As far as D3 gives me lots of adrenaline rush on higher difficulty levels I will be very happy and you all should, too. Now if it delivers we will see when we play higher level content when game is released.
Btw, personally I hope that when I'm close to hell I can see naked bloody bodies on sticks, stacks of dead beheaded bodies (preferably naked) and other similar things I've seen in other Diablo games. It's game for 18+ yos so I hope they didn't forget it and will show all those hellish things. Oh, oh and human maces, too
Btw, do any of you know if monsters on higher difficulty levels (above normal) has better AI (single and group). I'm talking about new tricks/routines and not just them being faster and harder. Will they get some new skills? This would be rally cool to see some slow lame brain eater to get aggressive, fast and really unpredictable oh higher levels.
Already been confirmed. Each time you go up a difficulty the rares and champions gain more special abilities. Also, there are some abilities that are reserved only for Inferno for mobs.
I'm just curious, What Is it that you wan't in a hack and slash? If D3, isn't right what is?
I said I'm certain it wont be, however the final judgement comes when I get to try inferno, on hardcore, I'm holding off my actual ruling until then and D3, as far as I'm concerned lacks quite afew functions that I feel are vital to a good co-op hack & slash.
I'm not at all interested in discussing these here tho.
Then don't even comment if you're going to make those kind of statements but don't care to discuss them.
Torchlight's "cartoony" style does not bother me, nor does Deathspank for example. The difference is that those games are new games that have established themselves with that look. Torchlight 2 doesn't change the visual style from the 1st game, it enhances it. The second and third Deathspanks do the same thing. When playing Baldur's Gate 1 and 2, visually they are similar in style. God of War 1, 2, and 3 and the handhelds? Similar. Mass Effect 1 and 2? similar (and it looks as though 3 is going to be as well)
Diablo III however is setting out to be more similar in style to other games, not it's own series. This is where I have an issue. It may have the same style of mechanics, but it is not the same thing, much like Team Fortress compared with Counterstrike.
Consistency is key here, and Diablo III is not consistent with other games in its own lineup, visually. Diablo 1 and 2 were hugely different in mechanics (much like 2 and 3 are), and the games played similarly, but the reason people accepted D2 when it came out wasn't because of the mechanics. It was because visually they remained similar in character design, world design and overall thematic style. With Diablo III departing from that, it makes me worry that they are trying to cater more towards another market, and not those that followed the series in the first place. In my mind, if they wanted to create a new game with a new style and similar mechanics, they should have called it something completely different, like "Sanctuary" or something, rather than banking on the Diablo name.
This is because D3 is a WHOLE new game. All those games you listed were just sequels. Sequels using (most of them) the same engines, the very same style. D3 might as well be named New Diablo 1, because it's MEANT to be completely different.
No, it's meant to cash in on the original's name, otherwise this NEW game as you put it would have been called something new! It is a sequel, thus the number 3 after the title!
I was not around this site when D2 launched, no. But I can safely say that upon playing the D2 beta after playing D1 for many years is that they felt similar to me, despite the many mechanical changes. D3 does not retain that feeling.
You can't safely say that, because that's false. D2 retains almost no mechanical features from D1, if any. IF you had beta tested D2 after playing D1 for years, I'm almost positive you, like a huge part of the populace, would have raged at how different it was. Go play an hour of D1, then D2, then D3 (if you have beta). They might as well be three different games.
It's a sequel only technically. since it's a continuation of the story. Past that, it's completely different. The ONLY things that are the same are as follows; Isometric view, storyline, the barbarian. My whole point being that D3 is so vastly different, it can't be compared to something like God of war 1,2,3 in an argument that it should remain the same.
For me diablo game is not only the art style or lore or sound or atmosfer or gamplay or rpg elements in creating your character, and lvling him. Combination of all this elements maid the diablo game one of the games that I love. If you remove some part of that, you change the game, and that is the main reason that some people that played d2 are against the choices they made. I asure you, if this was some other title, people would love this game, and all would support it. But this is a sequel to diablo game, that doesn't look like diablo game. When making a sequel, the most important thing is to improve the components of all aspects of game, not to remove them, or change them drasticly.
Please re-read my posts as to why this isn't a sequel in the traditional sense, it's a brand new game. If you want to play D2 then go play D2. This isn't D2.5 as have been said, it's D3. It's completely different from the ground up, because it's a *new* game, not an expansion pack.
I read it. You just say they are different, and I don't agree. Diablo 2 and 1 are more similar then diablo 3 and diablo 2.
But your right about diablo 3, it is a new game, and that is a problem. its a new game, that has diablo name. They should've named it different, so we can get a real sequel to diablo series. They even change the lore of diablo 1 for it.
Oh for gods sakes. Do some of you bitching even have access to the beta? This IS a diablo game. it feels like a diablo game, it plays like a diablo game. It's as damn addictive as the previous 2 if not more.
Torchlight's "cartoony" style does not bother me, nor does Deathspank for example. The difference is that those games are new games that have established themselves with that look. Torchlight 2 doesn't change the visual style from the 1st game, it enhances it. The second and third Deathspanks do the same thing. When playing Baldur's Gate 1 and 2, visually they are similar in style. God of War 1, 2, and 3 and the handhelds? Similar. Mass Effect 1 and 2? similar (and it looks as though 3 is going to be as well)
Diablo III however is setting out to be more similar in style to other games, not it's own series. This is where I have an issue. It may have the same style of mechanics, but it is not the same thing, much like Team Fortress compared with Counterstrike.
Consistency is key here, and Diablo III is not consistent with other games in its own lineup, visually. Diablo 1 and 2 were hugely different in mechanics (much like 2 and 3 are), and the games played similarly, but the reason people accepted D2 when it came out wasn't because of the mechanics. It was because visually they remained similar in character design, world design and overall thematic style. With Diablo III departing from that, it makes me worry that they are trying to cater more towards another market, and not those that followed the series in the first place. In my mind, if they wanted to create a new game with a new style and similar mechanics, they should have called it something completely different, like "Sanctuary" or something, rather than banking on the Diablo name.
This is because D3 is a WHOLE new game. All those games you listed were just sequels. Sequels using (most of them) the same engines, the very same style. D3 might as well be named New Diablo 1, because it's MEANT to be completely different.
No, it's meant to cash in on the original's name, otherwise this NEW game as you put it would have been called something new! It is a sequel, thus the number 3 after the title!
I was not around this site when D2 launched, no. But I can safely say that upon playing the D2 beta after playing D1 for many years is that they felt similar to me, despite the many mechanical changes. D3 does not retain that feeling.
You're just talking out of your ass now. I've played both D1 and D2 and loved them both. Upon firing up the beta I was right at home. It feels like a diablo game period.
You need to realize that your examples of games that have similar styles, none of them made the 2D to 3D jump. It's a huge deal that D3 is no longer a 2D sprite based game.
About wow, does wow have zone control, race leaders, elections, politics,massive arena pvp ? well i must tell you that this kinds of game exist and are far more evolved but are not that popular.
There will never be an offline mode by blizzard. And no, your little rebuttle about pirated servers is a joke. You know why those servers will be a joke? because they will never be able to emulate the drop tables, monster spawns, random dungeon generation of the official servers. Want to know why? BECAUSE THERE IS NO OFFLINE PLAY. all that information is stored on the blizzard servers, not your client.
So yeah, you can log into those unoffical servers (which currently requires you to log in via internet btw) but the play experience will be SHIT compared to the official servers. Just like WoW.
So if you really wanna play that crap go ahead.
BTW, yeah D2 had segregated offline and online. But, that was D2. This game is not D2, it's designed to be connected online. Live with it or don't play it. It's not going to change.
What those of you like Odin don't get, is this isn't a singleplayer game. It never was. The game was programmed from an engine architectural standpoint to be online only. None of the important information is stored locally on your machine. it's all stored server side in an effort to prevent people finding ways to hack the game.
Please stop using "makes no sense to have a single player game online only" argument. This is not Diablo 2. Diablo 3 was ALWAYS going to be an online game. End of story.
I think a lot of people won't buy it due to online only. I know that I am hedging myself, although I am pretty confident that there will be a hack at some point to enable it. Right now, I don't think the pluses outweigh the minuses.
most of the game is checked server side. there is no way to "hack enable" offline mode. (you obviously have no idea what hacking even is). its not part of the system where you can go into the game code and change/add some things and presto it works. you can make servers and then play offline but GL on someone doing that soon after release.
By "hacking the game" that's what I mean, creating an "offline" server and hacking the game to work with that, much like there are such things for WoW and what they tried to do with BnetD. Soon after release, probably not. I have my hopes, but I'll bet it won't take as long as you think...
What you're not understanding is that most of the important information (drop rates, loot tables, item data base, monsters and spawn points etc, etc, etc) is all controlled and only stored on the server. Your install client will NOT have this information. It has to ask the server this stuff to figure out where everything is and what drops.
Just because there are emulated servers for WoW doesn't mean they are any good. Have you been on any of those? They are total shit compared to the official servers. It will be exactly the same if there ever will be "hacked" servers for D3 and you'll probably still have to connect to a hacked server online anyway so what's the point?
Yes, problems do come whenever you make a decision to use "new" tech. In the end, Blizzard probably looked at the number of people who wouldn't buy it (I'm sure a very small number) vs the headache of constantly trying to fight dupes/hacks, and decided online only was a better decision. And don't tell me a lot of people won't buy it because it's online only - look at the sales of of steam games. Sure steam has an offline mode, but that thing is buggier then Bethesda games.
blizzard stated they believe they will lose an estimated $3m in sales from making it online only. but project they can more than make that up and then some with the RMAH.
although they didnt factor in piracy, which now a days games that arent online-only get WAYYY more people pirating it then actually buying it. so IMHO they are making MUCH more by making it online only
Please provide a source for this information. I find it highly unlikely blizzard would post direct figures like that.
your logic is flawed. kind of like your argument about how if you played offline your experience would not be affected by the dupers who are allowed an avenue through the offline option to ruin the gameplay experience for the rest of us.
I see that myth is still running rampant. Good grief...
It's not a damn myth. it's the truth. It's the single most important reason the game is online only and there IS NO OFFLINE PLAY. It doesn't matter what you believe, it doesn't matter what all those crazy tinfoil hat nutjobs out there think is really going on. This is the reason first and foremost. Take note.
people tend to focus too much on the bad than the good when they give reviews. thats why movies have terrible reviews even when they are good movies. even the dark knight has a low B rating in reviews when it was one of the most epic movies of all time.
It was entertaining, i'll give it that. But to go and say it's one of the most epic movies of all time? Well LMAO.
I´ve also played beta and what i disliked the MOST of ALL is the following:
1: It shows your DPS instead of Damage. I know that alot of people here thinks that damage and dps is the same thing. The difference is. DPS = Damage Per SECOND. Damage: Your TOTAL damage. So seeing 15 dps makes you think...bah i want to see my damage, this sucks. Either remove "DPS" or add Damage as well or Diablo 3 will fail.
I agree, the DPS stat just seems too...metagaming within the game, or something. I don't know. I would rather have you figure out through trail and error which weapon is better for your character. As well, the size of the font makes it stand out too much. If anything, make it the same size as the rest of the stats on the weapon.
Seriously? This is really nitpicking at nothing.
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Already been confirmed. Each time you go up a difficulty the rares and champions gain more special abilities. Also, there are some abilities that are reserved only for Inferno for mobs.
Then don't even comment if you're going to make those kind of statements but don't care to discuss them.
Do you ever quit with this nonsense?
Good job on livening it right up bud!
Oh for gods sakes. Do some of you bitching even have access to the beta? This IS a diablo game. it feels like a diablo game, it plays like a diablo game. It's as damn addictive as the previous 2 if not more.
Get over yourselves
You're just talking out of your ass now. I've played both D1 and D2 and loved them both. Upon firing up the beta I was right at home. It feels like a diablo game period.
You need to realize that your examples of games that have similar styles, none of them made the 2D to 3D jump. It's a huge deal that D3 is no longer a 2D sprite based game.
/rollseyes
You know why? those games are crap.
There will never be an offline mode by blizzard. And no, your little rebuttle about pirated servers is a joke. You know why those servers will be a joke? because they will never be able to emulate the drop tables, monster spawns, random dungeon generation of the official servers. Want to know why? BECAUSE THERE IS NO OFFLINE PLAY. all that information is stored on the blizzard servers, not your client.
So yeah, you can log into those unoffical servers (which currently requires you to log in via internet btw) but the play experience will be SHIT compared to the official servers. Just like WoW.
So if you really wanna play that crap go ahead.
BTW, yeah D2 had segregated offline and online. But, that was D2. This game is not D2, it's designed to be connected online. Live with it or don't play it. It's not going to change.
Please stop using "makes no sense to have a single player game online only" argument. This is not Diablo 2. Diablo 3 was ALWAYS going to be an online game. End of story.
What you're not understanding is that most of the important information (drop rates, loot tables, item data base, monsters and spawn points etc, etc, etc) is all controlled and only stored on the server. Your install client will NOT have this information. It has to ask the server this stuff to figure out where everything is and what drops.
Just because there are emulated servers for WoW doesn't mean they are any good. Have you been on any of those? They are total shit compared to the official servers. It will be exactly the same if there ever will be "hacked" servers for D3 and you'll probably still have to connect to a hacked server online anyway so what's the point?
Please provide a source for this information. I find it highly unlikely blizzard would post direct figures like that.
It's not a damn myth. it's the truth. It's the single most important reason the game is online only and there IS NO OFFLINE PLAY. It doesn't matter what you believe, it doesn't matter what all those crazy tinfoil hat nutjobs out there think is really going on. This is the reason first and foremost. Take note.
It was entertaining, i'll give it that. But to go and say it's one of the most epic movies of all time? Well LMAO.
Seriously? This is really nitpicking at nothing.