One part tank/survivalist one part healer and one part debuffer. With multiple escape mechanisms and even some death protection. This is the perfect character to keepa HC group alive and well... hopefully.
Made for group fighting, he's not extremely powerful on his own, but he has lots of ways to survive, slow/blind/weaken enemies, and heal.
Buffs:
Mantra of evasion + divine protection. 15% dodge is always good, runed to add a shield if anyone gets close to death. Giving HC characters a chance to flee or heal.
Attacks:
Fists of thunder is your main generator. This keeps your dodge at + 16%, your other generator is crippling wave for aoe and debuffing.
Heals:
Breath of heaven is an ovious choice, runed for extra healing to keep everyone topped off.
Escapes:
Dashing strike with an additional chance to dodge after word. For escaping or charging into a pack.
Blinding flash for when you get surrounded and need a reprieve, runed for longer blind duration.
Passives:
Near Death Experience is a no brainer for any HC monk. Sieze the initiative and One with everything keep you protected against both physical and magical attacks. Just stack any one resistance to gain them all.
Solo play alterations:
If you are doing more solo play trade Sieze for Guardians path for more dodge. Then swap mantra of evasions rune for backlash. This gives you tons of fire aoe whenever you dodge. Which will be alot. 30% base + 16 while attacking + 20 while charging. 66% not including gear or base stats.
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This is my Hardcore Party Monk build.
One part tank/survivalist one part healer and one part debuffer. With multiple escape mechanisms and even some death protection. This is the perfect character to keepa HC group alive and well... hopefully.
Made for group fighting, he's not extremely powerful on his own, but he has lots of ways to survive, slow/blind/weaken enemies, and heal.
Buffs:
Mantra of evasion + divine protection. 15% dodge is always good, runed to add a shield if anyone gets close to death. Giving HC characters a chance to flee or heal.
Attacks:
Fists of thunder is your main generator. This keeps your dodge at + 16%, your other generator is crippling wave for aoe and debuffing.
Heals:
Breath of heaven is an ovious choice, runed for extra healing to keep everyone topped off.
Escapes:
Dashing strike with an additional chance to dodge after word. For escaping or charging into a pack.
Blinding flash for when you get surrounded and need a reprieve, runed for longer blind duration.
Passives:
Near Death Experience is a no brainer for any HC monk. Sieze the initiative and One with everything keep you protected against both physical and magical attacks. Just stack any one resistance to gain them all.
Solo play alterations:
If you are doing more solo play trade Sieze for Guardians path for more dodge. Then swap mantra of evasions rune for backlash. This gives you tons of fire aoe whenever you dodge. Which will be alot. 30% base + 16 while attacking + 20 while charging. 66% not including gear or base stats.