focus of the ranking system
solved, GRIFT progression will be affected in a limited manner (up to 1000 stats of difference).
- Solo-only players who want fair competition
solved. No need to be the highest parangon to compete in GR leaderboard.
- People who view paragon leveling as killing the other aspects of the game
solved. parangon leveling will be for the dedicated only (past p800), and parangon leaderborad will be seen as a secondanry leaderboard.
- Those who don't have 18 hours a day free, but want to compete
solved. They won't compete in parangon leaderboard, but can compete in gr.
- Players who don't enjoy certain paragon leveling mechanics (aka leeching)
solved.
- Those who hate botting (endless paragon welcomes it)
solved. as for the parangon leaderboard that would accompany this new mechanic, it would surely be too risky to bot.
Also, this death penalty can occur in a different way (albeit in a less striking manner), for instance:
For every Grift you complete, gain one 5% buff to XP, stackable a number of time up to the level of Grift completed. Upon death, lose half the stacks. The number of active stacks is capped by the corresponding GRift level.
Change the 5% and the experience curve to provide a clear competitive advantage to the players who do not die. Change the experience curve so that it is almost impossible to reach lvl 1000.
Eg. you have 20 stacks. You complete a grift 20. You don't get a stack. You complete a grift 25, you gain 1 stack. You enter a grift 15 with your 25 stacks, only 15 are active. You die, you lose 12 stacks.
This kind of death penalty is a mechanic that is present in the game in the form of the wells of XP (or whatever they are called). Here, the higher the GR, the more death is punished.
Read Again. Make it start hurting as soon as it is safe to assume that we are out of casual territory, eg p800.
Casuals won't get affected. More dedicated will have a reason to push and compete.
this was d2 system and I loved it. It really meant something to be high level (until botting appeared)
Also, it was already discussed long time ago that parangon would work just as they do now, but let's face it: it's no good. So the "long time ago" type of argument is invalid so long as we wanna change something, since changing something means going against what was discussed.
and this would be a nice change for season. How would it roll over to non season is another issue entirely, but nobody cares about non season leaderboards.
On topic: another solution:
Make a steep curve 800-1000, where every lvl awards 5 main stats.
Make it really steep, so that 1000 is nigh impossible to attain in one season.
starting from parangon 800, every death makes you lose a fixed percentage of your level's xp.
So that the closer you are to 1000, the more xp you lose.
Make a parangon leaderboard.
It promotes skillful play, a reason to push forward, excitement, and a possibility to catch up with some higher parangon player by other means than just playing more hours. And bragging rights. That's right. Bragging rights.
death was chosen not to be punished in soft core. Let's face it, if you're gonna make it to lvl 800, you're not the typical casual gamer this rule was designed for. It may be too hard for some... But if tough competition isn't what you're in for, either you won't hit parangon 800 at all in a season, or you'll focus on some other aspect of the game starting p800.
Whats more, while 1000 stats point is a boost to any character, it is a manageable amount ... And doesn't provide unfair advantage. If this is not enough, feel free to change the above to 1200, 1500, 2000, whatever. The idea is that the higher you are, the most xp you lose per death, so it does not only take long to go far, it must be skillful play too, else you're farming for nothing....
A half-way solution is to keep the parangon leveling curve as it is, but a death makes you lose a constant fraction of your cumulative xp, e.g one thousand of the cumulative xp.
season xp roll over to non season would need to be redesigned.