Do not fall victim to troll bait, its the main tactic to try and discredit valid arguments.
There is no valid argument against the current version, as they haven't even showed us the game itself beyond a demo. You know what there is an valid argument for? The artistic ignorance of the community at mass. Just because you're not of the mind to understand and appreciate the depth and connotations of an artistic style, to whine unceasingly about an ever-changing and protean gripe, to change the terms used and try to be clever. Well, let me let you in on a wee bit of a secret. In all this complaining, this demand for them to destroy the entire game and remove all resources, this demand to sexualize women in a chauvanistic fashion...
...have half of you idiots actually /read/ what that petition you're all signing states, or what the guy who started it has said in regard to race and gender? Or are you all jumping on simply due to one issue without even reading it? The petition isn't to make the game darker. It's to try and get Blizzard to dissemble everything they've done in the past four years and START OVER.
People talk about /Americans/ being stupid. How do you think Bush got into office?
Absolutely, the Witch Doctor looks as a spellcaster should, and I hope it's not the only class that does. Although I do hope it's the only one that appears to have Parkinson's Disease.
Wow Hunter-Wolf, try using actual arguments in the future instead of posting a kaziliion pictures with no coherence whatsoever and a lot of big bold colored words forming incoprehendable ramblings wich pretty much contradict eachother each and every time. ty
Oh, and don't talk about "whiners", you're the biggest one of them all without any reason whatsoever, good going, not.
His post made perfect sense, though I believe a lot of people don't want to admit it. Fanaticism is a funny thing. You can't see the truth even if it's directly in front of you.
Quote from "Nebuchadnezzar2" »
No, but usin the zombies givin a little evilness. Necro has the same i think. It is my comment. I would like to explain/say stg other from u mean. -sorry 4 poor eng again:(- I am not a racist, man
The Witchdoctor is the product of a tribal culture with different values and taboos. The Necromancer is more one knowing full and well of the 'more civilized' values and taboos, but who chooses to perform the art of necromancy regardless.
Hunter-Wolf
They dont look like serious. They are approachin to a wow-like feeling with it. Witch doctor have to be an evil man. But he is not givin the feel of "evil" to me. He is just funny for me.
OK man, u are arguin the drawings, dont u feel anything from a game? All of them are JUST games?
I have grown up wif Diablo I. And i worship the D2. Yes, u cannnot feel the difference.
Thats all: we dont like the new styles feeling. We say it openly. It is not our work or responsibility changing or keeping the games design, its all Blizzards matter.
Witch doctor have to be an evil man? Wow, that's in no way, shape, or form racist or culturally intolerant. Nope. Not at all...
Disagree. The character art of the WC2 Troll compared to the WC3 Troll looks like an excellent adaptation from one to the other.
Also, that's a poor choice of image for SC2. Early SC2 shots faced the same criticism as the Diablo ones have (since the WarCraft stylization is now pervasive in everything Blizzard does, ugh), but they have since been considerably improved (though I think they could still be grittier, especially the Terran)
It isn't the 'WarCraft' stylization. It's the 'Blizzard' stylization. WarCraft was just the first to get updated using it.
Just to make a note, I feel Diablo got the best shake and the most love with the translation to 3d.
Just to clear another thing up. Every piece of armor will have its own modeled appearance. It won't just be Light - Medium - Heavy like in the past two games.
Warcraft 3 retained the light-hearted feel of it's predicessors while improving upon the gameplay. I'd like for Diablo 3 to retain the feel of the past games in the same way, but that doesn't mean I'm against all the changes. I like a lot of what I've seen so far. The only things that really bother me are the green haze that seems to cover the dungeon, the lack of shadows, and some arguably WoW-inspired models and textures.
I actually agree with DRIER about the menus. The old style's benefit was that your character's sprite was only in one place: the world. Not in any menu or dialog screen. It clearly separated the game world from the interface. If I wanted to stare at my amazon's new armor from every angle, I actually had to turn her in the game. So, in my opinion, the more impersonal interface forced you to focus on the actual game and not the secondary screens, which is certainly positive.
I also believe that the signature style of a game series is more important than the signature style of a company. It would be unfair to market the product as a Diablo, if it is not created according to Diablo values. If they want to create something completely different, why not call it "Dungeons of Warcraft", for example? OK, that's a really crappy name, but anyway...
As a note, I am just trying to influence the final product to be more to my tastes; not criticize Blizzard nor stop evolution.
The funny thing is this is breaking out into the same BS that happened with Fallout 3, except you're complaining when you really have no right to. Fallout went from a turn-based isometric RPG into a first person shooter with elements spliced in from every genre. You people have a beautiful game that Blizzard wasn't in any way obligated to make, done in the same relative style of gameplay as past entries, yet you have the utter gall and audacity to complain about it. God. Why not just drag the argument kicking and screaming back to its roots and compare WarCraft 2 to WarCraft 3.
Oh my god! He has two axes in WarCraft 3! And it's too dull of a green! And the gold is missing off the armbands. 3d?! What is this, EVERQUEST?! Arrrghhh PETITION!
DRIER... shut the hell up. The 'donkey foots girl' is in armor that has the boot done up as a goat's hoof. The male Barb has armor done in the same style except I believe it's more like a claw. As for 'amazing armor details', if that's what you get from low resolution static images, then you should go get your brain checked out. They did the 3d dressing room because it's rather nice to be able to rotate your character, especially when you want to do fan art of the game. It also lets you see all the detail put into the 3d model of the armor rather than giving you just a flat and uninspired image.
If all you're going to do is complain about every aspect of Diablo 3, I have a suggestion for you. Go back to playing Diablo and Diablo 2, and forget Blizzard ever announced it. If you want to carry the bias against Blizzard's art style, as that is the only art style Blizzard really has, then you might as well just stop carrying on and wasting everyone's time with your retrofanaticism. The game is stylized by Blizzard to be a Blizzard game. That suggestion goes for all of you. If you can't have any faith and you can't adapt, I really don't feel you're welcome.
It has the same art people as WarCraft, and they aren't going to completely overhaul the game just because you people hold a grudge. Heck, the funny thing is that if they do overhaul it and Diablo 3 becomes like Ghost, we're just going to end up shunning you all for it.
But seriously. They're trying to make a fun hack and slash game, not a horror game. It's Diablo, not Fatal Frame. This is Blizzard, not Tecmo. If they were aiming to make a horror game, I'm sure it would be as dark and depressing as some of you would like it to be, and the armor would have all the rust and excrement stains as you'd so desire, and the entire experience would be like walking into an aged black and white photograph of a Nazi concentration camp. The fact is to the contrary, however. They're taking the fun elements of Diablo 2 and making a game that focuses and expands upon those using what they've learned from WoW. I like the big bulky armor, I like the character designs. What I don't like is all the whining. The art styles of Diablo and Diablo 2 are dead and they aren't coming back. Get used to it or go.
By the way: To all of you who are saying they should use D2 style, I'd like to see how you would've reacted if they had just pulled out a game made in 3d max and shoved it in your face like a bag of dog crap. Because other companies would've. They took the time to rework and stylize everything in the Blizzard trade style shared between WC, SC, and now Diablo.
A lot of people have been going around complaining about the Diablo 3 art style far past the lighting conditions, saying that it's too much like WoW and that Diablo 3 shouldn't be in any way like that 'insult rambling insult against WoW that makes no sense here'. Now, this will probably be the one post I made on this subject where I don't openly insult the people trying to play these opinions, but rather attempt to make them see exactly how... ludicrous their position is in regard to the game itself.
You see, Diablo 3 is being made by Blizzard Entertainment, a company which has a proven history of excellence in their products. Now, when you have a single gaming studio that makes games, there's a high chance you're going to see a degree of overlap in the art styles employed, as more than likely they are being designed by the same people. So how does this affect Diablo 3? Well, the point to it affecting Diablo 3 is that Blizzard Entertainment also made another massively popular game, called World of WarCraft. This game brought in a lot of people and has given Blizzard the resources through its continued sale and success to really put the effort they want to into their own games. The art of Diablo 3 is being influenced thusly, as Blizzard has a sort of art style going into things now that is generally reflecting what came before.
Now, there's also the matter where people may contest as to why Blizzard cannot make Diablo 3 in the same style as Diablo 1 and 2. The quickest and most apt answer is that it might be because Diablo 1 and 2 were not made by Blizzard. They were made at the now-defunct Blizzard North studio, most of whom broke away from Blizzard entirely when the studio was assimilated back into the main HQ and went on to form Flagship Studios, the company that made the floppish title, Hellgate: London. So this means that not only do you have a different set of people working on the game, but the people that originally made the first two games(and even the division from which they hail) no longer exist.So, I've come to the point where I will use previously posted evidence to support my point as to how and why the art style currently is.
First comes a comparison between Diablo 3 and World of WarCraft. People have been saying that Diablo 3 is exactly like World of WarCraft, and that the graphics are both equally cartoony. My evidence to counter this statement is some of the same evidence ironically used to back up the argument. Between the two images, that of a female Barbarian and a male Orc Warrior from World of WarCraft, you will notice the difference in the saturation of color and the effect of 'grain' upon each model. While the Orc is given a vivid vibrancy, the Barbarian is rather dulled down, brought more to a reasonably level rather than holding the same sort of 'technicolor explosion' vibe. Furthermore the Barbarian is more detailed than the Orc, both physically and in the design of the armor and weapons, which shows they were going for a more mature policy of design using what resources they had.
Now, there's also the point where people may wish to use these two images to say that Blizzard is blatantly copying armor designs. I will now counter this accusation. Spikes on armor is not a new concept, and big shoulderpads are not either. On the contrary, the concept of bulky armor has for a great deal of time been known as a method to increase the intimidation factor that a figure portrays. It artificially elevates the appearance of their posture in a way commonly used in nature by certain species of animal to bluff their way out of a confrontation. So the idea is hardly even something originally thought up by Blizzard. As to the similarity to the armor designs, it /does/ make sense that they would bring over their old concepts and rework them for the new game. Yet take note that the Barbarian's armor is far more detailed, and far better designed than that of the World of WarCraft Orc. Where one seems to be novelty armor, the other looks as though it is a realistic piece of combat gear from the more mature and more dark-inclined genre of which Diablo is a part of.
Now, to address the environments, I'd like to make a few things clear. If you design everything to be dark, you'll have trouble pressing in that something in particular is /especially/ dark. If you make everything gloomy, gory, or depressing, you'll have trouble pressing in the idea that something in particular of /especially/ gloomy, gory, or depressing. That said, the artistic design seen in the Diablo 3 trailers is most definitely not the position taken for the entire game. It was most likely simply a demo environment put together to give a general idea of how the game would work. In other areas of the game we haven't even begun to see, I'm sure there is a wider variety of darker, as well as lighter areas. Diablo 3 is a game that wishes to pull us through the highest peaks of the Heavens and into the darkest bowls of the flaming Hells. Before you demand the game be brought down, take that into consideration. Also take into consideration that horror and atrocity become meaningless within an environment horrible and atrocious.
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...have half of you idiots actually /read/ what that petition you're all signing states, or what the guy who started it has said in regard to race and gender? Or are you all jumping on simply due to one issue without even reading it? The petition isn't to make the game darker. It's to try and get Blizzard to dissemble everything they've done in the past four years and START OVER.
People talk about /Americans/ being stupid. How do you think Bush got into office?
http://en.wikipedia.org/wiki/Scopolamine
The Witchdoctor is the product of a tribal culture with different values and taboos. The Necromancer is more one knowing full and well of the 'more civilized' values and taboos, but who chooses to perform the art of necromancy regardless.
Just to clear another thing up. Every piece of armor will have its own modeled appearance. It won't just be Light - Medium - Heavy like in the past two games.
http://www.youtube.com/watch?v=CdTpBYMrqss
Oh my god! He has two axes in WarCraft 3! And it's too dull of a green! And the gold is missing off the armbands. 3d?! What is this, EVERQUEST?! Arrrghhh PETITION!
If all you're going to do is complain about every aspect of Diablo 3, I have a suggestion for you. Go back to playing Diablo and Diablo 2, and forget Blizzard ever announced it. If you want to carry the bias against Blizzard's art style, as that is the only art style Blizzard really has, then you might as well just stop carrying on and wasting everyone's time with your retrofanaticism. The game is stylized by Blizzard to be a Blizzard game. That suggestion goes for all of you. If you can't have any faith and you can't adapt, I really don't feel you're welcome.
But seriously. They're trying to make a fun hack and slash game, not a horror game. It's Diablo, not Fatal Frame. This is Blizzard, not Tecmo. If they were aiming to make a horror game, I'm sure it would be as dark and depressing as some of you would like it to be, and the armor would have all the rust and excrement stains as you'd so desire, and the entire experience would be like walking into an aged black and white photograph of a Nazi concentration camp. The fact is to the contrary, however. They're taking the fun elements of Diablo 2 and making a game that focuses and expands upon those using what they've learned from WoW. I like the big bulky armor, I like the character designs. What I don't like is all the whining. The art styles of Diablo and Diablo 2 are dead and they aren't coming back. Get used to it or go.
By the way: To all of you who are saying they should use D2 style, I'd like to see how you would've reacted if they had just pulled out a game made in 3d max and shoved it in your face like a bag of dog crap. Because other companies would've. They took the time to rework and stylize everything in the Blizzard trade style shared between WC, SC, and now Diablo.
Defending the Diablo 3 Art Design
A lot of people have been going around complaining about the Diablo 3 art style far past the lighting conditions, saying that it's too much like WoW and that Diablo 3 shouldn't be in any way like that 'insult rambling insult against WoW that makes no sense here'. Now, this will probably be the one post I made on this subject where I don't openly insult the people trying to play these opinions, but rather attempt to make them see exactly how... ludicrous their position is in regard to the game itself.
You see, Diablo 3 is being made by Blizzard Entertainment, a company which has a proven history of excellence in their products. Now, when you have a single gaming studio that makes games, there's a high chance you're going to see a degree of overlap in the art styles employed, as more than likely they are being designed by the same people. So how does this affect Diablo 3? Well, the point to it affecting Diablo 3 is that Blizzard Entertainment also made another massively popular game, called World of WarCraft. This game brought in a lot of people and has given Blizzard the resources through its continued sale and success to really put the effort they want to into their own games. The art of Diablo 3 is being influenced thusly, as Blizzard has a sort of art style going into things now that is generally reflecting what came before.
Now, there's also the matter where people may contest as to why Blizzard cannot make Diablo 3 in the same style as Diablo 1 and 2. The quickest and most apt answer is that it might be because Diablo 1 and 2 were not made by Blizzard. They were made at the now-defunct Blizzard North studio, most of whom broke away from Blizzard entirely when the studio was assimilated back into the main HQ and went on to form Flagship Studios, the company that made the floppish title, Hellgate: London. So this means that not only do you have a different set of people working on the game, but the people that originally made the first two games(and even the division from which they hail) no longer exist.So, I've come to the point where I will use previously posted evidence to support my point as to how and why the art style currently is.
First comes a comparison between Diablo 3 and World of WarCraft. People have been saying that Diablo 3 is exactly like World of WarCraft, and that the graphics are both equally cartoony. My evidence to counter this statement is some of the same evidence ironically used to back up the argument. Between the two images, that of a female Barbarian and a male Orc Warrior from World of WarCraft, you will notice the difference in the saturation of color and the effect of 'grain' upon each model. While the Orc is given a vivid vibrancy, the Barbarian is rather dulled down, brought more to a reasonably level rather than holding the same sort of 'technicolor explosion' vibe. Furthermore the Barbarian is more detailed than the Orc, both physically and in the design of the armor and weapons, which shows they were going for a more mature policy of design using what resources they had.
Now, there's also the point where people may wish to use these two images to say that Blizzard is blatantly copying armor designs. I will now counter this accusation. Spikes on armor is not a new concept, and big shoulderpads are not either. On the contrary, the concept of bulky armor has for a great deal of time been known as a method to increase the intimidation factor that a figure portrays. It artificially elevates the appearance of their posture in a way commonly used in nature by certain species of animal to bluff their way out of a confrontation. So the idea is hardly even something originally thought up by Blizzard. As to the similarity to the armor designs, it /does/ make sense that they would bring over their old concepts and rework them for the new game. Yet take note that the Barbarian's armor is far more detailed, and far better designed than that of the World of WarCraft Orc. Where one seems to be novelty armor, the other looks as though it is a realistic piece of combat gear from the more mature and more dark-inclined genre of which Diablo is a part of.
Now, to address the environments, I'd like to make a few things clear. If you design everything to be dark, you'll have trouble pressing in that something in particular is /especially/ dark. If you make everything gloomy, gory, or depressing, you'll have trouble pressing in the idea that something in particular of /especially/ gloomy, gory, or depressing. That said, the artistic design seen in the Diablo 3 trailers is most definitely not the position taken for the entire game. It was most likely simply a demo environment put together to give a general idea of how the game would work. In other areas of the game we haven't even begun to see, I'm sure there is a wider variety of darker, as well as lighter areas. Diablo 3 is a game that wishes to pull us through the highest peaks of the Heavens and into the darkest bowls of the flaming Hells. Before you demand the game be brought down, take that into consideration. Also take into consideration that horror and atrocity become meaningless within an environment horrible and atrocious.