I'm really curious as to why the main complaint I'm seeing is peoples gear won't be worth as much after patch because more legends and sets will drop. Why care? I mean I guess I'm strange because I play to find those items and to have cool items. I don't play to simply have expensive (in other peoples eyes) gear. I mean if your gear isn't worth as much after patch as it is now, so what? You still HAVE the gear, and it still works perfect for what you bought it for, right?
Their e-penises is getting circumcised.
Actually, people with lesser gear should be the ones worried by this type of gear inflation.
There are 2 gear classes that will be affected by the new patch. Let's say it's divided in a 90/10 percent ratio. The 90% class of gear is the gear that isn't bad... you can do Act 3 with it, but it's not "good" gear. This gear will plummet in value next patch. However, the people that actually have great gear (we'll call them the 10%ers) will hold or even increase their value.
Why does this matter? Well, when someone upgrades their gear, they sell their old gear. Your gear is basically your net worth. If the net worth for 90% of the population drops, that's a big deal to them.
Another factor that this introduces is the change in the definition of "good" gear. This is why I hate all of these changes:
1.) The game is getting a lot easier so the gear threshold of farming the best items in the game (act 3, no monster level) drops a lot. Effectively, more people will be able to farm efficiently.
2.) Gear that lets you farm the best items are cheaper so this compounds the issue.
3.) Drop rates of all items are ilvl 63
1+2+3= massive increase in supply to the market which in turn creates a vastly different definition of a "good" item. Why does this matter? Well, you'll have to go through more items before you find one that is actually worth anything. Since I was in the camp hoping that we'd get less but better drops, the game is slowly moving in the opposite direction of what I find fun.
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
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Actually, people with lesser gear should be the ones worried by this type of gear inflation.
There are 2 gear classes that will be affected by the new patch. Let's say it's divided in a 90/10 percent ratio. The 90% class of gear is the gear that isn't bad... you can do Act 3 with it, but it's not "good" gear. This gear will plummet in value next patch. However, the people that actually have great gear (we'll call them the 10%ers) will hold or even increase their value.
Why does this matter? Well, when someone upgrades their gear, they sell their old gear. Your gear is basically your net worth. If the net worth for 90% of the population drops, that's a big deal to them.
Another factor that this introduces is the change in the definition of "good" gear. This is why I hate all of these changes:
1.) The game is getting a lot easier so the gear threshold of farming the best items in the game (act 3, no monster level) drops a lot. Effectively, more people will be able to farm efficiently.
2.) Gear that lets you farm the best items are cheaper so this compounds the issue.
3.) Drop rates of all items are ilvl 63
1+2+3= massive increase in supply to the market which in turn creates a vastly different definition of a "good" item. Why does this matter? Well, you'll have to go through more items before you find one that is actually worth anything. Since I was in the camp hoping that we'd get less but better drops, the game is slowly moving in the opposite direction of what I find fun.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.