One thing that doesn't make sense is the fact that they removed the:
1 - Mystic (identify items)
2 - Cauldron of Jordan (sell items anywhere)
3 - Nephalem Cube (salvage items)
Before:
Walk in dungeon - find item - identify item (scroll) - sell item (CoJ), salvage it (Nephalem Cube)
3 mechanics used in dungeon
Walk in dungeon - find item - go back to town, identify (Mystic) - sell item (CoJ), salvage it (Nephalem Cube)
3 mechanics used in town
After:
Walk in dungeon - find item - identify item (yourself) - go back to town, salvage or sell item (Smith)
1 mechanic in dungeon, 1 in town
This is just a simple thing that bugs me...before, you could have done everything at one location, now you must do one thing here and another there. It's time wasting.
Blizz (Jay) initially stated that they want to keep the player in action, hence the addition of the Cauldron of Jordan and the Nephalem Cube and less time wasting. Now Blizz (Jay) states "It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out.", hence the removal of the Cauldron of Jordan and the Nephalem Cube and more time wasting.
It's not that I dislike this idea completely, I just don't see the change as better as before.
This is sucky sucky fucky fucky...I like most of these changes, except the removal of the CoJ...
Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out.
This is 100% the opposite of what they said months ago!!! "We would like to keep the "action" in "action roleplying" when we designed Diablo 3. You will always be in the action." Hence the fucking reason they added the CoJ and Nethelam or what ever it's called into the game...to keep the players busy "slaying demons" and not having to go back to town!
This can't possibly have delayed the game! This is minor changes. Even if each of those changes (7 or 8 I think) took 1 month each to change, it should have been finished by now anyways!! Remember they have different teams for some of those stuff, it probably just the programmers that is gonna have a hard time with the changes...still not even 7 or 8 months worth of dev time.
And still no news about the runes-system? That's not cool. Not even a simple outlay?
Jay Wilson is game director for Diablo III and the Inventor of Meat. He believes that Kate Beckinsale is the greatest actress that’s ever lived.
Just trying to add a bit of comic relief? That's not even funny...
Fuck WoW, fuck Korea. Just release Diablo 3. JUST Diablo 3. Not Diablo 3 with added agendas with WoW. It's sad that Blizz know that everybody complaining/QQing about this and D3 as a whole will buy the game no matter when they release.
I'm 100% for the fact that they want to release a bug free game no matter how long it takes, but this...fuck.
//rant off
//happy face initialized! :Thumbs Up:
So who will be playing Torchlight 2 and Grim Dawn before Diablo 3!!!
I have a sneaking suspicion this is all an experiment hosted by a group of psychology phds studying how long they can tease people with a video game until people snap and a line is drawn... Step out you lab coats, I caught you.
1 - Mystic (identify items)
2 - Cauldron of Jordan (sell items anywhere)
3 - Nephalem Cube (salvage items)
Before:
Walk in dungeon - find item - identify item (scroll) - sell item (CoJ), salvage it (Nephalem Cube)
3 mechanics used in dungeon
Walk in dungeon - find item - go back to town, identify (Mystic) - sell item (CoJ), salvage it (Nephalem Cube)
3 mechanics used in town
After:
Walk in dungeon - find item - identify item (yourself) - go back to town, salvage or sell item (Smith)
1 mechanic in dungeon, 1 in town
This is just a simple thing that bugs me...before, you could have done everything at one location, now you must do one thing here and another there. It's time wasting.
Blizz (Jay) initially stated that they want to keep the player in action, hence the addition of the Cauldron of Jordan and the Nephalem Cube and less time wasting. Now Blizz (Jay) states "It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out.", hence the removal of the Cauldron of Jordan and the Nephalem Cube and more time wasting.
It's not that I dislike this idea completely, I just don't see the change as better as before.
Tinfoils Hats ASEMBLEEEEEEEEEEEEEEEEEEEEEEEE!!!!!
This is 100% the opposite of what they said months ago!!! "We would like to keep the "action" in "action roleplying" when we designed Diablo 3. You will always be in the action." Hence the fucking reason they added the CoJ and Nethelam or what ever it's called into the game...to keep the players busy "slaying demons" and not having to go back to town!
This can't possibly have delayed the game! This is minor changes. Even if each of those changes (7 or 8 I think) took 1 month each to change, it should have been finished by now anyways!! Remember they have different teams for some of those stuff, it probably just the programmers that is gonna have a hard time with the changes...still not even 7 or 8 months worth of dev time.
And still no news about the runes-system? That's not cool. Not even a simple outlay?
Just trying to add a bit of comic relief? That's not even funny...
Fuck WoW, fuck Korea. Just release Diablo 3. JUST Diablo 3. Not Diablo 3 with added agendas with WoW. It's sad that Blizz know that everybody complaining/QQing about this and D3 as a whole will buy the game no matter when they release.
I'm 100% for the fact that they want to release a bug free game no matter how long it takes, but this...fuck.
//rant off
//happy face initialized! :Thumbs Up:
So who will be playing Torchlight 2 and Grim Dawn before Diablo 3!!!
I smell shit spewing for a certain person's mouth...
That was good...