The big difference is not to assume that Diablo III leveling will be the same as it is for Diablo II. Diablo III will have random events (instead of side-quests) all over Sanctuary on each act that will make the game feel a bit different and a bit more interesting on every playthrough. We still aren't sure if items will be Bind on Pickup, Bind on Equip or if they'll be soulbound at all either.
I see you think of the rushing that happened in Diablo II in a positive way and i wonder why. Sure, the gameplay can end up boring after a few playthroughs in Diablo II, but at least once (for every class) it feels way different considering how the characters vary. Also the variery of runestones (thanks to Scyberdragon for asking about the terminology on Twitter) combined with skills makes the gaming experience way different too. So i'd say its both a matter of "many uber characters" and way different gameplay along the way.
Respecs wont work as they do in WoW - from what i've been reading here in the forum at least (i really hope to see some official quotes, though). We'll be able to remove a skill point or two that will require quests to accomplish (i hope they wont be the same all the time or it would be boring).
Besides, who doesnt want max leveled characters with top gear and different specs? i'm sure i want more than 2 Wizards (melee oriented and elemental at least), Witch Doctors, at least a Monk etc etc
I was hoping for something like a bank for the whole account in major cities like Caldeum. They shouldnt be hard to reach through the waypoints.
Also something to think about would be a bank for the whole Clan this way that we havent heared a thing so far. If they used a bank system for the characters from the same account, it would be very easily used for Clans aswell.
How i understand it is that "we know they'll do it but not exactly how".
question is if they'll simply use a mechanic known from other games (shared stash like TQ or Torchlight) or try to find something more original (?) or simply more fitting for the Diablo universe.
Certain is that we know now of a few things they're making different (artisans for example - that i doubt could carry a "universal stash" for every character in the account since you have to get them to follow you with quests) and it could give us something more to speculate with better chances of getting something right.
I see you think of the rushing that happened in Diablo II in a positive way and i wonder why. Sure, the gameplay can end up boring after a few playthroughs in Diablo II, but at least once (for every class) it feels way different considering how the characters vary. Also the variery of runestones (thanks to Scyberdragon for asking about the terminology on Twitter) combined with skills makes the gaming experience way different too. So i'd say its both a matter of "many uber characters" and way different gameplay along the way.
Besides, who doesnt want max leveled characters with top gear and different specs? i'm sure i want more than 2 Wizards (melee oriented and elemental at least), Witch Doctors, at least a Monk etc etc
Also something to think about would be a bank for the whole Clan this way that we havent heared a thing so far. If they used a bank system for the characters from the same account, it would be very easily used for Clans aswell.
question is if they'll simply use a mechanic known from other games (shared stash like TQ or Torchlight) or try to find something more original (?) or simply more fitting for the Diablo universe.
Certain is that we know now of a few things they're making different (artisans for example - that i doubt could carry a "universal stash" for every character in the account since you have to get them to follow you with quests) and it could give us something more to speculate with better chances of getting something right.