Of course it wont get a mention. I also plan to twitter a lot and facebook. Its all i can do really...
Don't Aussies connect to SEA servers for SC2? I thought I read somewhere that they planned to do the same thing for D3 so that you don't have excessive ping.
Whether or not you'd heard of D2 mods is irrelevant. That's a result of your personal habits and is anecdotal evidence at best.
At the same time, the fact that you played them is anecdotal and irrelevant as well.
Show me some numbers on the number of unique users that used any mod at all, and I'd be interested to see it.
I don't think either of us has those numbers. I don't even know if anyone's bothered to compile that kind of information.
I know that mods weren't supported through bnet. That's kind of my point. mods for d2 were never supported, and they don't plan to support them for d3. Any modders who want to do something in the d3 engine will have to allow players to connect with one another like they always have (or to play offline in the case of single player mods).
edit: by any mod at all, i don't mean things like maphack, I mean things like different abilities or game systems or whatnot.
I sincerely hope they will reconsider single-player at the very least, even if they don't give us a LAN mode. Without it there will never be mods, and mods added great value to D2. That was one of the primary reasons I kept playing for over a decade. Without them I probably would have quit a year after LOD came out, and Blizzards new customer service style is throwing into doubt the likelihood that I'll ever play the next one. I don't trust the web performance to be any better for D3 than it has been for me in D2 and SC2.
I am highly skeptical as to the value of mods to the longevity of d2.
I hadn't even HEARD about d2 mods until some months ago when people were bitching about online-onlyness back then. it may even have been from a diablofans article.
protip: modders will develop server workarounds to allow you to play on their or local virtual servers so that you can play whatever they've modded.
needing to connect to bnet to play the game blizzard sells does not stop modders from making mods that let you run their not-d3 game offline.
Don't Aussies connect to SEA servers for SC2? I thought I read somewhere that they planned to do the same thing for D3 so that you don't have excessive ping.
(sorry for not looking for a quote)http://twitter.com/#!/Diablo/status/99278161338040321
At the same time, the fact that you played them is anecdotal and irrelevant as well.
Show me some numbers on the number of unique users that used any mod at all, and I'd be interested to see it.
I don't think either of us has those numbers. I don't even know if anyone's bothered to compile that kind of information.
I know that mods weren't supported through bnet. That's kind of my point. mods for d2 were never supported, and they don't plan to support them for d3. Any modders who want to do something in the d3 engine will have to allow players to connect with one another like they always have (or to play offline in the case of single player mods).
edit: by any mod at all, i don't mean things like maphack, I mean things like different abilities or game systems or whatnot.
I am highly skeptical as to the value of mods to the longevity of d2.
I hadn't even HEARD about d2 mods until some months ago when people were bitching about online-onlyness back then. it may even have been from a diablofans article.
protip: modders will develop server workarounds to allow you to play on their or local virtual servers so that you can play whatever they've modded.
needing to connect to bnet to play the game blizzard sells does not stop modders from making mods that let you run their not-d3 game offline.
You just won't be playing with mods on bnet.
<_<
If you have a computer that can run the game, the price of your internet is a non-issue.