I know Blizzard really wants to encourage people to stay in games and play through them... Or at least I assume that by what I have read. They don't want people making a game, then leaving, making a new game, leaving 30 seconds later, etc. They want to try to encourage you to stay in a game.
I'm thinking that perhaps these particular events won't spawn immediately. Maybe after a certain amount of time has gone by or you have killed a certain amount of monsters, that could trigger a chance for the event to happen.
So if you kill 500 monsters in a game or something, then you are looking at:
90% an event does not spawn at all.
6% a 'Common Event' spawns. (30 Different Instances of this could happen)
3% a 'Uncommon Event' spawns. (15 Different Instances of this could happen)
.9% a 'Rare Event' spawns. (6 Different Instances of this could happen) - Only available in Nightmare/Hell.
.1% a 'Unique Event' spawns. (2-3 Different Instances of this could happen) - Only available in Hell.
I'm thinking this is what it could look like for a 'Common Event' when it spawns. Something that would have relatively low risk.
The Stony Field is under attack!
Uncommon Events, that would have a slightly stronger end boss.
The Far Oasis is under Siege!
Rare Events, which would combine both more difficult 'minions' and a stronger, more noticeable end boss.
War has broken out in the Flayer Jungle!
Unique Events, which would be extremely difficult. Having a huge boss leading a very strong army. The loot at this point may be something set in stone like Anni, Torch, etc. Perhaps not as overpowered, maybe still random. I'm sure Blizzard could figure it out.
The Gates of Hell have opened in The Bloody Foothills. (Looking for the Unique color of gold, cannot quite find it though. )
But the idea of people needing to kill monsters to have the event spawn would stop bots from farming these things... Or at least make it a little more difficult. It would also make people play in the game longer, rather than continuously teleporting down to a boss over and over. Of course, they would have to make the rewards worth it so people were willing to kill all of those monsters.
1. "Siege" style events: you'll get some kind of in-game announcement about <area> being overrun. So gladiators mount up, fight your way through the area, and suddenly find yourself in an unusual "event" zone, and have to fight your way to some artifact or loot.
2. Event bosses: random non-standard bosses (hopefully tied to story or lore) appear in a side-zone, in-game notification
I think this would be awesome, even as something that isn't an end game event. I think that the event could be rolled based on the highest level character in the game.
Let's use Diablo 2 as an example, since everyone knows the monsters and such within. I'm thinking it would be pretty cool if a message flashed that said "The Stony Field is under heavy siege!". You take the Waypoint to the Stony Field and there are several Champions, Uniques and Minions storming a group of people who are held up in some sort of little bunker that would randomly spawn within the game. Hopefully the mob of monsters would be lead by one primary monster, something that is bigger and more intimidating than the others, has special attacks, etc.
I'm thinking it would be based on the highest characters level. The area would always be random to make you go back to different parts of the map. The 'lead boss' attacking the people would always be random. Some events would be easier, some would be harder. Some bosses would have a better chance to drop better items, etc.
It would also be great if they made some of them very difficult. Like if it spawns in act 1, it is relatively easy and something that primarily rewards you with gold and experience. If you get lucky and spawn special ones in act 4, then something like 'Uber Diablo' could show up and you have a chance for him to drop high end loot. The ones that reward the better loot would obviously be very challenging... Perhaps the difficulty could be represented by font color or something along those lines so you know what you are getting into if you go and try to help... Some of them you wouldn't be able to accomplish unless your character is already powerful, some of them would be rather easy, etc.
I dunno, I think that's a pretty interesting idea to implement. Especially if they came up with 30-50 different scenarios that could spawn throughout the game. Have like 25 of them be rather 'common', occurring in about 10% of made games. Have about 15 be 'uncommon', occurring in about 3% of made games. 5 of them being 'rare', occuring in about .01% of made games and 2 or 3 that would be unique, occurring in about .001% of games made.
Doesn't seem like it would be all that hard for Blizzard to develop these either. The areas would already be made. All they would have to do is develop one NPC you could talk to, just pick random monsters for each event and design a little mini-boss for most of the common, uncommon and rare events, then two or three really bad ass monsters for the unique events.
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Math failure on my part.
I know Blizzard really wants to encourage people to stay in games and play through them... Or at least I assume that by what I have read. They don't want people making a game, then leaving, making a new game, leaving 30 seconds later, etc. They want to try to encourage you to stay in a game.
I'm thinking that perhaps these particular events won't spawn immediately. Maybe after a certain amount of time has gone by or you have killed a certain amount of monsters, that could trigger a chance for the event to happen.
So if you kill 500 monsters in a game or something, then you are looking at:
90% an event does not spawn at all.
6% a 'Common Event' spawns. (30 Different Instances of this could happen)
3% a 'Uncommon Event' spawns. (15 Different Instances of this could happen)
.9% a 'Rare Event' spawns. (6 Different Instances of this could happen) - Only available in Nightmare/Hell.
.1% a 'Unique Event' spawns. (2-3 Different Instances of this could happen) - Only available in Hell.
I'm thinking this is what it could look like for a 'Common Event' when it spawns. Something that would have relatively low risk.
The Stony Field is under attack!
Uncommon Events, that would have a slightly stronger end boss.
The Far Oasis is under Siege!
Rare Events, which would combine both more difficult 'minions' and a stronger, more noticeable end boss.
War has broken out in the Flayer Jungle!
Unique Events, which would be extremely difficult. Having a huge boss leading a very strong army. The loot at this point may be something set in stone like Anni, Torch, etc. Perhaps not as overpowered, maybe still random. I'm sure Blizzard could figure it out.
The Gates of Hell have opened in The Bloody Foothills. (Looking for the Unique color of gold, cannot quite find it though. )
But the idea of people needing to kill monsters to have the event spawn would stop bots from farming these things... Or at least make it a little more difficult. It would also make people play in the game longer, rather than continuously teleporting down to a boss over and over. Of course, they would have to make the rewards worth it so people were willing to kill all of those monsters.
I think this would be awesome, even as something that isn't an end game event. I think that the event could be rolled based on the highest level character in the game.
Let's use Diablo 2 as an example, since everyone knows the monsters and such within. I'm thinking it would be pretty cool if a message flashed that said "The Stony Field is under heavy siege!". You take the Waypoint to the Stony Field and there are several Champions, Uniques and Minions storming a group of people who are held up in some sort of little bunker that would randomly spawn within the game. Hopefully the mob of monsters would be lead by one primary monster, something that is bigger and more intimidating than the others, has special attacks, etc.
I'm thinking it would be based on the highest characters level. The area would always be random to make you go back to different parts of the map. The 'lead boss' attacking the people would always be random. Some events would be easier, some would be harder. Some bosses would have a better chance to drop better items, etc.
It would also be great if they made some of them very difficult. Like if it spawns in act 1, it is relatively easy and something that primarily rewards you with gold and experience. If you get lucky and spawn special ones in act 4, then something like 'Uber Diablo' could show up and you have a chance for him to drop high end loot. The ones that reward the better loot would obviously be very challenging... Perhaps the difficulty could be represented by font color or something along those lines so you know what you are getting into if you go and try to help... Some of them you wouldn't be able to accomplish unless your character is already powerful, some of them would be rather easy, etc.
I dunno, I think that's a pretty interesting idea to implement. Especially if they came up with 30-50 different scenarios that could spawn throughout the game. Have like 25 of them be rather 'common', occurring in about 10% of made games. Have about 15 be 'uncommon', occurring in about 3% of made games. 5 of them being 'rare', occuring in about .01% of made games and 2 or 3 that would be unique, occurring in about .001% of games made.
Doesn't seem like it would be all that hard for Blizzard to develop these either. The areas would already be made. All they would have to do is develop one NPC you could talk to, just pick random monsters for each event and design a little mini-boss for most of the common, uncommon and rare events, then two or three really bad ass monsters for the unique events.