Ok, having more success now that I found out I have to teleport around like a madman rather than try to kill things one by one. Looking for a way to implement hydra into this build, it seems a nice addition given how much it moves.
Ps: Vyr's build looks like waaay too much effort for not that much extra.
But how on earth do you deal enough damage to kill things without a proper spender? Trying to kill things with just your TR meteors and slowtime takes forever.
I've been playing a delrashes build using mammoth hydra (SS and T&T cubed), and starpact meteor. As you might notice this means the build has 4 major damage sources: TR meteors, Starpact, Slow Time and the hydra's.
How exactly are those teleport running meteor swarm builds able to dash out enough damage to clear high-lvl GR's? I've tried playing it a few times and kept failing miserably, struggling to even clear T10.
Ok, having more success now that I found out I have to teleport around like a madman rather than try to kill things one by one. Looking for a way to implement hydra into this build, it seems a nice addition given how much it moves.
Ps: Vyr's build looks like waaay too much effort for not that much extra.
But how on earth do you deal enough damage to kill things without a proper spender? Trying to kill things with just your TR meteors and slowtime takes forever.
I've been playing a delrashes build using mammoth hydra (SS and T&T cubed), and starpact meteor. As you might notice this means the build has 4 major damage sources: TR meteors, Starpact, Slow Time and the hydra's.
How exactly are those teleport running meteor swarm builds able to dash out enough damage to clear high-lvl GR's? I've tried playing it a few times and kept failing miserably, struggling to even clear T10.
http://eu.battle.net/d3/en/profile/limdul-2855/hero/110098