Lol, that's a lot. Titan Quest felt like a constant change, and it only changed 3-4 times per difficulty. Diablo II's looks were so few that I'm not sure how we could possibly call 18 different armor visual tiers (And probably much more than that with sets and what not at level cap) "only six times per difficulty". This all, of course, stacked on top of the fact that in Diablo II all the different qualities of armor (i.e. elite and exceptional) had exactly the same look as the normal tier, and that the actual variation of look on your character didn't even vary that much with uniques and sets.
Unless, that is, we're foolishly trying to compare the degree of itemization (in visual terms) to that of WoW. Let's remember that those two things are hard to compare visually, because the skins and models of armor in WoW are so invariably simple, compared to the full 3d effects of armor in Diablo III.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Lol, that's a lot. Titan Quest felt like a constant change, and it only changed 3-4 times per difficulty. Diablo II's looks were so few that I'm not sure how we could possibly call 18 different armor visual tiers (And probably much more than that with sets and what not at level cap) "only six times per difficulty". This all, of course, stacked on top of the fact that in Diablo II all the different qualities of armor (i.e. elite and exceptional) had exactly the same look as the normal tier, and that the actual variation of look on your character didn't even vary that much with uniques and sets.
Unless, that is, we're foolishly trying to compare the degree of itemization (in visual terms) to that of WoW. Let's remember that those two things are hard to compare visually, because the skins and models of armor in WoW are so invariably simple, compared to the full 3d effects of armor in Diablo III.