Diablo is all about pushing those grifts, so it makes sense to have a mode in which you try to beat the last run of X player and hopefully implement an option where you can give a recomendation to person which own the character to improve the game itself ourselves. But the case seems to be that not only we have rubbish builds and unoptimazed but also it repeats too much with the same type of characters, we are taking seriously the game and we want to have classes properly done as well.
We also could have top 1 builds as much as a grift 70 or even 40 but the rewards doesn't reflect the effort you put into it. For example, knowing wich enemies to aboid, wich one to engage, wich level is optimal and wich is useless gives you a higher chance to complete it, but that time invested won't feel good unless you get something useful back, otherwise we are better off playing our own grifts.
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Diablo is all about pushing those grifts, so it makes sense to have a mode in which you try to beat the last run of X player and hopefully implement an option where you can give a recomendation to person which own the character to improve the game itself ourselves. But the case seems to be that not only we have rubbish builds and unoptimazed but also it repeats too much with the same type of characters, we are taking seriously the game and we want to have classes properly done as well.
We also could have top 1 builds as much as a grift 70 or even 40 but the rewards doesn't reflect the effort you put into it. For example, knowing wich enemies to aboid, wich one to engage, wich level is optimal and wich is useless gives you a higher chance to complete it, but that time invested won't feel good unless you get something useful back, otherwise we are better off playing our own grifts.