Maybe Blizz could go as far as counting a "Sidekick" as another player in the game, causing more drops. As for increasing enemy HP, I'm not sure, it could go either way. If enemy HP increases, it defeats the purpose of a merc, but if it doesn't the enemies might be too easy.
Thoughts?
I don't think a merc should count as an extra player. That would be like having monster HP levels increase when you summon creatures. If you could have more than one merc (and they could be fully geared and levelled up), then I could see this happening.
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There is nothing either good or bad, but thinking makes it so.
If there are mercs, I'd like to see it done sort of like Fallout 3 where you can't just hire anyone, you actually have to earn their trust / meet certain prerequisites (based on who you are or how you play). Of course there'd still be some that you could just hire (or that would just join you regardless of who are).
I always found that touch of realism interesting in that game.
That would be pretty tedious unless:
A) You actually cared about these merc's (whether it be for story related reasons or side quests).
They are much stronger than the regular merc.
C) The requirements are easy to fulfill.
Restricting access to certain hired hands based on your character seems a bit much. It would be nicer to have a trust system for a merc which would dictate how much they actually cared about you (based on your character) and could have some (low trust) who just killed enemies and others (high trust) who would heal you and defend you. Letting them level up would also be pretty nice.
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There is nothing either good or bad, but thinking makes it so.
-William Shakespeare-
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I don't think a merc should count as an extra player. That would be like having monster HP levels increase when you summon creatures. If you could have more than one merc (and they could be fully geared and levelled up), then I could see this happening.
That would be pretty tedious unless:
A) You actually cared about these merc's (whether it be for story related reasons or side quests).
They are much stronger than the regular merc.
C) The requirements are easy to fulfill.
Restricting access to certain hired hands based on your character seems a bit much. It would be nicer to have a trust system for a merc which would dictate how much they actually cared about you (based on your character) and could have some (low trust) who just killed enemies and others (high trust) who would heal you and defend you. Letting them level up would also be pretty nice.