I'm really curious as to why the main complaint I'm seeing is peoples gear won't be worth as much after patch because more legends and sets will drop. Why care? I mean I guess I'm strange because I play to find those items and to have cool items. I don't play to simply have expensive (in other peoples eyes) gear. I mean if your gear isn't worth as much after patch as it is now, so what? You still HAVE the gear, and it still works perfect for what you bought it for, right?
doubling these dropchances will change almost nothing....
before it was like 0,0001%, now it's 0,0002%...big fucking deal
So if you ran with a lot of MF before this change, depending on the number the chance for legend drops would be doubled - tripled with enough. Now that they double the BASE drop rate, wouldn't it make sense that the chance with enough magic find will now be quadrupled - whatever the hell means multiplied by 6? It's a pretty big deal sir.
Will Leorics Signet be much easier to grind now? Monster Power 10 in Normal Act 2, double chance for legendaries to drop as well as 400% MF?
Shhh, don't give people ideas
They are raising the MF cap in 1.05?
in 105 every level of monster power from 1 up adds another 25% to your mf. So at level 10 it's another 200% making the cap 675%. Of course MP 10 is NOT the best way to farm, but still being at MP 4-5 means as long as you're capped on the max 375% from yourself and your follower, you'll be around 475% - 500%.
Great! Now I will be getting them after every 25 hours instead of 50 hours of gameplay! I can't wait to play 24/7! Amazing!
every 25 hours? Are you idling in town half the time? Even with almost zero MF, 33 paragon and 5 stacks i'm finding one an average of 5 hours of gameplay. Which of course is still a ridiculous amount of time.
I'd also like to add a point of speculation that this doubling is probably of the base chance, meaning with a lot of MF it's going to more than double the final drop rate.
When I was talking about the gap I was reffering to the fact that if more legenderies drop, actual good items might drop for other people aswell instead of only to guys who have lots of drops ( streamers ) and have a good sample size so its natural that some of it is godly.
I mean yea something worth 100mil might be 5 some other time, but the godly items will always be pricey. A inna's radiance with double resist and 5.5-6 crit + decent vit will always sell for a lot,because its rare.And even if more people get it doesnt mean it will drop in price because the value of it will still be high as it has way too good stats to ever be something cheap.
I never complain about loot because I realise you have to put the time in it, and I have put decent time in.But atm with legenderies being so good , peope are more inclined to buy them rather then yellows.And its easier to sell a 50+ mil legendary/set than a 50mil yellow atm. ( unless the yellow is just fantastic which is a bit more rare atm ).
Seems like they are going from no loot for anyone at launch to no need to trade at all with these changes.
Had 7 legendary items on PTR in less than 6 hours of game time on MP3-10, mostly in MP5...before these changes.
This might not actually be a recent change. I saw Whirlwind being 10 Fury instead of 9 the day the PTR went live.
I was JUST about to say the same thing. Logged on to the PTR just now and remembered that a couple days ago I saw that WW fury cost 10 instead of 9, and also remembered my wiz buddy was bummed because his RoF was lower then what the patch notes had said.
I think the drop rates we are seeing now on the PTR ARE the doubled drop rates.
So if you ran with a lot of MF before this change, depending on the number the chance for legend drops would be doubled - tripled with enough. Now that they double the BASE drop rate, wouldn't it make sense that the chance with enough magic find will now be quadrupled - whatever the hell means multiplied by 6? It's a pretty big deal sir.
in 105 every level of monster power from 1 up adds another 25% to your mf. So at level 10 it's another 200% making the cap 675%. Of course MP 10 is NOT the best way to farm, but still being at MP 4-5 means as long as you're capped on the max 375% from yourself and your follower, you'll be around 475% - 500%.
every 25 hours? Are you idling in town half the time? Even with almost zero MF, 33 paragon and 5 stacks i'm finding one an average of 5 hours of gameplay. Which of course is still a ridiculous amount of time.
I'd also like to add a point of speculation that this doubling is probably of the base chance, meaning with a lot of MF it's going to more than double the final drop rate.
Which is exactly how it should be.
I was JUST about to say the same thing. Logged on to the PTR just now and remembered that a couple days ago I saw that WW fury cost 10 instead of 9, and also remembered my wiz buddy was bummed because his RoF was lower then what the patch notes had said.
I think the drop rates we are seeing now on the PTR ARE the doubled drop rates.