I'm not so irrationally angry at the idea of the game being mobile since I don't play mobile games at all anyways. Long as they actually do Diablo 4 and do it justice, is my only concern. The more I look at this, the more it looks like a mere jump into the mobile market cause they know there's more money to be made, and Diablo is the one property they have that they haven't milked to death with micro-transactions or paid cosmetics.
MTX are okay, paid cosmetics give a choice. let the players have set drops, but make them visually different. more bland but still unique for max level softcore under torment X / whatever an equivalent rift level is. really sweet for torment X / rift with added effects, the version one has to strive for. oh, and torment X should be hard and hardcore should have their own version for the higher one. then have a store version of that set like in heroes of the storm but with a completely different theme. not immersion-breaking but enough to have a player fork over 2-4$ for the permanent addition to transmog since there are a lot of possible items to pay for.
- you would have something visually appealing insted of a higher number on your portrait.
- you would have a goal to uniquely customize your character.
- you would have the ability to add themes. for example: season 16 - 18 wouldn't have ANOTHER rerun of conqueror but instead offer a unique look for these three seasons and the reward for helm/shoulder etc. transmogs plus you can monetize the game with another round of store cosmetics for that season. at this point, one should forego the season formula and maybe put Season 16 - Chapter 1 to 3 for a duration of nine months and for each chapter there will be the reward. you could theme around a specific enemy type or a faction. it would go with season specific buffs or mutators which alter the experience in that time period.
sorry, i got carried away for the moment. but when even a small guy like me just incorporates two features from WoW (tier sets have different color / effects depending on the difficulty they drop in) and HotS (each hero has a standard skin, unlocks a master skin and you can buy a plethora of cosmetics in the store) as one possible feature for diablo 3 while waiting for the breakfast break, blizzard should think about something like that too. i want to stress that i don't think that high of me, it just came into my head as something which could really be some non-invasive stuff for the most players and which could monetize the game for further development. surely you would need some HD textures on those dated models / sets. models looked crappy since before the release.
OKAY. enough now from me.
with a bigger staff they could do this cosmetic MTX thing a lot better than doing a mobile version where netease probably will do stuff like blizzard does in WoW/HotS. just sayin'.
I won't be playing this, but I hope some of the more encouraging comments about it prove to be true. I have no interest in mobile games, but if anything brings "them" closer to making a game as entertaining as Diablo 3 has been for me I'm all for it.
I'm not hip enough on the various ins and outs,so back to playing for me.
let me ask you a serious question: how are you playing your games? would you mind to play on a phone / tablet for an extended period of time? would you pull an allnighter if a new diablo has addictive gameplay? do you have mobile hardware for diablo? and, if you play and like it very much and you spend money on it, would you hope that blizzard uses that money to fuel the next pc version of diablo or further their mobile gaming?
sorry man, i spun your metaphor the correct way and how it went down with diablo.
also: IF, and that is a big if, diablo 4 is in production, we won't see it until they are done with immortal as it is the new game and not some sidegame like it was with fallout shelter to fallout 4. if two years seem plausible to you, we have to wait until at least 2021 for a new diablo pc game.
but hey, let's just roll over and not voice our concern for the direction this company is taking. let's just gobble that shit up.
I don't understand all the negativity. They told us D4 wouldn't be there...
It's like if you went to a Texas Road House for some steak. You are super hungry. You love rib-eye. Rib-eye is your favorite food. You had to wait 45 minutes for a table, which sucks, but you finally sit down. The waiter comes around and after you tell him you want your rib-eye, he says ok we'll get that started. What kind of dressing do you want on your house salad. THEN ALL HELL BREAKS LOOSE!!! Texas road house offers me a salad? Are they crazy? They have lost touch with their customers. Customers want meat. Why aren't they offering me another steak? Texas road house is nothing more than corporate cash grabbing pigs. They just want to charge me for a side salad. Why do they want to bring me a salad before I eat rib-eye?? I just want rib-eye right now! No rolls, no salad, no drinks, I just want meat! I will make a yelp account just to give a 1 star rating just so the rest of the world knows how much a vegetable loving piece of crap Texas road house has become!
Or like...you could just enjoy some ranch dressing while your precious rib-eye is being made....lol.
Diablo Immortal is nothing more than a house salad. Chill out people, you're acting like a 1 year old at the booth.
yeah, no. totally wrong comparison.
1. they release vanilla d3 in 2012. for many people a shitshow, i liked it and the RMAH to sell stuff for good money.
2. they release RoS in 2014, kill the only revenue stream outside of box sales, implement rifts as endgame content.
3. they release nothing really spectacular which isn't a deviation from the RoS content (rift, grift, crift, forgetting something?).
4. they add the anniversary filter and call it a day.
5. they hype us with a nevalistis video in august 2018.
6. they pull back a few days shy of blizzcon and say that they don't show everything.
7. they show immortal to a bunch of die hard pc diablo fans.
if we were to use your "example": the rib-eye would feature a relatively new recipe than the traditional rib-eye, it would lack some flavor of the former and wouldn't be as satisfying to eat, texas road house would then add something to the dish which would make it a lot more tasty. but after five years you are fed up and can't eat that anymore when all of a sudden texas road house tells you that the rib-con 2018 would be YOUR rib-con since you are such a devout rib-eye-eater. then they would parade her PR specialist rib-eye-listis around with a video where she explains that the ovens are burning hot at texas road house and you would be SO delighted and when the rib-con finally arrives you would go there and be like WHERESMYRIBEYEARRR and they'd be like: "we have this great rib-eye experience and now we are offering you homeopathic rib-eye-pills. ON. THE. GO. you can eat them wherever you want and we promise you: they are exactly like the rib-eye you know, they are the full-fledged flavor!".
would that satisfy you in any meaningful way? would you feel that you've been deceived? was it actively deceiving? should they work on something new, present that and present something mobile somewhere along the way? anyway, they shouldn't do this in front of a crowd of enthusiasts..
Honestly I don’t think the “sky is falling” attitude is warranted.
Plenty of people were plenty excited about the past console releases, and I found them to be vastly inferior to the gameplay experience on PC/m&kb. Clearly this didn’t turn enough people off to keep them from making a Switch version. I’m far more put off by the switch version than a new full title for mobile.
Mobile devices are getting impressive. Whatever one’s personal issue with the features and prices of current gen mobile devices, the simple fact is that they’re successful. Immortal might be a great game - we simply don’t know enough yet.
Anyone ever play Eternium? I think that game is a “proof of concept” that gesture based controls work well for an iso ARPG (imo a better fit than any controller i’ve played with so far). Now consider that Eternium is not a triple-A title with the kind of team and money behind it that Immortal has/will have.
If shop transactions run wild in Immortal, only then will I be disappointed. Do we know anything about this yet?
Regardless - as someone with 26 years of serious gaming (I’d say easily 90% on PC), I think mobile gaming is here to stay, and it is certainly not always a bad thing. Tech and trends move on. Embrace it or be stuck in the past.
....... Unless there’s $99 p2w “micro”transactions. Then screw this, torches and pitchforks.
But until we know more, I simply don’t think the game can be dismissed just because hating on the mobile gaming trend is “cool.”
sorry, but you are wrong.
in march next year, RoS will turn five. there is still the same old endgame as of release and that is rifts. now added with artificial difficulty in the form of higher numbers to achieve higher numbers while playing in the constellation of the correct numbers.
they added the micropaymancer dlc along with some shabby anniversary filter and went silent for the rest of the year until 08.08.2018, where nevalistis told us about the hot burning forges at blizzard and i vaguely remember some tweet that diablo fans will be really excited for blizzcon 2018.
sure, they didn't hype us. we hyped ourselves. but weren't the signs in our favor? were there any polls or opinions that gave voive to the lack of diablo games on mobile? did we run this game for nearly five years with changing devs and no real development, no real communication about the state or the future and the little wish that there'd be some form of exciting announcement at blizzcon 2018?
yes, the signs were in our favor. no, nobody asked for mobile. yes, we endured much of the same old, hoping against hope that somewhere a real forge was in fact, really hot.
this immortal will come to pass. it will have your $99 transactions and i guarantee you, even more. and like every good mobile game, these $99 transactions amount for nearly nothing in the grand scheme. heck, i could buy crystals in galaxy of heroes for the chance of 5-330 (most characters unlock at 30 shards which are gateway drugs, 330 maxes the character out) for $20-$40 and only get 50ish. that is the same in most successful mobile games and diablo immortal won't be the exception to that rule.
and i tell you: people will suck it up. players like me won't make it past the initial free energy. i never spend much time in one sitting, maybe 30 minutes if a game requires full focus. but after that? you wait real life hours for energy. you get bonus drops for daily logins and if you miss one, you lose your consecutive logins. you get bonus items for playing X hours, while that shiny little button tells you to further that bonus by investing some small amount of money.
after one month you are fatigued and if it didn't kill the franchise up until then, it will be done by then. mark my words. immortal is an abomination and moneygrab of the worst kind and blizzard deservers every ounce of backlash.
i disliked the videos, reacted with that angry smile on facebook.
dunno, since every man with a microphone on the blizzcon seems to be a yes-man (except april fools' legend dude), nobody will ask on a professional basis if they really don't have anything else to share. even if there is something in the works, we get set back another year of nothing.
and i seldom fire a game up on iphone / ipad and really play with all my attention to the game i launched. jeez, i play simpsons: tapped out, galaxy of heroes.. that kind of stuff. fortnite mostly to idle a bit, but 3d stuff is always too much needed interaction while i want to see netflix with the missus. never will i ever find myself in the situation of "oh gee, i have 90% battery left. how to drain it effectively?" and then slump on the couch to play another session of diablo immortal.
heck, i can't even find the motivation to play d3 the last.. eight? seasons. but now d3 seems to be the superior product..
Absolutely horrible announcement, more foolish then the Hearthstone one.
The only thing that even comes out positive is knowing D4 is in the works.
Honestly I think they are waiting for these other ARPG's coming out to be out, die a little then D4 will be supreme again.
Well had fun watching my dreams get crushed, I am sure most of us would of made gold compared to the shit shown today.
GL HF Diablo Fans.
can we really know that D4 is in the works? and if we judge by the quality of game and UI, which seem to be lower quality-wise than what we already have, do we REALLY want a D4 from this team?
blizzard spit in our face with hyping blizzcon for diablo fans months before and now giving "us" a mobile game that no one wants. WTF Blizzard?? did you loose your mind.
sorry, you really don't judge people by their looks. but if wyatt didn't appear to be somewhat lost i don't know what is going on there.
i dunno what this game is atm, but wyatt seems to be the only one excited.
edit:
alright, seems to be some mobile crap. as i tried a few of those ARPGs on my iphones / ipads, they were always very short-lived for me since the handling just isn't mouse+keyboard. and i play a few mobile games regularly, so i don't have any time for this game left.
but, WHATEVER.
WoW news weren't that great, but okay. Overwatch got a few nice things, Hearthstone seems to be okayish. Heroes of the Storm also gets nice things, good for them. Warcraft III Reforged stealed the show from all of them. but what the fuck, diablo?
no remaster? not even some crappy DLC class for d3? no expansion? no d4? not even a mention of anything for the future? just this mobile crap? this franchise, man.
MTX are okay, paid cosmetics give a choice. let the players have set drops, but make them visually different. more bland but still unique for max level softcore under torment X / whatever an equivalent rift level is. really sweet for torment X / rift with added effects, the version one has to strive for. oh, and torment X should be hard and hardcore should have their own version for the higher one. then have a store version of that set like in heroes of the storm but with a completely different theme. not immersion-breaking but enough to have a player fork over 2-4$ for the permanent addition to transmog since there are a lot of possible items to pay for.
- you would have something visually appealing insted of a higher number on your portrait.
- you would have a goal to uniquely customize your character.
- you would have the ability to add themes. for example: season 16 - 18 wouldn't have ANOTHER rerun of conqueror but instead offer a unique look for these three seasons and the reward for helm/shoulder etc. transmogs plus you can monetize the game with another round of store cosmetics for that season. at this point, one should forego the season formula and maybe put Season 16 - Chapter 1 to 3 for a duration of nine months and for each chapter there will be the reward. you could theme around a specific enemy type or a faction. it would go with season specific buffs or mutators which alter the experience in that time period.
sorry, i got carried away for the moment. but when even a small guy like me just incorporates two features from WoW (tier sets have different color / effects depending on the difficulty they drop in) and HotS (each hero has a standard skin, unlocks a master skin and you can buy a plethora of cosmetics in the store) as one possible feature for diablo 3 while waiting for the breakfast break, blizzard should think about something like that too. i want to stress that i don't think that high of me, it just came into my head as something which could really be some non-invasive stuff for the most players and which could monetize the game for further development. surely you would need some HD textures on those dated models / sets. models looked crappy since before the release.
OKAY. enough now from me.
with a bigger staff they could do this cosmetic MTX thing a lot better than doing a mobile version where netease probably will do stuff like blizzard does in WoW/HotS. just sayin'.
let me ask you a serious question: how are you playing your games? would you mind to play on a phone / tablet for an extended period of time? would you pull an allnighter if a new diablo has addictive gameplay? do you have mobile hardware for diablo? and, if you play and like it very much and you spend money on it, would you hope that blizzard uses that money to fuel the next pc version of diablo or further their mobile gaming?
sorry man, i spun your metaphor the correct way and how it went down with diablo.
also: IF, and that is a big if, diablo 4 is in production, we won't see it until they are done with immortal as it is the new game and not some sidegame like it was with fallout shelter to fallout 4. if two years seem plausible to you, we have to wait until at least 2021 for a new diablo pc game.
but hey, let's just roll over and not voice our concern for the direction this company is taking. let's just gobble that shit up.
yeah, no. totally wrong comparison.
1. they release vanilla d3 in 2012. for many people a shitshow, i liked it and the RMAH to sell stuff for good money.
2. they release RoS in 2014, kill the only revenue stream outside of box sales, implement rifts as endgame content.
3. they release nothing really spectacular which isn't a deviation from the RoS content (rift, grift, crift, forgetting something?).
4. they add the anniversary filter and call it a day.
5. they hype us with a nevalistis video in august 2018.
6. they pull back a few days shy of blizzcon and say that they don't show everything.
7. they show immortal to a bunch of die hard pc diablo fans.
if we were to use your "example": the rib-eye would feature a relatively new recipe than the traditional rib-eye, it would lack some flavor of the former and wouldn't be as satisfying to eat, texas road house would then add something to the dish which would make it a lot more tasty. but after five years you are fed up and can't eat that anymore when all of a sudden texas road house tells you that the rib-con 2018 would be YOUR rib-con since you are such a devout rib-eye-eater. then they would parade her PR specialist rib-eye-listis around with a video where she explains that the ovens are burning hot at texas road house and you would be SO delighted and when the rib-con finally arrives you would go there and be like WHERESMYRIBEYEARRR and they'd be like: "we have this great rib-eye experience and now we are offering you homeopathic rib-eye-pills. ON. THE. GO. you can eat them wherever you want and we promise you: they are exactly like the rib-eye you know, they are the full-fledged flavor!".
would that satisfy you in any meaningful way? would you feel that you've been deceived? was it actively deceiving? should they work on something new, present that and present something mobile somewhere along the way? anyway, they shouldn't do this in front of a crowd of enthusiasts..
sorry, but you are wrong.
in march next year, RoS will turn five. there is still the same old endgame as of release and that is rifts. now added with artificial difficulty in the form of higher numbers to achieve higher numbers while playing in the constellation of the correct numbers.
they added the micropaymancer dlc along with some shabby anniversary filter and went silent for the rest of the year until 08.08.2018, where nevalistis told us about the hot burning forges at blizzard and i vaguely remember some tweet that diablo fans will be really excited for blizzcon 2018.
sure, they didn't hype us. we hyped ourselves. but weren't the signs in our favor? were there any polls or opinions that gave voive to the lack of diablo games on mobile? did we run this game for nearly five years with changing devs and no real development, no real communication about the state or the future and the little wish that there'd be some form of exciting announcement at blizzcon 2018?
yes, the signs were in our favor. no, nobody asked for mobile. yes, we endured much of the same old, hoping against hope that somewhere a real forge was in fact, really hot.
this immortal will come to pass. it will have your $99 transactions and i guarantee you, even more. and like every good mobile game, these $99 transactions amount for nearly nothing in the grand scheme. heck, i could buy crystals in galaxy of heroes for the chance of 5-330 (most characters unlock at 30 shards which are gateway drugs, 330 maxes the character out) for $20-$40 and only get 50ish. that is the same in most successful mobile games and diablo immortal won't be the exception to that rule.
and i tell you: people will suck it up. players like me won't make it past the initial free energy. i never spend much time in one sitting, maybe 30 minutes if a game requires full focus. but after that? you wait real life hours for energy. you get bonus drops for daily logins and if you miss one, you lose your consecutive logins. you get bonus items for playing X hours, while that shiny little button tells you to further that bonus by investing some small amount of money.
after one month you are fatigued and if it didn't kill the franchise up until then, it will be done by then. mark my words. immortal is an abomination and moneygrab of the worst kind and blizzard deservers every ounce of backlash.
i disliked the videos, reacted with that angry smile on facebook.
dunno, since every man with a microphone on the blizzcon seems to be a yes-man (except april fools' legend dude), nobody will ask on a professional basis if they really don't have anything else to share. even if there is something in the works, we get set back another year of nothing.
and i seldom fire a game up on iphone / ipad and really play with all my attention to the game i launched. jeez, i play simpsons: tapped out, galaxy of heroes.. that kind of stuff. fortnite mostly to idle a bit, but 3d stuff is always too much needed interaction while i want to see netflix with the missus. never will i ever find myself in the situation of "oh gee, i have 90% battery left. how to drain it effectively?" and then slump on the couch to play another session of diablo immortal.
heck, i can't even find the motivation to play d3 the last.. eight? seasons. but now d3 seems to be the superior product..
can we really know that D4 is in the works? and if we judge by the quality of game and UI, which seem to be lower quality-wise than what we already have, do we REALLY want a D4 from this team?
sorry, you really don't judge people by their looks. but if wyatt didn't appear to be somewhat lost i don't know what is going on there.
i dunno what this game is atm, but wyatt seems to be the only one excited.
edit:
alright, seems to be some mobile crap. as i tried a few of those ARPGs on my iphones / ipads, they were always very short-lived for me since the handling just isn't mouse+keyboard. and i play a few mobile games regularly, so i don't have any time for this game left.
but, WHATEVER.
WoW news weren't that great, but okay. Overwatch got a few nice things, Hearthstone seems to be okayish. Heroes of the Storm also gets nice things, good for them. Warcraft III Reforged stealed the show from all of them. but what the fuck, diablo?
no remaster? not even some crappy DLC class for d3? no expansion? no d4? not even a mention of anything for the future? just this mobile crap? this franchise, man.