So either harder content for better drop chance of the best gear or easier content for a lower drop chance of the best gear? I think the kill rate will make up for the drop chance loss unless they really perfected the math on it. I have a feeling people who are trying to get the best gear will just beat Act III and IV for the achieves then farm Act I and II forever, giving us less content (with the proper incentive) to farm.
Thats not how I read it at all
Then you didn't read it all
Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better.
I think your not understanding what he meant correctly.
What that quote you just linked says is, that the best items in the game come from the later acts. Period. But of course, well rolled items from earlier will be better than poorly rolled items from later in inferno.
Yes you need to add the 'than poorly rolled items" but thats obvisouly what he means.
Nope it's not "obviously what he means".
It’s all because of the highly random items having lots of overlap in their power distribution curves
Edit - in the intrest of civility, ill retract my last.
You must not follow the diablo forums. Even things that been asked and answered a million times blizzard employes still post in the topic and answer it. 1. This is a question which no one knows the answer of. 2. Its a strong concern. 3. A important thing to disguss seperatley and not have "ty for the announcement" in half the posts.. because thats what this IS. Every time I look at a blizzard annoucment sticky, I see topics about the concerns of the changes, or questions. Really dont argue this lol
Ex
Skill changes sticky leads to
Skill change question topics and feedback topics about it.
Don't think it helped that your title to "discuss if this means inferno was nerfed" was actually a declaration of it having HAD been nerfed.
Any way, again, I don't see it as a nerf. Its just strcutured in a way that works and makes sense now.
Saying that this is a "nerf" to inferno is kinda silly I would say. Its just been rewokred to make more sense. The other way would have left two options:
So hard that you never ever made any progress at all
Or hard, but once you started getting inferno only drops, it gets easier and easier till the end its so easy its like being in hell again.
This way is better. No nerf. Though I suppose final judgment withheld till we see it (and feel the pain) for ourselves.
So either harder content for better drop chance of the best gear or easier content for a lower drop chance of the best gear? I think the kill rate will make up for the drop chance loss unless they really perfected the math on it. I have a feeling people who are trying to get the best gear will just beat Act III and IV for the achieves then farm Act I and II forever, giving us less content (with the proper incentive) to farm.
Thats not how I read it at all
Then you didn't read it all
Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better.
I think your not understanding what he meant correctly.
What that quote you just linked says is, that the best items in the game come from the later acts. Period. But of course, well rolled items from earlier will be better than poorly rolled items from later in inferno.
Yes you need to add the 'than poorly rolled items" but thats obvisouly what he means.
You can get items in Act 1 or even Late hell that are better than items you get in act 4 inferno. Of course you can, but the best of the best, in other words the items with the highest potential come from only late inferno.
Thats what it says. Not sure why you arent reading it correctly. Bash, who is not above making small gramatical errors obviously should have typed "wll-rolled items from earlier acts CAN still be beter" .
THe fact that he said "theoretical best items come from later acts" sums it up. The items with the highest range, come from later acts. End of story.
Im especially worried about the fact that Blizzard is actually stating, on daily basis, that d3 will be super duper insanely hard game. This looks quite weird for me, but maybe they have their reasons for that.
Blizzard keeps saying thats its hard because of what you just typed. People have been saying since it was announced that it would be too easy, and blizzard caters to casuals. I belive them when they say, we will be getting our brains blasted out by inferno, specifically now, act 2-4
so start of inferno is good for noobs then... sigh.
I read "Casual but Harcore" to mean, skilled players but with out massive amounts of time to dump at the game. I think inferno act 1 will give youa challenge, just not for months.
So either harder content for better drop chance of the best gear or easier content for a lower drop chance of the best gear? I think the kill rate will make up for the drop chance loss unless they really perfected the math on it. I have a feeling people who are trying to get the best gear will just beat Act III and IV for the achieves then farm Act I and II forever, giving us less content (with the proper incentive) to farm.
Thats not how I read it at all
Its Hard Content (Act 3 and 4 in inferno) for chances at the best possible loot
Or less hard content (Act 1 Inferno, At 3 and 4 of Hell) for steam rolling, fast kills, lots of drops for good, maybe and upgrade here and there .. but not the best loot.
The changes makes total sense. Ive been wondering ever since August how inferno would work with a flat difficulty.. because with inferno only rewards, once you got items from inferno, it would actually get easier as you go. This is better and I cant wait to get deystroyed by Act 3 Inferno!
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves
I neer thought it made sense that it could be one difficulty the whole time. Incoming Act 4 farming!
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Edit - in the intrest of civility, ill retract my last.
So l'll leave it as just: your wrong.
Don't think it helped that your title to "discuss if this means inferno was nerfed" was actually a declaration of it having HAD been nerfed.
Any way, again, I don't see it as a nerf. Its just strcutured in a way that works and makes sense now.
So hard that you never ever made any progress at all
Or hard, but once you started getting inferno only drops, it gets easier and easier till the end its so easy its like being in hell again.
This way is better. No nerf. Though I suppose final judgment withheld till we see it (and feel the pain) for ourselves.
What that quote you just linked says is, that the best items in the game come from the later acts. Period. But of course, well rolled items from earlier will be better than poorly rolled items from later in inferno.
Yes you need to add the 'than poorly rolled items" but thats obvisouly what he means.
You can get items in Act 1 or even Late hell that are better than items you get in act 4 inferno. Of course you can, but the best of the best, in other words the items with the highest potential come from only late inferno.
Thats what it says. Not sure why you arent reading it correctly. Bash, who is not above making small gramatical errors obviously should have typed "wll-rolled items from earlier acts CAN still be beter" .
THe fact that he said "theoretical best items come from later acts" sums it up. The items with the highest range, come from later acts. End of story.
Blizzard keeps saying thats its hard because of what you just typed. People have been saying since it was announced that it would be too easy, and blizzard caters to casuals. I belive them when they say, we will be getting our brains blasted out by inferno, specifically now, act 2-4
I read "Casual but Harcore" to mean, skilled players but with out massive amounts of time to dump at the game. I think inferno act 1 will give youa challenge, just not for months.
Thats not how I read it at all
Its Hard Content (Act 3 and 4 in inferno) for chances at the best possible loot
Or less hard content (Act 1 Inferno, At 3 and 4 of Hell) for steam rolling, fast kills, lots of drops for good, maybe and upgrade here and there .. but not the best loot.
The changes makes total sense. Ive been wondering ever since August how inferno would work with a flat difficulty.. because with inferno only rewards, once you got items from inferno, it would actually get easier as you go. This is better and I cant wait to get deystroyed by Act 3 Inferno!
Official Blizzard Quote:
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves
I neer thought it made sense that it could be one difficulty the whole time. Incoming Act 4 farming!