not feeling good about this. IT will drive prices down, and soon everyone will have legends. I understand its still a low drop rate, however, double is still double. there are lots of legends now, there will be 'double'. UGGGGGGG Legends are HARD TO GET, period.
People really don't seem to understand RMP's and how truly flux they are, nor how thy will influence prices. True top-tier rolled Legends with supremely desired RMP's will NOT go down in price.
IT will drive prices down
That makes no sense but it did make me giggle. Try emphasizing the right word.....as in...."It WILL drive prices down."
well remember this:
- Difficulty of the game is being nerfed. Same loot-table/droprate, easier content (MP0). = More supply.
- Itemlevel 58-60 will become viable.
- And now with doubled legendary rate.
Everyone will be able to farm anywhere. Everyone will have a chance to find good gear. Maybe that manticore isn't being found. But still, the frequency of good items is being increased. We're talking statistically and probability. Doesnt matter if that manticore is not found today. It might be found post-1.0.5 due to all these changes.
Just keep in mind;
With all these changes, nerfs, buffs new and revised items etc.....what we consider to be a "good" or "great" items will change. What was "great" may be relegated to "average".
I dunno......without PvP I don't give a shit because the lack of PvP is fucking gay.
The only thing I want to find is a god damn hostile button, but corporate entities determined that their key demographic is X% less likely to play for X amount of hours if they get frustrated by PKers, which leads to a blah blah blah greedy douchebags killed the free spirit of Diablo and this game is boring as shit.
Yeah, if this was real life then the print more money thing would just collapse the economy and every one would be hosed. But this is a game, a game that is supposed to be fun. And a game about loot means good loot equals fun. After 400 hours invested and literally ONE legendary item that was worth anything my bitterness has progressed to the point where whatever increases my odds I will welcome even at the 'cost' of harming the AH economy.
I think what several people on here have said is right. The uber elite gear will still be outrageous and out of reach for a player like me but at least the flood of items will make the mid-tier viable for more of us.
You are right, I am sure I have underpriced items on the AH and lost some money there. At the same time I am not completely lost and do have a good sense of what is good and what is not.
It is also very important for people to understand that we really don't know what is worth what, exactly. I'm still seeing countless listings for mediocre, even poor, Legends/Sets that are absolutely insane. Many people seem to add 20mil to any item that is orange or green.
The way things are so early on in this game, items are worth what people end up giving you for them.
yes ofc it will stabilize. but thats not the point here. the point is that all ranges of items lose value (how much? who knows.). this is guaranteed. ofc a new equilibrium/floor/roof will come, but the gear we wear today will be worth less. and looking at RMAH, it feels like that part of AH is dying (EU, 0,6 euro per million).
Well....yes and no. We will see decent-ish Legends go down, I'm sure of that. But high-ends? No. There still will not be enough to sate demand sufficient enough to cause a drop.
If "God" (whoever the fuck that is) doubled your chance of being struck by lightening, you would still likely never ever be struck by lightening.
As Swen mentioned above; Take a high-end Manticore for example. These will not go down anymore than what time would bring them down anyways. After the game has been out for a year or so, of course most items will see some dip in price, but nothing too dramatic.
I gotta say, people are overreacting to this. Keep in mind that there will also be more gold on the realms as time goes on. As this occurs, gold will witness a devaluation. I see an equilibrium here between the two entities, gold amounts per player and increasing amounts of high-end Legends.
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Critical to pricing will be if D3 can really get off the ground, shrug off the haters and procure a larger group of regular players. In other words, more players = higher demand for top-shelf items, well actually, all items.
We must remember that the presence of an AH (either GAH or RMAH) creates a retail store dynamic. All items will settle into whats known in the retail biz as 'price points'.
I don't see an increase, albeit a 100% increase, affecting prices drastically for extremely rare high-end items. We're still talking about something really infinitesimal as .006% chance.
statistically, the loot will be doubled as from 1.0.5 is released. it'll take time for the prices to go down, but gradually and a guaranteed drop in value.
What items that do go down will hit a floor, a price-point as I mentioned above. There will be no free-fall.
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Kind of true. The elite legendary items will stay the same (or increase). However, the definition of an elite legendary will change due to the increase in supply. The price on most legendaries will drop.
Critical to pricing will be if D3 can really get off the ground, shrug off the haters and procure a larger group of regular players. In other words, more players = higher demand for top-shelf items, well actually, all items.
We must remember that the presence of an AH (either GAH or RMAH) creates a retail store dynamic. All items will settle into whats known in the retail biz as 'price points'.
I don't see an increase, albeit a 100% increase, affecting prices drastically for extremely rare high-end items. We're still talking about something really infinitesimal as .006% chance.
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
ACtually you're wrong.
High-rolled items will go down in price.. Alot? Nah... but down they go. Why? Because the sheer amount of new legen and sets found, means that the chance that one of them rolls a higher stats are also increased, which means that theres generally gonna be alot more highly rolled items on the ah, which again means that the price does down why?
Because the ah will get saturated with new high rolled items, and theres competition to sell it.. so the price will.. go.. down
economics 1on1
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
Combined with the changes to rares this patch.... the economy is going to be crazy. There was still hope before this change that at least legendaries/sets will hold their value but now that's out the window. It's going to make things cheaper so more casual players will be happy but for people that are farming, it will devalue items even more.
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
Currently D3 is like only half way through to reaching its peak. The D3 that will be considered one of the best games ever will hit its best after 2 or 3 patches of D3X.
PvP will either be a success and signal that D3 is ready to become what we all hoped it would be, leading to D4 sometime well into the future, or, it will be a failure and signal the death of the franchise.
Hence why Blizz is being very judicious about PvP's development.
I've never had an issue with drops. Rare as they are, I've gotten enough goodies to fund my travels and several decent pieces to use as an upgrade.
The issue with this game is that without PvP.....it's friggin boring as shit. They could at least realize that one of the keystone issues is a lack connection with the core-fans, D2 fans. In such, the lack of a hostile feature (mutual or not) relegates this game to the status of a farm-only game with no substantive goal other than finding gear with an idea of PvP far off on the horizon.
I don't see any of these changes truly tackling the issue of player boredom.
People really don't seem to understand RMP's and how truly flux they are, nor how thy will influence prices. True top-tier rolled Legends with supremely desired RMP's will NOT go down in price.
That makes no sense but it did make me giggle. Try emphasizing the right word.....as in...."It WILL drive prices down."
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Just keep in mind;
With all these changes, nerfs, buffs new and revised items etc.....what we consider to be a "good" or "great" items will change. What was "great" may be relegated to "average".
I dunno......without PvP I don't give a shit because the lack of PvP is fucking gay.
The only thing I want to find is a god damn hostile button, but corporate entities determined that their key demographic is X% less likely to play for X amount of hours if they get frustrated by PKers, which leads to a blah blah blah greedy douchebags killed the free spirit of Diablo and this game is boring as shit.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
It is also very important for people to understand that we really don't know what is worth what, exactly. I'm still seeing countless listings for mediocre, even poor, Legends/Sets that are absolutely insane. Many people seem to add 20mil to any item that is orange or green.
The way things are so early on in this game, items are worth what people end up giving you for them.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Well....yes and no. We will see decent-ish Legends go down, I'm sure of that. But high-ends? No. There still will not be enough to sate demand sufficient enough to cause a drop.
If "God" (whoever the fuck that is) doubled your chance of being struck by lightening, you would still likely never ever be struck by lightening.
As Swen mentioned above; Take a high-end Manticore for example. These will not go down anymore than what time would bring them down anyways. After the game has been out for a year or so, of course most items will see some dip in price, but nothing too dramatic.
I gotta say, people are overreacting to this. Keep in mind that there will also be more gold on the realms as time goes on. As this occurs, gold will witness a devaluation. I see an equilibrium here between the two entities, gold amounts per player and increasing amounts of high-end Legends.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
What items that do go down will hit a floor, a price-point as I mentioned above. There will be no free-fall.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Critical to pricing will be if D3 can really get off the ground, shrug off the haters and procure a larger group of regular players. In other words, more players = higher demand for top-shelf items, well actually, all items.
We must remember that the presence of an AH (either GAH or RMAH) creates a retail store dynamic. All items will settle into whats known in the retail biz as 'price points'.
I don't see an increase, albeit a 100% increase, affecting prices drastically for extremely rare high-end items. We're still talking about something really infinitesimal as .006% chance.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Economics in real life do not necessarily reflect an accurate representation of PC in-game economics. The general guideline of supply and demand holds true, but there is certainly a different dynamic involved.
The way I see it, really high-end items will still be a very rare find, even at double drop rates. Very rare.
I would point toward certain upper-echelon items in D2 as an example. After many many years of dropping and countless thousands of said items existing on the realms, top-shelf items still held their value without much flux. And these Uniques didn't even have truly unique stats, no random props. Still, they held fast to their price.
So called "elite" (no-life) players are making much noise about this because they feel their bots will no longer make them as effortlessly rich.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Nothing will devalue well rolled Legends with solid RMP's. Standard, mid-range Legends will devalue, as they would anyways over time as the market was burdened with more and more finds. But nothing, nothing will devalue high-end finds. With a single drop, you can still get rich or you could still get disappointed. the only change is that this will occur twice as often as it has.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Your post is whack. "Legends dropping every run"....I call bullshit.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
PvP will either be a success and signal that D3 is ready to become what we all hoped it would be, leading to D4 sometime well into the future, or, it will be a failure and signal the death of the franchise.
Hence why Blizz is being very judicious about PvP's development.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The issue with this game is that without PvP.....it's friggin boring as shit. They could at least realize that one of the keystone issues is a lack connection with the core-fans, D2 fans. In such, the lack of a hostile feature (mutual or not) relegates this game to the status of a farm-only game with no substantive goal other than finding gear with an idea of PvP far off on the horizon.
I don't see any of these changes truly tackling the issue of player boredom.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan