I think people are losing money by not picking up blues or sub 60 yellows. I should probably sit down and do the math before I comment, but its just my opinion based on farming Act 1 for 200 hours.
You're spending more time hovering over an item to see the tooltip than you would be to pick it up. The only thing in my inventory at the beginning of a run is a stack of healing potions, so I have a good bit of space. I pick up everything and when my inventory gets full... TP to town, dump all the yellows in my stash, run to the merch to repair and sell all blues, go back through portal and continue. It can't take more than 30 seconds - 1 minute.
I probably pick up 150 blues during a run and this really adds up (150 * 500g) = 75k/run. That's only 13 runs to pick up 1 million worth of blues. (I think my 500g average estimate might be a little high, but I'd say it's close).
The key point to consider here is that it takes time to constantly go back to town to do this. I'll pick up rares even if they're low level because they're likely to be worth at least 500-1000G but a lot of the sub ilvl 60 items are worth sub 500G and just aren't worth the time. All that time you spend going back to town could instead be used to kill monsters and get a drop worth 1M alone. I really don't think it's a good idea to pick up sub ilvl 60 blues unless you mouse over it and see it's worth around 1k.
Once you remember the names of items, you won't even to mouse over them. After doing loads of Warrior's Rest runs I know pretty much all the armor names and most of the weapons. It's very handy to save time.
Don't you go back to town anyway, though? Maybe you don't if you're only doing Warrior runs, but I TP to town all the time instead of running to the waypoints...
Festering woods.. I'll kill the 2 elites outside, hit the 2 dungeons, and then TP to town from the 2nd dungeon. Since I'm going back to town anyway, why not just pick everything up and spend 30 seconds unloading it at the merchant before heading to the crypts. I'll TP out of the crypts before heading to northern highlands, TP from the watchtower before heading to leorics.... etc.
It just doesn't make sense for me not to sell everything since I'm heading back to town all the time, anyway. I could probably skip picking up some stuff in the cemetery and HoA, because I do get full and TP out at least once in those areas.
Even if you TP to town you're wasting time running to the vendor and selling all the crap (not to mention all the time it takes to pick up the items). You don't realize it until you stop picking up crap items how much time you save by just not picking them up (hint: it's a lot).
I think people are losing money by not picking up blues or sub 60 yellows. I should probably sit down and do the math before I comment, but its just my opinion based on farming Act 1 for 200 hours.
You're spending more time hovering over an item to see the tooltip than you would be to pick it up. The only thing in my inventory at the beginning of a run is a stack of healing potions, so I have a good bit of space. I pick up everything and when my inventory gets full... TP to town, dump all the yellows in my stash, run to the merch to repair and sell all blues, go back through portal and continue. It can't take more than 30 seconds - 1 minute.
I probably pick up 150 blues during a run and this really adds up (150 * 500g) = 75k/run. That's only 13 runs to pick up 1 million worth of blues. (I think my 500g average estimate might be a little high, but I'd say it's close).
The key point to consider here is that it takes time to constantly go back to town to do this. I'll pick up rares even if they're low level because they're likely to be worth at least 500-1000G but a lot of the sub ilvl 60 items are worth sub 500G and just aren't worth the time. All that time you spend going back to town could instead be used to kill monsters and get a drop worth 1M alone. I really don't think it's a good idea to pick up sub ilvl 60 blues unless you mouse over it and see it's worth around 1k.
Once you remember the names of items, you won't even to mouse over them. After doing loads of Warrior's Rest runs I know pretty much all the armor names and most of the weapons. It's very handy to save time.
The problem isn't that some items are left on the ground but the problem is the AMOUNT of items you leave on the ground. A rare pack will often drop 2-4 rares and sometimes ALL of them are crap... even if you're doing Act 3. Also, the skill->reward ratio is way off. For example, I often kill a difficult pack in Act 3 and I get 2 rares, a lvl 55 and a lvl 58. This is a fairly common experience for me. It makes you think, "Fuck this game" because you feel like you just wasted the last 2 minutes of the game playing and possibly some gold if you died for no possible chance at an upgrade. At least if a ilvl 61+ item drops, you know you have a chance at an upgrade (unless it's a weapon which is a whole different layer of crap about the poor loot system).
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Even if you TP to town you're wasting time running to the vendor and selling all the crap (not to mention all the time it takes to pick up the items). You don't realize it until you stop picking up crap items how much time you save by just not picking them up (hint: it's a lot).
The key point to consider here is that it takes time to constantly go back to town to do this. I'll pick up rares even if they're low level because they're likely to be worth at least 500-1000G but a lot of the sub ilvl 60 items are worth sub 500G and just aren't worth the time. All that time you spend going back to town could instead be used to kill monsters and get a drop worth 1M alone. I really don't think it's a good idea to pick up sub ilvl 60 blues unless you mouse over it and see it's worth around 1k.
Once you remember the names of items, you won't even to mouse over them. After doing loads of Warrior's Rest runs I know pretty much all the armor names and most of the weapons. It's very handy to save time.