Incorrect Siege is still in game, he just no longer does those super cool kill animations.
This is great news. Last I heard they removed him from the game because of they didn't have time to implement him. Since the first time I saw the Siegebreaker introduced, I couldn't wait to face him.
Probably the dumbest thing they can do to damage D3 would be to separate PvE and PvP gear. Maybe it worked in WoW, but that would completely form a massive schism in the D3 gear optimization. Luckily, since they're focusing on PvE primarily, we won't be seeing this happen.
A horde mode would definitely be great in D3, just to add another mindless fun activity for you to do alone, or with friends. If they do add it though, I think they should make give options to do a PvE and also a PvPvE mode. That would add an interesting dynamic to the whole system, I think.
As we all know, Diablo 3 has suffered a large amount of content cuts over the last year or so, mostly due to time constraints, or Blizzard feeling some system not living up to it's potential. Some of these have been harrowing to see go through the chopping block.
Since Blizzard feels they aren't living up to their standards, it leaves me with a strange notion of figuring out where the problem lies. Some of these systems appeared very flesh out and rather promising.
So I figured I'd bring this subject here. Why do you think these systems were inevitably cut, and what would you like to see when they do eventually bring them back in the future.
1. Charms and the Talisman. The major problem surrounding charms in D2 was rectified by the inclusion of the talisman in D3. I really liked the idea of the talisman, I was really looking forward to see what they'd do with it, but I get why they scrapped it. It was just a redundant item, it's just an item with stats, like any other.
That's why I thought it would be great if they'd have a seperate stack of bonuses removed from thjose you can get from your normal items. Something like, maybe, they remove class skill bonuses from normal items, but only implement them on charms. SOmething like that.
2. The Mystic. The sadest day in D3 development for me was when the Mystic received the axe. To be perfectly frank, I wouldn't change a thing. Bash said the reason they removed the Mystic was because they serve the same function as gems. That couldn't have been further from the truth. There are a total of four gems, which function as normal items that drop randomly. There were more than 300 mystic recipes, and you have full control on adding enchants whenever you want.
I would like them to return the Mystic the same state they left her in.
3. Siegebreaker Assault Beast and boss kill animations. These two were both cut due to time constraints. It can't be argued that these wouldn't have added anything to the game. Small personalized animations have that added effect of making a player feel engaged, it's a gratifying experience that makes small things count while playing.
I'd like to see these added in the future. And as for the Siegbreaker, well, no boss in D2 came close to his scale and being the first boss we saw back when we were introduced to D3, I think he deserves his due.
4. PvP. Yes, this is where Blizzard completely peeved of a large number of their fanbase. That said, Pvp will definitely be included in D3 sometime after release. I'm only wondering how they will expand on it, what modes will they add over time. To be honest, PvP in D3 has a lot of potential. Think about it. King of the Hill, Capture the Flag, or even FFA would go a long way to make it insanely fun.
Another fun mode I've thought about would be a sort of a horde mode, where enemies keep on spawning, but players can alos kill each other. While the player with the highest score wins, throughout the growing hordes they still need one another in order to survive.
Lastly, this is not a let's bash Blizzard thread, take that nonsense elsewhere. My intention is to start a constructive environment where you can discuss your feelings on this subject or say where you'd like the development on these issues to go.
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Probably the dumbest thing they can do to damage D3 would be to separate PvE and PvP gear. Maybe it worked in WoW, but that would completely form a massive schism in the D3 gear optimization. Luckily, since they're focusing on PvE primarily, we won't be seeing this happen.
A horde mode would definitely be great in D3, just to add another mindless fun activity for you to do alone, or with friends. If they do add it though, I think they should make give options to do a PvE and also a PvPvE mode. That would add an interesting dynamic to the whole system, I think.
Since Blizzard feels they aren't living up to their standards, it leaves me with a strange notion of figuring out where the problem lies. Some of these systems appeared very flesh out and rather promising.
So I figured I'd bring this subject here. Why do you think these systems were inevitably cut, and what would you like to see when they do eventually bring them back in the future.
1. Charms and the Talisman. The major problem surrounding charms in D2 was rectified by the inclusion of the talisman in D3. I really liked the idea of the talisman, I was really looking forward to see what they'd do with it, but I get why they scrapped it. It was just a redundant item, it's just an item with stats, like any other.
That's why I thought it would be great if they'd have a seperate stack of bonuses removed from thjose you can get from your normal items. Something like, maybe, they remove class skill bonuses from normal items, but only implement them on charms. SOmething like that.
2. The Mystic. The sadest day in D3 development for me was when the Mystic received the axe. To be perfectly frank, I wouldn't change a thing. Bash said the reason they removed the Mystic was because they serve the same function as gems. That couldn't have been further from the truth. There are a total of four gems, which function as normal items that drop randomly. There were more than 300 mystic recipes, and you have full control on adding enchants whenever you want.
I would like them to return the Mystic the same state they left her in.
3. Siegebreaker Assault Beast and boss kill animations. These two were both cut due to time constraints. It can't be argued that these wouldn't have added anything to the game. Small personalized animations have that added effect of making a player feel engaged, it's a gratifying experience that makes small things count while playing.
I'd like to see these added in the future. And as for the Siegbreaker, well, no boss in D2 came close to his scale and being the first boss we saw back when we were introduced to D3, I think he deserves his due.
4. PvP. Yes, this is where Blizzard completely peeved of a large number of their fanbase. That said, Pvp will definitely be included in D3 sometime after release. I'm only wondering how they will expand on it, what modes will they add over time. To be honest, PvP in D3 has a lot of potential. Think about it. King of the Hill, Capture the Flag, or even FFA would go a long way to make it insanely fun.
Another fun mode I've thought about would be a sort of a horde mode, where enemies keep on spawning, but players can alos kill each other. While the player with the highest score wins, throughout the growing hordes they still need one another in order to survive.
Lastly, this is not a let's bash Blizzard thread, take that nonsense elsewhere. My intention is to start a constructive environment where you can discuss your feelings on this subject or say where you'd like the development on these issues to go.