I like Diablo I too but if anything I find it more dark than Diablo 2 - look at Tristram in Diablo I - very gloomy and the monastary was even more so. Granted when I first played Diablo I I was about 6, but I was never as scared playing Diablo II as Diablo, it's just a far darker game in every sense.
Notice the withered trees and the damaged roof - blue is the main colour used:
I am not going to install DI just to show you screenshots. But:
a) it did not have light radius;
it had more refined graphics;
c) that screenshot is low-res so stop fucking showing it to me. It's a badly saved in Pain Jpeg of the real image which is much more detailed.
I am sorry for you, you don't realize that this world is composed of people that can have drastically different opinions.
I don't like dark games. I never liked dark games. I hate how DII looks and I would not buy DIII if it resembles DII at all. I am beings serios here. I won't buy it. The whole drained color and murky darkness and that idiotic light-radius-hero-is-a-torch thing makes my eyes hurt and I don't want DIII to be like DII, I want it to be like DI, colorful and claustraphobic. Not a game that looks like someone handled the graphical palete incorrectly. I am sure most DII fans like how DII looks but OF COURSE because they ARE DII fans. And you are one of them. I am not. I like my DI. I like color in games. I want game to relax me. I play my intelligent games where I concentrate, and I play my simple games like Diablo where I can relax. Black and grey and brown is annoying.
- Identifying Items:
Somewhat agree, the point is to have more things to keep you occupied, no game should be too easy and straight foreward, with your idea, whats the point of having the items to be identified in the first place if you just have to click a skill, in d2 the aim was to create a system that would cost you money each time to identify
I kinda like the fact that you have to identify it and restock, its not too annoying
Are you sure you are talking about D2? Identifying is free in it.
I think identifying was made to force players go back to town to check items out.
There's no rule that a hack&slash can't turn into an MMO.:rolleyes:
Exactly, there is no relation there. WC3 was an RTS and it became a MMO. It doesn't matter what genre a game is, it will not necessarily turn into a MMO. If Blizzard won't overexcite itself into the multiplayer direction again, it doesn't need to be a MMO...
a) it did not have light radius;
it had more refined graphics;
c) that screenshot is low-res so stop fucking showing it to me. It's a badly saved in Pain Jpeg of the real image which is much more detailed.
I don't like dark games. I never liked dark games. I hate how DII looks and I would not buy DIII if it resembles DII at all. I am beings serios here. I won't buy it. The whole drained color and murky darkness and that idiotic light-radius-hero-is-a-torch thing makes my eyes hurt and I don't want DIII to be like DII, I want it to be like DI, colorful and claustraphobic. Not a game that looks like someone handled the graphical palete incorrectly. I am sure most DII fans like how DII looks but OF COURSE because they ARE DII fans. And you are one of them. I am not. I like my DI. I like color in games. I want game to relax me. I play my intelligent games where I concentrate, and I play my simple games like Diablo where I can relax. Black and grey and brown is annoying.
I think identifying was made to force players go back to town to check items out.
I don't see why you should gamble with them, but I think just out-of-town merchants are interesting.
How do you get confused in something like that lol?
Yes, because they do not interfere. And note how far apart they were made.