I'd say that if you've ever felt even a bit scared while playing a video game, that's a good sign of immersion. Because there's obviously no threat to your actual person.
I've felt that a few times . . . Half Life single-player most notably, also at one point in the original Unreal demo. Also somewhat when opening the Butcher's cage in D1.
Ah, true. I've been scared shitless by games before.
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It's the decisions you make when you have no time to make them that define who you are.
Well, if immersion means adrenaline kicks, than I'd say that there's very few games that don't have it that I actually like.
You get "adrenaline kicks" from games?
Quote from "Killer-Swift" »
No, it means that you feel like you're in the game. When I play FPS games, I really do. only problem is that your movements are different, and thats what throws you off. Just wait til' virtual reality comes out.
Virtual reality would be very, very awesome.
Quote from "PhrozenDragon" »
Immersion to me does not mean I think I am the charatcter I'm playing. What it does mean is that I feel as if the character could be me. It's a matter of creating a world that is believeable.
Example: Let's say I play Diablo 3. From the previous games I've played, and the lore I've read, I have a prety good idea of how a Diablo game should be. Heaven and Hell need to fight, humanity needs to try and survive. Swords and magic fly etc. So long as these criteria are met in a good enough manner, I will feel immersed.
If however, a tank comes rolling, people are cut into pieces as in a cartoon, frogs start raining or a street musician starts playing pop music, the immersion will be broken. It won't make any sense anymore.
That's what immersion means to me, to be able to accept the world you're playing in as real, even though it isn't.
Ah, I see what you mean, but I disagree with your definition of immersion. Immersion doesn't simply mean that something is believable, but that you actually feel as if you are the Barbarian carrying the sword, killing and slicing your enemies.
P.S. I think all of us will feel very un-immersed if
a tank comes rolling, people are cut into pieces as in a cartoon, frogs start raining or a street musician starts playing pop music
lols.
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It's the decisions you make when you have no time to make them that define who you are.
FPS's have a different way of immersing oneself, your adrenaline ever start going when you're playing an FPS, mostly online, and shit is starting to go crazy?
More like:
I'm lazily staring at the screen moving the mouse and getting a few headshots, get killed, and wait for the next round. It's a reaction game, it's not like I'm trying to be all tactical and be the awesome-est (unless it's a scrim).
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It's the decisions you make when you have no time to make them that define who you are.
I am like you, I don't think I am that Barbarian running around stomping on everything.
Yeah, I know.
Quote from "Lestater" »
I find it easier to do this with long single player story games with deep and complex characters.
P.S. Nice picture, lol.
Deep stories do add to immersion, but I don't feel any at all, in any game.
Quote from "Daemaro" »
I don't necessarily think lack of immersion RUINS a game but it certainly makes them more appealing and replayable to me if they have some good immersive qualities.
I felt immersed maybe the first 2 times I played D2 but after that it was pretty much over. It can help a lot though. Usually I play through the first time, immersed and into the story and moment and then the second I notice things I didn't the first because I'm less immersed. So it's not as boring playing through for me.
I didn't feel immersed in D2 at all (no, this was NOT b.net).
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It's the decisions you make when you have no time to make them that define who you are.
I've heard a few comments about immersion in video games from time to time. For example: "... Then the sense of immersion is completely ruined." Well, I honestly don't feel immersion in the first place.
When I play Diablo II, I don't actually think that I'm a Barbarian, or even forget that I'm here and not in the monitor. Same with Counter-Strike, as if your team helping you over Ventrilo has any sense of immersion... The only game I've played where I was very into it was probably Portal, because of the sheer amount of thinking I had to do (no, I was not very good at that game. :D).
Do you really think that lack of immersion ruins a game, or that games even have immersion in them?
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It's the decisions you make when you have no time to make them that define who you are.
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Ah, true. I've been scared shitless by games before.
It's the decisions you make when you have no time to make them that define who you are.
It's the decisions you make when you have no time to make them that define who you are.
You get "adrenaline kicks" from games?
Virtual reality would be very, very awesome.
Ah, I see what you mean, but I disagree with your definition of immersion. Immersion doesn't simply mean that something is believable, but that you actually feel as if you are the Barbarian carrying the sword, killing and slicing your enemies.
P.S. I think all of us will feel very un-immersed if
lols.
It's the decisions you make when you have no time to make them that define who you are.
More like:
I'm lazily staring at the screen moving the mouse and getting a few headshots, get killed, and wait for the next round. It's a reaction game, it's not like I'm trying to be all tactical and be the awesome-est (unless it's a scrim).
It's the decisions you make when you have no time to make them that define who you are.
Diablo and Diablo II, then I moved on to almost all FPS's.
It's the decisions you make when you have no time to make them that define who you are.
Yeah, I know.
Deep stories do add to immersion, but I don't feel any at all, in any game.
I didn't feel immersed in D2 at all (no, this was NOT b.net).
It's the decisions you make when you have no time to make them that define who you are.
When I play Diablo II, I don't actually think that I'm a Barbarian, or even forget that I'm here and not in the monitor. Same with Counter-Strike, as if your team helping you over Ventrilo has any sense of immersion... The only game I've played where I was very into it was probably Portal, because of the sheer amount of thinking I had to do (no, I was not very good at that game. :D).
Do you really think that lack of immersion ruins a game, or that games even have immersion in them?
It's the decisions you make when you have no time to make them that define who you are.