So the question is did sonicwaves and crystal are considered for magic (because it comes from spell) or it's considered for physical ?
Can be either. I definitely do not want them to do a new elemental damage type.
Personnaly I think it's better to stay with what they know... the elements already implemented (fire, ice, lightning, poison, arcane). Seriously I don't want more than that, though maybe we'll have slow resist, physical resist... (stun resist ? curse resist) we can adding many resist.. but keeping it simple will be better
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Agreed. Like emilemil1 said earlier in this thread too. N like he quoted a blizz statement...in which they also don't want new elemental damage types.:)
I would like to see more arcane spell (I don't think only the wizard will have arcane spell, and mod in weapon...) so did the next class will use arcane ?? And other question : What is exactly arcane ? where it's come from ? and what It's can do ?
My guess is that 'arcane' would go in the magic category. I think someone mentioned that before though...
Let me illustrate how crystal theme could be used-
A skill that covers ur weapon with shards of crystals to enhance physical damage for a short time. A bit like 'enchant' but this time physical damage involved.
A skill that traps ur enemy in a crystal coffin temporarily immobilizing him. A more interesting and impressive way of simulating the stun effect.
A skill that causes huge spikes of crystal to erupt from the ground, piercing ur enemies...
Something along those lines:)
did they talk about resist ? I think we mean elements as resistances !?
Curses is considered for a spell, though resistance for curse is possible.
But I don't know how it's can be done and I don't think it's appropriate.
Things are kinda getting confusing here. Ok i'll have another go. First of all,
luc1027- man, i owe u an apology for my trolling last time. Quite pathetic of a behaviour from me to tell u the truth. So sorry mate.:) My own english is hardly good enough- mainly i expressed my ideas wrongly in this thread.
Anyway back on topic,
lets just 4get elements and resistances coz thats not what i meant.
See here, i talked of darkness as some form of power i associate with undead summmons and plant/flora as power associated with plant summons from druid.
So lets replace elements with 'themes'. Darkness and plant are themes used formerly. Both summons end up doing physical damage and poison creeper use a mixture of plant/poison theme.
Another skill is tornado from druid- using wind theme but doing physical damage.
So what new themes could possibly be introduced to make an original 5th char??:)
Ideas I proposed formerly are sonic waves and crystal as themes.
I hope u'll come up with new stuffs and mention a few skills too to illustrate ur thinking:)
*Big yawn*....Guys I just won't bother explaining myself for a third time.:)
Classical and fictional elements...well....*yawn*....nvm.. I've just explained it to ppl and ppl hav been explaining it rite back to me:P
N scyberdragon, sorry dude, didn't see ur thread and though it is very similar, I tried not to wholy focus on damage dealt...though everybody seems to be thinking so...Can't help it.
I guess somebody could just close the thread or something...
Nite...:P
To italofoca- dude, no offense but u basically reiterated everything I said in the original post. U just used cold instead of ice...;)
Anyway to get the discussion back on track, I came to the conclusion that blizzard used fictional(non-classical) elements because they've used poison and lightning in D2 which do not form part of classical elements. Even cold is arguable... The list of classical elements according to different philosophies(Hindu, Greek Chinese, Tibetan...etc) - Air, Fire, Earth, Water, Wood(Chinese), Metal(Chinese).
However fictional elements used in fantasy are much broader-
they invlove- light(holy), darkness, lightning, poison, ice, plants, soundwaves, crystal, space...and lots more(just use ur imagination:P)
I believed the element of darkness(used thru undead summons) is already present and light(thru holy powers from monk)
Like I said before elements must not be taken as shooting bolts or beams but as a POWER behind the character skills.
So let me rephrase my question to avoid confusion- What power(new preferably and being among the fictional elements) could be used to make an original 5th class.:)
Thanks mate.
Btw I thought of Sindel when writing about sonic waves:D... There was also that guy from sound village in Naruto too. We could get a few ideas from ninjas of the sound village:P
*Taking a deep breath* Might be a tedious read, so bear with it coz it might (possibly:P) lead to interesting discussion.
We have elements(ice, fire, poison, lightning) in D2 forming part of the obvious non-classical elements.
The classical elements themselves vary according to different philosophies(most going with air, fire, wind and earth while others like Chinese philosophy bringing in Wood and Metal as elements).
Since blizzard seems to be making(more direct) use of the non-classical elements, that's what we'll focus on. Here's a list of the most popular ones- Ice- Sorc used it predominantly and wizard will probably use it as well. Lightning- Javazons and lightning sorcs were among the most efficient mass monster murderers. Wizard uses it too. Poison- Poison nova...enough said. In D3 WD might have some poison related stuff. Fire- druid, sorc mainly. WD uses the fire blast thing
LESS OBVIOUS non-classical elements Darkness- I associate it with summons, mainly that of necro. WD uses it..what with wall of zombies and all. Plants- Druid used that a bit with creepers and all. In D3, hasn't seen it yet.
In D3, Blizzard has just added the holy element, creating great interest around the monk(apart from the fact that he's seems like a SF character and ready to throw a hadoken)
The idea here is that the non-classical elements are used as the basis for character skills and specific abilities.
I'll list a couple(interesting ones) more (there are a lot since they are based on fiction) that has never been used yet-
Crystal
Sonic or soundwaves
Bear in mind that the elements does not necessarily mean beams or bolts u fire from ur hand. It can be in the form of darkness or plants like necro and druid uses.
So do you think that the last class might invlove a new(non-classical)element?
PS- Among non-classical element there is also 'love'. Maybe if diablo needs a hug and some comforting coz there's a bigger baddie around...:P
PPS- Oops I almost forgot magic!! I associate it with holy for D3. Bone necro used it along with hammerdins in D2 But there can also be dark magic...I guess that will be arcane skills from the wizard.:)
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Agreed. Like emilemil1 said earlier in this thread too. N like he quoted a blizz statement...in which they also don't want new elemental damage types.:)
My guess is that 'arcane' would go in the magic category. I think someone mentioned that before though...
Let me illustrate how crystal theme could be used-
A skill that covers ur weapon with shards of crystals to enhance physical damage for a short time. A bit like 'enchant' but this time physical damage involved.
A skill that traps ur enemy in a crystal coffin temporarily immobilizing him. A more interesting and impressive way of simulating the stun effect.
A skill that causes huge spikes of crystal to erupt from the ground, piercing ur enemies...
Something along those lines:)
Things are kinda getting confusing here. Ok i'll have another go. First of all,
luc1027- man, i owe u an apology for my trolling last time. Quite pathetic of a behaviour from me to tell u the truth. So sorry mate.:) My own english is hardly good enough- mainly i expressed my ideas wrongly in this thread.
Anyway back on topic,
lets just 4get elements and resistances coz thats not what i meant.
See here, i talked of darkness as some form of power i associate with undead summmons and plant/flora as power associated with plant summons from druid.
So lets replace elements with 'themes'. Darkness and plant are themes used formerly. Both summons end up doing physical damage and poison creeper use a mixture of plant/poison theme.
Another skill is tornado from druid- using wind theme but doing physical damage.
So what new themes could possibly be introduced to make an original 5th char??:)
Ideas I proposed formerly are sonic waves and crystal as themes.
I hope u'll come up with new stuffs and mention a few skills too to illustrate ur thinking:)
Classical and fictional elements...well....*yawn*....nvm.. I've just explained it to ppl and ppl hav been explaining it rite back to me:P
N scyberdragon, sorry dude, didn't see ur thread and though it is very similar, I tried not to wholy focus on damage dealt...though everybody seems to be thinking so...Can't help it.
I guess somebody could just close the thread or something...
Nite...:P
Anyway to get the discussion back on track, I came to the conclusion that blizzard used fictional(non-classical) elements because they've used poison and lightning in D2 which do not form part of classical elements. Even cold is arguable... The list of classical elements according to different philosophies(Hindu, Greek Chinese, Tibetan...etc) -
Air, Fire, Earth, Water, Wood(Chinese), Metal(Chinese).
However fictional elements used in fantasy are much broader-
they invlove- light(holy), darkness, lightning, poison, ice, plants, soundwaves, crystal, space...and lots more(just use ur imagination:P)
I believed the element of darkness(used thru undead summons) is already present and light(thru holy powers from monk)
Like I said before elements must not be taken as shooting bolts or beams but as a POWER behind the character skills.
So let me rephrase my question to avoid confusion- What power(new preferably and being among the fictional elements) could be used to make an original 5th class.:)
Btw I thought of Sindel when writing about sonic waves:D... There was also that guy from sound village in Naruto too. We could get a few ideas from ninjas of the sound village:P
We have elements(ice, fire, poison, lightning) in D2 forming part of the obvious non-classical elements.
The classical elements themselves vary according to different philosophies(most going with air, fire, wind and earth while others like Chinese philosophy bringing in Wood and Metal as elements).
Since blizzard seems to be making(more direct) use of the non-classical elements, that's what we'll focus on. Here's a list of the most popular ones-
Ice- Sorc used it predominantly and wizard will probably use it as well.
Lightning- Javazons and lightning sorcs were among the most efficient mass monster murderers. Wizard uses it too.
Poison- Poison nova...enough said. In D3 WD might have some poison related stuff.
Fire- druid, sorc mainly. WD uses the fire blast thing
LESS OBVIOUS non-classical elements
Darkness- I associate it with summons, mainly that of necro. WD uses it..what with wall of zombies and all.
Plants- Druid used that a bit with creepers and all. In D3, hasn't seen it yet.
In D3, Blizzard has just added the holy element, creating great interest around the monk(apart from the fact that he's seems like a SF character and ready to throw a hadoken)
The idea here is that the non-classical elements are used as the basis for character skills and specific abilities.
I'll list a couple(interesting ones) more (there are a lot since they are based on fiction) that has never been used yet-
Crystal
Sonic or soundwaves
Bear in mind that the elements does not necessarily mean beams or bolts u fire from ur hand. It can be in the form of darkness or plants like necro and druid uses.
So do you think that the last class might invlove a new(non-classical)element?
PS- Among non-classical element there is also 'love'. Maybe if diablo needs a hug and some comforting coz there's a bigger baddie around...:P
PPS- Oops I almost forgot magic!! I associate it with holy for D3. Bone necro used it along with hammerdins in D2 But there can also be dark magic...I guess that will be arcane skills from the wizard.:)