To me the diablo 3 gameplay and the feels of the atmpshere kills me. im not even exited to diablo 4 until they fix their engine for a proper dark diablo game. they need to reset their game visual wise and ingame depht as well the demo lacked complicated runewords ( Not that complicated but actually just that u can missplay and fuck up ur item if u dont place them correctly) Basically i just want a real sucessor of diablo 2 not another D3 with darker graphics that its not even scary still. or hard to play. diablo was never an easy game before diablo 3 came out and ruined everything blizzard needs to stay to the roots of the base of the foundation of the game u can't just make the game super easy mode out of nowhere when the game has always been Normal - Difficult with time the game gets harder and harder but with d3 u just feel unstoppable during ur entire playthrought and its really not fun to play
Not sure why people keep saying this about D3. D3 was only “easy mode” if you purposefully made it easy. They allowed you to adjust the difficulty to whatever you wanted from the start. If it felt too easy? Immediately switch to Hell difficulty or higher to make it more challenging. Except this isn’t what most people did. Most people kept it easy or just barley hard enough to find good gear and then slowly ramped up difficulty so it never felt “hard”. But that was their choice.
You’re talking about the game forcing you into it being challenging from the beginning, without choice. Like D2 did. The Problem is Blizzard wants to cater to a larger audience, so they have to make at least an optional “easy mode” for that crowd from the start. If you like the game to be harder, just ramp up the difficulty in settings. *thumbs up*
While i do agree with what you say about the difficulty, Diablo 3 (and the whole series really) does not scales difficulty in a good way for my taste.
Why do i say this? well, the whole series as far as i remember (been a long while since i played D1 and D2 though), scales mostly along the lines of %, like, OK so on this difficulty you have X% less resistance than before, X% less dodge, receive X% more damage, etc... For me, as much as i love all the Diablos, it's a bad way to do it, as far as the system for not getting hit, has never really been skill based, you have dodge and blocks %, but a lot of the time, there is no skill to not receiving damage. So, i don't really like the mix of getting one shoted and dif goes up, while not being able to evade that damage... I'm not a particularly good player, neither a fan of the souls game, but i would love to se a Diablo game that approaches combat in a more tactical way, something closer but not exactly like god of war maybe, as it is moire tactical (PS4 God of War BTW) but still no too dark souls like.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
While i do agree with what you say about the difficulty, Diablo 3 (and the whole series really) does not scales difficulty in a good way for my taste.
Why do i say this? well, the whole series as far as i remember (been a long while since i played D1 and D2 though), scales mostly along the lines of %, like, OK so on this difficulty you have X% less resistance than before, X% less dodge, receive X% more damage, etc... For me, as much as i love all the Diablos, it's a bad way to do it, as far as the system for not getting hit, has never really been skill based, you have dodge and blocks %, but a lot of the time, there is no skill to not receiving damage. So, i don't really like the mix of getting one shoted and dif goes up, while not being able to evade that damage... I'm not a particularly good player, neither a fan of the souls game, but i would love to se a Diablo game that approaches combat in a more tactical way, something closer but not exactly like god of war maybe, as it is moire tactical (PS4 God of War BTW) but still no too dark souls like.