Also the fire arrows should cause some enemies to burst into flames, fire catching onto everything it touches.
The archer should be the equivalent of a modern sniper.
Stealthy, Deadly, Necessary.
It would also be cool if he had Holy arrow or Light arrow, causing irreparable damage to the undead and demons.
Realistically, you should be able to sneak up on a group of enemies. In D2 it did not matter what you did, as soon as you reached a certain distance the enemy knew you were there regardless of how quiet or hidden you were, this was also mainly because of the stale d2 environments.
I want to have a stealth class, everything from the type of boots you are wearing to the gems in your inventory, to the type of armor you have equipped, to the direction the wind is blowing, should contribute to a noise/awareness level which affects your ability to sneak around and ambush enemies.
A relatively perfect assassin archer would be able to avidly sneak up on most type's of monsters, into prime position and deliver quite a bit of damage in their ambush before discovered, many times having this advantage will be critical. Setting traps would be a good idea before you unleash hell (or heaven in this case) upon them.
Just think if enemy AI actually patrolled area's like guards, and actually behaved in a manor, suiting of hells army. (occasionally stopping to torture some poor soul, or gamble with each other or get into fights amongst themselves, or reinforce a barricade or outpost) I don't want to see a giant clusterfluck of enemies , randomly scattered throughout the game, doing nothing but idling, waiting for you to come in range... I want to see some structure please.
For example, an assassin should be able to sneak behind a patrolling guard, slipping a particularly powerful explosive inside his satchel , disposing of a multitude of high end demons in one swift blast. Why not just throw it at them? This Ai is so good they see your attempt and be ready to toss it away or back at you at any moment. This AI should be at the level of almost impossibly endless scenarios.
I anticipate some parts of D3 are going to take hours to get past, while only facing a few select , unbelievably powerful foes, before facing off against the boss!
In light of Blizzards new AI /Enviroment changes and upgrades I already know a stealthy assasin class is inevivtable, lets just hope they make this one right, a skilled bow warrior, with insight and skill as well as stealth of unimaginable proportions.
That would be awesome. This is what I was thinking but add in some melee.
I hate that the AI knows you are there the minute you aggro them! I mean, if you have a skill (like in DnD the Rogue's don't tigger aggro if they are smart) then you shouldn't. You should be able to sneak attack and pull like a rogue is supposed to do.
Let me just say this:
Nexus TK had rogues who could go invisible and they wouldn't aggro because of this skill and it was TONS of fun. Nexus TK was a 2D downaloadable game I would play for 10 bucks a month. If they can do it, D3 can!
PArtially agree with you.
I also wish this ranger-rogue-assassin class hehe
His skills could be:
-Stealth skills
-Traps
-Poison Sklls
-Sneak Attacks
-Special Ranged Attacks
-He/She could be good with Bows, Crossbows, Daggers, Katars, Throwing Daggers and One Handed Swords.
-Special suport skills like a new Slow Missiles and a teleport/charge kind of skill.
-Passives bonus focused at high critical and evasion.
Yeah, exactly what I was thinking. lol.
That's a lot like the Ranger in GW (or the hunter in WoW? I guess) but minus the nature side. More Street style if that makes any sense.
Not really, the ranger class in GW is more like the hunter in WoW(but alot better). What I'd like to see is something like a ranged version of D2's assassin, with the wicked traps and awesome melee weapons, but mainly ranged, such as bows/x-bows.
Oh, I never played a Hunter in WoW so I wouldn't know. I thought you wanted something like the ranger who could use ranged attacks and could be a trapper at the same time. I used to have a build on my ranger for trapping the UW alone but yeah. <_<; That's what I got from it but I get you now.
I would want something like sneak attacking with daggers or what have you, and then using bows/x-bows for the whole long range thing (cause rogues aren't tanks D:).
It's hard to explain. It's kinda like when I used to play with my assassin on D2, I would only play with my barbarian friend because she (it was a female friend lol) would take all the damage while I trapped.
It would have been way better to trap, sneak attack, run away and then shot from a distance while the tank takes the damage from the creature(s).
I'd like a class with a bow, infact it would be weird it there wasn't one, but I'm not sure about javelins, not a big fan I guess. What I'd REALLY like is a hybrid between an Amazon and an Assasin - A ranged trapper that can go melee with exotic weapons when needed.
Sounds like you want something like Rangers from Guild Wars. ^^-b
Yeah, I played GW for over 3 years so don't mind me. XD! But yeah, I think a "ranger" class would be awesome.
I used to have a Javazon but I never used her much. I used my Bowazon much much more. I had a lot of fun with her so it would be cool to have some kind of ranger class added back into the game.
Like I stated in another thread, I would love a "rogue" class. A class that uses sneak attack, daggers, crossbows. You know? The classic Dungeons and Dragons rogue? Yes yes, I played DnD as well for years. I'm super nerdy. ^^
Anyway, yeah, I think that would be the best thing ever. Sadly, I'm not sure if it's going to happen.
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I hate that the AI knows you are there the minute you aggro them! I mean, if you have a skill (like in DnD the Rogue's don't tigger aggro if they are smart) then you shouldn't. You should be able to sneak attack and pull like a rogue is supposed to do.
Let me just say this:
Nexus TK had rogues who could go invisible and they wouldn't aggro because of this skill and it was TONS of fun. Nexus TK was a 2D downaloadable game I would play for 10 bucks a month. If they can do it, D3 can!
That's a lot like the Ranger in GW (or the hunter in WoW? I guess) but minus the nature side. More Street style if that makes any sense.
I would want something like sneak attacking with daggers or what have you, and then using bows/x-bows for the whole long range thing (cause rogues aren't tanks D:).
It's hard to explain. It's kinda like when I used to play with my assassin on D2, I would only play with my barbarian friend because she (it was a female friend lol) would take all the damage while I trapped.
It would have been way better to trap, sneak attack, run away and then shot from a distance while the tank takes the damage from the creature(s).
Yeah, I played GW for over 3 years so don't mind me. XD! But yeah, I think a "ranger" class would be awesome.
I used to have a Javazon but I never used her much. I used my Bowazon much much more. I had a lot of fun with her so it would be cool to have some kind of ranger class added back into the game.
Like I stated in another thread, I would love a "rogue" class. A class that uses sneak attack, daggers, crossbows. You know? The classic Dungeons and Dragons rogue? Yes yes, I played DnD as well for years. I'm super nerdy. ^^
Anyway, yeah, I think that would be the best thing ever. Sadly, I'm not sure if it's going to happen.