Well, I can't really say that I care much to give my opinion because I'm losing interest in this game, but I guess I'll give it a shot. Don't bother telling me that I'm stating the already stated, because I didn't care to read into detail of every post. Anyway:
To start, I don't think TDM should be removed for any reason, but rather, should just be one of many game types available for PvP. Of course, I can agree fully that TDM would get boring if it were our only option, considering the obvious hand holding this game does and the severe lack of class diversity. (Don't even make the rune/gear argument. This game already has it's well defined cookie cutter styles for each class and most if not all people follow them, with few exceptions.) However, I can say that it should still be there if other options are available. For example:
Free-for-All: Everyone against everyone.
Siege: Capturing/defending a castle or other structure/location.
Capture the (Insert Object Here): Self explanatory. Probably will have other twist to go along with it.
Competitive Co-op: Two teams trying to complete a certain dungeon or complete a particular task before the other.
Dueling: Dueling would be an option that is always available at all times in the normal online game mode. This would simply be a friendly initiation of a duel with someone, which must be accepted by both players. It would be a one-on-one match. The loser would simply go back to their normal status after the duel was over. Great for settling differences quick and easy. Might even be able to toss in an ante to make it more interesting.
Wilderness: This game will be basically on an over sized map that acts similar to Diablo 2's original PvP style. It will have mechanics such as:
Hostile and Friendly mechanics, similar to Diablo 2.
A new, large map that would be reminiscent of Diablo's older art styles and atmosphere.
16 Player lobby
Controllable structures defended by strong creatures that players must fight for to control
Players, depending on the game, may start naked (still having a weapon) or with their gear. Naked will require them to search and fight for gear hidden throughout the map. (May have many variations.)
Small, but effective safe zones (Areas they capture or the default area they start in.)
Small dungeons that carry gear, and may require them to party up instead of killing each other to complete.
Merchants/Healers/Etc.
"Match" cash/gear. Players will start with a base amount of gold that they can use to get gear. They can earn gold through kills, dungeons, random chest, so on so forth. Such gold and items will be lost after the game is over.
The game will feature very good items that are dropped from hidden chest and monsters. Basically, don't make them grind, just give them the shit like it's a party. Please note that these items would not be kept upon leaving the game.
Copious amounts of betrayal.
Insert other cool ideas here.
Those are a few ideas, some of which I imagine have already been mentioned. They obviously cannot bring back the original PvP style, because the game is not set up that way, but I believe the Wilderness idea can possibly fix that and bring back some nostalgic Diablo feels. Honestly, I think it would be genius to just replicate the older PvP style into a game mode itself, along with other PvP options.
Edit: However, one thing left to address, Hardcore PvP:
Well, what can I say, you're hardcore. I think that if you play a hardcore character and jump into hardcore pvp, you should die, Forever. I can't say that it wouldn't make people rip their own eyes out or anything, but I'm fairly certain that if you make a hardcore character and then take that character out into the most hostile environment possible, knowing full well that this could be the end forever, then you should be able to go right on ahead and die forever. Of course, there is always the other side of the story, where you get the chance to totally ruin someones progress that they put lots of time and effort into, which I imagine would make sociopaths feel pretty good I guess, but it doesn't matter. On that note though, there could always just be the penalty of losing all the stuff your character was wearing when you die, instead of the character themselves dying forever. One way or another, Hardcore character death in PvP needs some sort of penalty or it's no different than softcore.
The problem here though is that I honestly think Blizzard is trying to avoid giving us the sort of PvP we want. Don't ask me why, but I'm pretty sure that our opinion matters very little. The first reveal trailers we saw were amazing, I think we can all agree. As it progressed, it got better, then BAM, shit hit the fan. RMAH, locked attributes, mediocre story line, bad voice acting, hand held skill progression, removal of socket runes, removal of charms, various other crap after various other crap. Despite all the outrage and disapproval (from what I believe to be at least the majority of the community), they went along with it anyway. Despite our cries for PvP and other cool shit, it's not here. While I know they do listen to "some" things we have to say, any significant change or addition will most likely never come from our own wishes.
Hold that against me, but just so you know, I want to be proven wrong. So badly...
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To start, I don't think TDM should be removed for any reason, but rather, should just be one of many game types available for PvP. Of course, I can agree fully that TDM would get boring if it were our only option, considering the obvious hand holding this game does and the severe lack of class diversity. (Don't even make the rune/gear argument. This game already has it's well defined cookie cutter styles for each class and most if not all people follow them, with few exceptions.) However, I can say that it should still be there if other options are available. For example:
Edit: However, one thing left to address, Hardcore PvP:
Well, what can I say, you're hardcore. I think that if you play a hardcore character and jump into hardcore pvp, you should die, Forever. I can't say that it wouldn't make people rip their own eyes out or anything, but I'm fairly certain that if you make a hardcore character and then take that character out into the most hostile environment possible, knowing full well that this could be the end forever, then you should be able to go right on ahead and die forever. Of course, there is always the other side of the story, where you get the chance to totally ruin someones progress that they put lots of time and effort into, which I imagine would make sociopaths feel pretty good I guess, but it doesn't matter. On that note though, there could always just be the penalty of losing all the stuff your character was wearing when you die, instead of the character themselves dying forever. One way or another, Hardcore character death in PvP needs some sort of penalty or it's no different than softcore.
The problem here though is that I honestly think Blizzard is trying to avoid giving us the sort of PvP we want. Don't ask me why, but I'm pretty sure that our opinion matters very little. The first reveal trailers we saw were amazing, I think we can all agree. As it progressed, it got better, then BAM, shit hit the fan. RMAH, locked attributes, mediocre story line, bad voice acting, hand held skill progression, removal of socket runes, removal of charms, various other crap after various other crap. Despite all the outrage and disapproval (from what I believe to be at least the majority of the community), they went along with it anyway. Despite our cries for PvP and other cool shit, it's not here. While I know they do listen to "some" things we have to say, any significant change or addition will most likely never come from our own wishes.
Hold that against me, but just so you know, I want to be proven wrong. So badly...