I like mods, but I do not see them necessary in every type of game. Some games (particulary open-ended ones) are better suited for them than others.
Diablo, being pretty limited, doesn't gain much from modding. Diablo relies heavily on the randomizer, among other things. Generally, the mods I used for DII were mods that fixed some problems I had with the game. Same for TL. These things generally should be fixed by the developer not the players, and I hope this occurs in DIII.
Otherwise, usage of the TES toolkit or SCII map editor to create a Diablo like game makes more sense to me than the limited number of mods that can be made off a Hack&Slash environment.
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Diablo, being pretty limited, doesn't gain much from modding. Diablo relies heavily on the randomizer, among other things. Generally, the mods I used for DII were mods that fixed some problems I had with the game. Same for TL. These things generally should be fixed by the developer not the players, and I hope this occurs in DIII.
Otherwise, usage of the TES toolkit or SCII map editor to create a Diablo like game makes more sense to me than the limited number of mods that can be made off a Hack&Slash environment.