People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
I'm willing to bet using your scales its now starts at 8 and goes to 12.
Well since you are now in the category: I don't believe blizzard, it will be easy. There is not much else to speak with you since you already have a fictional way of viewing the game.
Hm, I dont think I said it would be easy. I said it wouldn't cut it. Which is not the same thing at all
1) It is "just another difficulty", exactly like Hell, just harder. Which isn't exactly mindbogglingly interesting.
2) You get better gear while you progress through it. The difficulty has a hard limit set by its design => While you grind gear Inferno will become easier. Doens't matter if it takes 1 month or 6 months. Doesnt matter if it will still be challenging after 6 months either.
If content keeps scaling forever after (up to being outright impossible to beat), then even the very best player with the most godly gear would be able to start up a game and challenge himself again. Also after 6 months or 5 years.
Then why are you complaining, there is far more potential for a long game with a linear progression rather than a flat one.
Oh I get it I think. You mean once you reached max gear/level it's better to be able to farm 4 acts rather than 2 ?
Hmmm meh I agree on that part.
But on the other hand I feel there is more potential to make the whole inferno a better experience to go through it with this linear system. Before it was likely that inferno gets easier and easier which makes no sense from an achivement perspective. But from a farmer perspective ? Hmmm maybe yes but I still prefer it this way.
And I approve of this change, it made no sense to me to have a flat level playing field, why would I ever go past act 1 ever in inferno if there was the exact same chance of end game items.
Because you wanted a change of scenery?
One of the points of Inferno originally was that you would not be confined to a specific area which were in line with your current strength, but instead could choose to play in the act or area you happened to prefer to play in.
It meant that all 4 acts were end-game, instead of just the last act being end-game.
This change also pretty much means that Inferno is "just another difficulty" like the others.
To be honest, Blizzard should have removed Nightmare dificulty a long time ago, it makes very little sense to have it, other than for mindless repetitiveness.
Normal-Hell could have the lvl 1-60 progress, and Inferno would be end-game as it is now, but having that pretty much pointless difficulty stuck in the middle is weird - just like Nightmare was for the most part the difficulty you just wanted to get over with in D2, and that was with just 3 difficulties rather than 4.
I 100% disagree.
Nightmare is not useless.
This change also clearly underlines why the game will need some actual end-game content post-release. Inferno is unlikely to cut it.
Well since you are now in the category: I don't believe blizzard, it will be easy. There is not much else to speak with you since you already have a fictional way of viewing the game.
:Regardless it doesn't change the fact that they state you WILL NOT stroll through any of the Inferno content, so whats the problem?
Not one of us have even seen any inferno content yet we are calling nerf's how do you know it didn't need nerfing even for the "elite players"?
Edit: My post is direct at Atreyor.
He speaks out of his ass like always when people speaks about the difficulty of D3. We have no idea, the only people that knows are at Blizzard. So you either think they lie (or suck at the game) or they speak the truth.
I am one of those minority that will play the crap out of the game and consider myself a very hardcore Diablo fan and "good" at the game.
And I approve of this change, it made no sense to me to have a flat level playing field, why would I ever go past act 1 ever in inferno if there was the exact same chance of end game items.
It's intention is farming items, at this point im not longer looking at the story or what i'm killing i'm looking at item explosions, I don't care if its act 1 or act 4.
With this change it makes it worth playing through to the end and gives you a reward for it, how can people NOT want that?
I agree with you.
People think this is a nerf so that casual gamers can do inferno, I'm pretty sure we will still get our assess kicked in A1. Just a little less and it means that when that is easy we can move to A2.
Really, after all this time and hammering by Blizzard I really think Inferno will be very hard (exploits that will probably appear don't count). They don't need to catter for casuals (real casuals) for the hardest difficulty but they want their game to last long and make the hardcore community happy.
I may eat my words later or the haters can eat them, who knows. It would just baffle me if all this "you will die, it's hard" ends for nothing. What I am sure of is that messing this up would make them lose $$$ a lot more than making inferno easy for casuals would earn them $$$. Casual will buy the game anyway because there is an easy part that shows most of the game, that's what normal and nightmare are for, they don't care if the rest is too hard.
We'll see. For one I'm happy the difficulty has a progression and is not 100% flat. I await the challenge.
Fun thoughts: If someone would make a poll on this forum asking if people on this forum think they will finish inferno without pulling their hair out I'm pretty sure 90% would say yes. The reality may very well be different. The beta I think made everyone underestimate the game, I'm willing to bet on a surprise.
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I'm willing to bet using your scales its now starts at 8 and goes to 12.
Then why are you complaining, there is far more potential for a long game with a linear progression rather than a flat one.
Oh I get it I think. You mean once you reached max gear/level it's better to be able to farm 4 acts rather than 2 ?
Hmmm meh I agree on that part.
But on the other hand I feel there is more potential to make the whole inferno a better experience to go through it with this linear system. Before it was likely that inferno gets easier and easier which makes no sense from an achivement perspective. But from a farmer perspective ? Hmmm maybe yes but I still prefer it this way.
I 100% disagree.
Nightmare is not useless.
Well since you are now in the category: I don't believe blizzard, it will be easy. There is not much else to speak with you since you already have a fictional way of viewing the game.
Pessimists are bitter people that never get disappointed.
He speaks out of his ass like always when people speaks about the difficulty of D3. We have no idea, the only people that knows are at Blizzard. So you either think they lie (or suck at the game) or they speak the truth.
I agree with you.
People think this is a nerf so that casual gamers can do inferno, I'm pretty sure we will still get our assess kicked in A1. Just a little less and it means that when that is easy we can move to A2.
Really, after all this time and hammering by Blizzard I really think Inferno will be very hard (exploits that will probably appear don't count). They don't need to catter for casuals (real casuals) for the hardest difficulty but they want their game to last long and make the hardcore community happy.
I may eat my words later or the haters can eat them, who knows. It would just baffle me if all this "you will die, it's hard" ends for nothing. What I am sure of is that messing this up would make them lose $$$ a lot more than making inferno easy for casuals would earn them $$$. Casual will buy the game anyway because there is an easy part that shows most of the game, that's what normal and nightmare are for, they don't care if the rest is too hard.
We'll see. For one I'm happy the difficulty has a progression and is not 100% flat. I await the challenge.
Fun thoughts: If someone would make a poll on this forum asking if people on this forum think they will finish inferno without pulling their hair out I'm pretty sure 90% would say yes. The reality may very well be different. The beta I think made everyone underestimate the game, I'm willing to bet on a surprise.