My guess is that 'arcane' would go in the magic category. I think someone mentioned that before though...
Let me illustrate how crystal theme could be used-
A skill that covers ur weapon with shards of crystals to enhance physical damage for a short time. A bit like 'enchant' but this time physical damage involved.
A skill that traps ur enemy in a crystal coffin temporarily immobilizing him. A more interesting and impressive way of simulating the stun effect.
A skill that causes huge spikes of crystal to erupt from the ground, piercing ur enemies...
Something along those lines:)
I like the skill to enhance damage, but others are too similar with ice (freeze and spikes of crystal can be replaced by ice).
stun effect, the monster are unconsious and vulnerable from any attack, but inside a crystal coffin, your attack touch coffin before monster...
You watch too much Naruto lol (Yes the crystal element episode are really great) but I think will don't have crystal spell in d3...
Oh, ok ! in d2, I never find it clear, tornado do physical ? but hurracain do frost, both are wind... Do you need magic resist or physical resist for tornado ? it's never mentionned, I hope skill in d3 will be more clear in this way.
If you want a new kind of spell, we must find an resistance for, because I don't think we'll have skills unresistable like "hammer" from d2.
So the question is did sonicwaves and crystal are considered for magic (because it comes from spell) or it's considered for physical ?
Personnaly I think it's better to stay with what they know... the elements already implemented (fire, ice, lightning, poison, arcane). Seriously I don't want more than that, though maybe we'll have slow resist, physical resist... (stun resist ? curse resist) we can adding many resist.. but keeping it simple will be better.
I would like to see more arcane spell (I don't think only the wizard will have arcane spell, and mod in weapon...) so did the next class will use arcane ?? And other question : What is exactly arcane ? where it's come from ? and what It's can do ?
I want that each elements(resist) bring something different, not like a kind of damage you can resist. I explain,
Ice = slow,
poison = decrease life over time,
Fire and lightning = ? normal damage only different resist ? for diversity of monster resist ?
Arcane = ?????????? I want something usefull like ice
I see the spell "silenced" It is what I think ? come from famous RPG ? you can't cast when you silenced ? So it mean you will heard an incantation from your character each time you'll cast ? it's will be annoying after while ?
I don't think the game recognized them as separate, but I think I vaguely remember from some "lore" sources, like the game booklet, some in-game speech, and other things that demonic is a type of magic. Demonic magic. Not sure what it would enfold, though. I guess you could consider Curses of that nature, though they aren't specified as having elements in-game, either.
did they talk about resist ? I think we mean elements as resistances !?
Curses is considered for a spell, though resistance for curse is possible.
But I don't know how it's can be done and I don't think it's appropriate.
Yes it's always what I thought, why Entropy said lightning instead of air.
Lightning can be another thing like energy. Or can be a mix between air and earth... + water x2 dom. :P;)
Quote from emilemil1 »
I prefer to keep it simple. Use the D2 elements (which really aren't elements, just things you can resist) and make everything else fit into the "magic" category. Arcane, Holy, Dark Magic, and all of those things are only affected by magic damage reduction
Yes !!! you got a right idea it's something like this that I hope
Conventionnal elements is : air, water, earth and fire
if I sort logical all idea in this thread :
nature, plants, wood, metal = earth
ice = water
wind = air
I don't think poison fit as an element... but if yes I put it in earth.
magic, light, holy, chaos, dark, shadow is unclassable in natural conventionnal elements.
chaos, dark, shadow, are the same... evil nature.
light and holy are the same... good nature
magic is whole of all this.
logically !
I think arcane from d3 it's an other word to say pure magic !
What is definite as elements in d3 ? fire, ice / lightning (storm ? 1 resist for 2 kind of damage ?) poison and arcane .
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I like the skill to enhance damage, but others are too similar with ice (freeze and spikes of crystal can be replaced by ice).
stun effect, the monster are unconsious and vulnerable from any attack, but inside a crystal coffin, your attack touch coffin before monster...
You watch too much Naruto lol (Yes the crystal element episode are really great) but I think will don't have crystal spell in d3...
If you want a new kind of spell, we must find an resistance for, because I don't think we'll have skills unresistable like "hammer" from d2.
So the question is did sonicwaves and crystal are considered for magic (because it comes from spell) or it's considered for physical ?
Personnaly I think it's better to stay with what they know... the elements already implemented (fire, ice, lightning, poison, arcane). Seriously I don't want more than that, though maybe we'll have slow resist, physical resist... (stun resist ? curse resist) we can adding many resist.. but keeping it simple will be better.
I would like to see more arcane spell (I don't think only the wizard will have arcane spell, and mod in weapon...) so did the next class will use arcane ?? And other question : What is exactly arcane ? where it's come from ? and what It's can do ?
I want that each elements(resist) bring something different, not like a kind of damage you can resist. I explain,
Ice = slow,
poison = decrease life over time,
Fire and lightning = ? normal damage only different resist ? for diversity of monster resist ?
Arcane = ?????????? I want something usefull like ice
I see the spell "silenced" It is what I think ? come from famous RPG ? you can't cast when you silenced ? So it mean you will heard an incantation from your character each time you'll cast ? it's will be annoying after while ?
did they talk about resist ? I think we mean elements as resistances !?
Curses is considered for a spell, though resistance for curse is possible.
But I don't know how it's can be done and I don't think it's appropriate.
Yes it's always what I thought, why Entropy said lightning instead of air.
Lightning can be another thing like energy. Or can be a mix between air and earth... + water x2 dom. :P;)
Yes !!! you got a right idea it's something like this that I hope
if I sort logical all idea in this thread :
nature, plants, wood, metal = earth
ice = water
wind = air
I don't think poison fit as an element... but if yes I put it in earth.
magic, light, holy, chaos, dark, shadow is unclassable in natural conventionnal elements.
chaos, dark, shadow, are the same... evil nature.
light and holy are the same... good nature
magic is whole of all this.
logically !
I think arcane from d3 it's an other word to say pure magic !
What is definite as elements in d3 ? fire, ice / lightning (storm ? 1 resist for 2 kind of damage ?) poison and arcane .