Horde mode would be great, however according to Blizzard and many of the people on this board you would have to limit the characters to 4 per game. Anything more and it would be impossible to manage and to chaotic for their brains.
If they were to put it in though, it should be either an unlimited tower or a very tall one. With boss fights inbetween and have everything get gradually harder. Maybe add a store option to buy health globes or buffs, ect. Last level if there was 1 should be like every boss on inferno and mobs.
Good point with that 4 players per game restriction. Co-op still possible but PvP not so much.
@BaconizedCream: The horde mode, isn't it more like co-op then PvP. I think whole diablo is like a horde mode
The difference between co-op campaign and horde mode, though, is that in horde mode
mobs keep spawning (hopefully infinitely) in a certain time interval, and you do not
have to move around much to find and kill the minions of Diablo.
Then I would ask blizzard to improve path finding and mobs communication and as soon you kill one mob in the act all mobs in the act in every dungeon knows about it and start rushing to get you. This would be survival
Another fun mode I've thought about would be a sort of a horde mode, where enemies keep on spawning, but players can alos kill each other. While the player with the highest score wins, throughout the growing hordes they still need one another in order to survive.
Wow, this is an awesome idea! Except I rather have it co-op based, without the killing each other part xD Just killing waves of enemies that get stronger with time, kind of like Left 4 dead, or the SC2 mode where you kill waves of zombies, or the mode in one of the CoD games where you killed nazi-zombies or something, can't remember exactly but it was fun xD Generally I'm looking forward to more than just strict PvP, but also co-op based modes, that'd be sooo great!
I've somehow missed that part completely and write about the same idea myself
And it is much more fun with the opposing group as you can kite mobs on them and vice versa.
1. Charms and the Talisman. The major problem surrounding charms in D2 was rectified by the inclusion of the talisman in D3. I really liked the idea of the talisman, I was really looking forward to see what they'd do with it, but I get why they scrapped it. It was just a redundant item, it's just an item with stats, like any other.
That's why I thought it would be great if they'd have a seperate stack of bonuses removed from thjose you can get from your normal items. Something like, maybe, they remove class skill bonuses from normal items, but only implement them on charms. SOmething like that.
I really like your idea of removing some bonuses from normal items and adding them to charms. But they know that they will have to add something later on and also additionally balance the game which probably is not as balanced as they now think it is and charms will be a way to do it easily. We don't really need it from the start. It will be much more exciting if they add some of those features every few months.
2. The Mystic. The sadest day in D3 development for me was when the Mystic received the axe. To be perfectly frank, I wouldn't change a thing. Bash said the reason they removed the Mystic was because they serve the same function as gems. That couldn't have been further from the truth. There are a total of four gems, which function as normal items that drop randomly. There were more than 300 mystic recipes, and you have full control on adding enchants whenever you want.
I would like them to return the Mystic the same state they left her in.
I think that mystic enchants are too flexible for customization mechanics. It probably made them struggle with balancing of the game or just made balancing completely impossible. It would be really great to have her back but I don't think it will happen in the current form. But they may just restrict mystic recipes somehow or find some way to balance game with it better. But I'm sure this won't happen till the expansion.
3. Siegebreaker Assault Beast and boss kill animations. These two were both cut due to time constraints. It can't be argued that these wouldn't have added anything to the game. Small personalized animations have that added effect of making a player feel engaged, it's a gratifying experience that makes small things count while playing.
I'd like to see these added in the future. And as for the Siegbreaker, well, no boss in D2 came close to his scale and being the first boss we saw back when we were introduced to D3, I think he deserves his due.
They said it is too much work involved in doing those kill animations. I wouldn't expect them back. I think we may see our own normal death animations at some point though Oh and if they didn't do mobs kill animations now they probably won't bring it with expansions as it will just give them more death animations to create. But yes, if they could add them that would be ubber cool. It's on my Diablo 4 features request list
4. PvP. Yes, this is where Blizzard completely peeved of a large number of their fanbase. That said, Pvp will definitely be included in D3 sometime after release. I'm only wondering how they will expand on it, what modes will they add over time. To be honest, PvP in D3 has a lot of potential. Think about it. King of the Hill, Capture the Flag, or even FFA would go a long way to make it insanely fun.
Another fun mode I've thought about would be a sort of a horde mode, where enemies keep on spawning, but players can alos kill each other. While the player with the highest score wins, throughout the growing hordes they still need one another in order to survive.
I like all those ideas but looking at WoW they were bringing those slowly and it raised lots of balancing issues. They even separated gear to PvP vs PvE. I believe though that all those modes which requires a fight of group of ppl vs another group may be possible but not ones were speed of running is important like CtF. KoH sure, this should be no problemo for them. I would also like myself to see some nice arena mode where we fight not only the opposing group but waves of mobs as well which would allow us to kite mobs on members of opposing groups. From time to time one of the bosses could be spawn by the game in this mode as well. It could be very fun, imo.
Btw, if you thing somebody goes out of topic too much you can always gather those post together and close them in a spoiler tag so we can see the relevant conversation easily. It's just a one rude idea though
Good point with that 4 players per game restriction. Co-op still possible but PvP not so much.
Wow, who needs diablo now This game is crazy.
Then I would ask blizzard to improve path finding and mobs communication and as soon you kill one mob in the act all mobs in the act in every dungeon knows about it and start rushing to get you. This would be survival
I've somehow missed that part completely and write about the same idea myself
And it is much more fun with the opposing group as you can kite mobs on them and vice versa.
I really like your idea of removing some bonuses from normal items and adding them to charms. But they know that they will have to add something later on and also additionally balance the game which probably is not as balanced as they now think it is and charms will be a way to do it easily. We don't really need it from the start. It will be much more exciting if they add some of those features every few months.
I think that mystic enchants are too flexible for customization mechanics. It probably made them struggle with balancing of the game or just made balancing completely impossible. It would be really great to have her back but I don't think it will happen in the current form. But they may just restrict mystic recipes somehow or find some way to balance game with it better. But I'm sure this won't happen till the expansion.
They said it is too much work involved in doing those kill animations. I wouldn't expect them back. I think we may see our own normal death animations at some point though Oh and if they didn't do mobs kill animations now they probably won't bring it with expansions as it will just give them more death animations to create. But yes, if they could add them that would be ubber cool. It's on my Diablo 4 features request list
I like all those ideas but looking at WoW they were bringing those slowly and it raised lots of balancing issues. They even separated gear to PvP vs PvE. I believe though that all those modes which requires a fight of group of ppl vs another group may be possible but not ones were speed of running is important like CtF. KoH sure, this should be no problemo for them. I would also like myself to see some nice arena mode where we fight not only the opposing group but waves of mobs as well which would allow us to kite mobs on members of opposing groups. From time to time one of the bosses could be spawn by the game in this mode as well. It could be very fun, imo.
Btw, if you thing somebody goes out of topic too much you can always gather those post together and close them in a spoiler tag so we can see the relevant conversation easily. It's just a one rude idea though
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@BaconizedCream: The horde mode, isn't it more like co-op then PvP. I think whole diablo is like a horde mode