Well that was my point. There was no further point arguing with you as you only see your view. You simply can't take what Blizzard has stated as their reasons at face value. You see everything as ridiculous and some how affecting your freedom (lol).
Can't have a discussion with a parrot. Might as well be sarcastic.
I could say similar things about you.
Sigh. you just won't give up. Alright, here it is for you: Diablo 3 has been built from the ground up to be an Online Coop Game. There will be no Offline mode and no matter how you want to rationalize they could have done differently, well, they didn't. This isn't infringing on your freedom to do anything. Diablo 3 is Blizzard's Intellectual Property and they can do with it as they please.
Well that was my point. There was no further point arguing with you as you only see your view. You simply can't take what Blizzard has stated as their reasons at face value. You see everything as ridiculous and some how affecting your freedom (lol).
Can't have a discussion with a parrot. Might as well be sarcastic.
The point is knowing how the game decides to handle drop is nothing next to the work required to make a secured server do something that shouldn't occur. Duping, hacking, all that matters is that when they are done by the server, you can't just change something in the client to tell the server to do something it should not. Even if you know how the game decides drop, where does it matter? The server itself need to be hacked open so you can tell him to "drop you things" or "duplicate this".
The only reason the flaws they can find thanks to the SP ever work is because they're horrible flaws that allow them to trick the server, but that is only possible because something is designed in a way that allows it. You can't dupe items if the server handles everything about items and is the one telling what is right.
I'm obviously not an expert on the matter, but it seems to me that removing offline is putting security where it doesn't matter nearly as much. The only thing D2 really had widespread were big flaws that could get right under the server's nose because it was badly designed.
And again, regardless of offline being present or not, the client would NOT be able to tell the server how to do anything more. Just because the game can now drop items for you, doesn't mean that its ANYTHING like it when handled by the server.
Alright then, you've convinced me. It's all a big lie, a cover up, Blizz pulling the old proverbial wool over our eyes! Them being one of the most coveted game companies in the industry (not just for their games, but for their work conditions as well) Went though all this extra work to create this system to further protect their game from hackers and dupers and to provide hotfixes to better serve you, the gamer, was simply to mask the real reason! The removal of your freedom to play offline!
How did I miss that? Thanks for making me see the truth. Lets picket and riot and get Obama on the phone. Blizzard is taking away our rights, nay, our FREEDOM to play games like it was 15 years ago!
Times have changed. Yet another brainwashed excuse. Times haven't changed. People are just excessivelly gullible and love to being told what they want.
And I fail to see yet again, how all of the things that the server handles have to be put in the single player version. Knowing where in the single player code an item is dropped should not even be relevant. Why would it be the same than in the secure multiplayer?
How much more security does it add for people to not have access to these things? Really, how much? Even if they know how it works in single player, they can't just suddenly hack through to the server and tell him what he wants to hear. Once in multiplayer, the security stuff is in place, unlike offline, and the server handles everything he needs to.
What difference does it make? I don't even see it.
It's not a brainwashed excuse. It's simply the truth. The gaming industry has changed, a lot, in 13 years. Gaming is moving more and more to online, connected communities. It sucks for those people who simply can't afford a solid connection or have no viable options, but then again, that isn't blizzards fault (nor problem). Judging by the number of people who play WoW, there seems to be no lack of people with internet connections willing to play.
Are you kidding? It would be the same, because it's the same game?? Do you expect item drops and randomization to be handled by the client any differently than it would connected to the server? Do you have any concept of how a game engine works? At the end of the day, what you need to understand is, the client doesn't have the info to make any of that function without talking to the server (thus being ONLINE).
I suppose that is the problem, you don't see it so it doesn't exist?? Hackers not having access to the actual code that handles item drops, monster spawning etc is a HUGE deal. Granted it won't stop 100% of hacking (nothing ever will) but it sure as hell will slow them down a ton and will cut back on the number of hackers.
What does this mean and what are you referring to? Jay said they'd make a console version if it would make a good game. I don't see any problem with Blizzard making good games, regardless of platform. Why be so phobic of such things?
You misunderstand. I'm not talking about developing on console as well, but forgetting the PC players entirely and dedicating their games for console. That was not aimed at Blizzard.
I don't know where you got that from. I've always seen D3 refrenced as a foremost online cooperative game. If anyone is selfish it's the single-player minority who'd rather see the game tailored to their needs. And please note, i'm agnotic about the whole situation. If an offline singleplayer is made avalible that's fine. I just don't feel compelled to fight for it and I think dogging Blizzard about abandoning single player (as though internet connections were hard to come by these days) is poor form and (as previously noted) especially ironic when done through an internet forum.
Seek out old Blue posts. Even they have said so. Battle.net was a bonus to D2. The games were designed for Single Player and expanded from that. And I fail to see how adding an offline mode totally on the side is asking the game to be "tailored to our needs".
And no, not everybody has internet or more importantly, a good, stable one. Even a dodgy connection of which there are plenty will not be able to enjoy D3 as much.
They are abandoning offline single player for the sake of some security, SP players who have supported their previous games (again, they themselves I'm pretty sure, but I won't find the quote for you, have said a good portion of the community doesn't even go on battle.net in D2), and its not like the formula of the game has changed. Its the same thing, but some people are denied the offline single player, which also comes hand in hand with the removal of the rights for mods, for a little security, and you find it selfish that we want that?
I don't see how shutting people out in any way, and how we are whining about it makes us selfish. You claim this game was always intended as an online game but both previous games clearly were not just that.
It's not just "some security". Do you understand the security and risks involved with the Real Money Auction House? This is one of the reasons the game is designed as Online only. The game is set up like WoW in a way. it's a client (what you install on your PC) and server system. Important information such as character, items drop tables, monster spawning and randomization, dungeon tile randomization etc are all handled by the server. The client you install is unable to run an "offline" singleplayer because it's missing all the info above. They did this for a very valid reason and believe me it didn't happen over night. They knew probably since the start this was going to be an Online only game.
Also, just because D1 and D2 had singleplayer (I wouldn't go so far as to say it was the primary focus, it was not) doesn't mean D3 has to. It's been 13 years since the last instalment for crying out loud. Times have changed.
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Sigh. you just won't give up. Alright, here it is for you: Diablo 3 has been built from the ground up to be an Online Coop Game. There will be no Offline mode and no matter how you want to rationalize they could have done differently, well, they didn't. This isn't infringing on your freedom to do anything. Diablo 3 is Blizzard's Intellectual Property and they can do with it as they please.
Well that was my point. There was no further point arguing with you as you only see your view. You simply can't take what Blizzard has stated as their reasons at face value. You see everything as ridiculous and some how affecting your freedom (lol).
Can't have a discussion with a parrot. Might as well be sarcastic.
Alright then, you've convinced me. It's all a big lie, a cover up, Blizz pulling the old proverbial wool over our eyes! Them being one of the most coveted game companies in the industry (not just for their games, but for their work conditions as well) Went though all this extra work to create this system to further protect their game from hackers and dupers and to provide hotfixes to better serve you, the gamer, was simply to mask the real reason! The removal of your freedom to play offline!
How did I miss that? Thanks for making me see the truth. Lets picket and riot and get Obama on the phone. Blizzard is taking away our rights, nay, our FREEDOM to play games like it was 15 years ago!
It's not a brainwashed excuse. It's simply the truth. The gaming industry has changed, a lot, in 13 years. Gaming is moving more and more to online, connected communities. It sucks for those people who simply can't afford a solid connection or have no viable options, but then again, that isn't blizzards fault (nor problem). Judging by the number of people who play WoW, there seems to be no lack of people with internet connections willing to play.
Are you kidding? It would be the same, because it's the same game?? Do you expect item drops and randomization to be handled by the client any differently than it would connected to the server? Do you have any concept of how a game engine works? At the end of the day, what you need to understand is, the client doesn't have the info to make any of that function without talking to the server (thus being ONLINE).
I suppose that is the problem, you don't see it so it doesn't exist?? Hackers not having access to the actual code that handles item drops, monster spawning etc is a HUGE deal. Granted it won't stop 100% of hacking (nothing ever will) but it sure as hell will slow them down a ton and will cut back on the number of hackers.
It's not just "some security". Do you understand the security and risks involved with the Real Money Auction House? This is one of the reasons the game is designed as Online only. The game is set up like WoW in a way. it's a client (what you install on your PC) and server system. Important information such as character, items drop tables, monster spawning and randomization, dungeon tile randomization etc are all handled by the server. The client you install is unable to run an "offline" singleplayer because it's missing all the info above. They did this for a very valid reason and believe me it didn't happen over night. They knew probably since the start this was going to be an Online only game.
Also, just because D1 and D2 had singleplayer (I wouldn't go so far as to say it was the primary focus, it was not) doesn't mean D3 has to. It's been 13 years since the last instalment for crying out loud. Times have changed.