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I don't like this idea. A Holy/Unholy, Good/Evil or Light/Dark based class sounds bad in my opnion.
You see - if a holy warrior would fall in corruption, surely he would loose their holy powers, once paladins, priests, clerics, both good and evil, do not have power from himself, it's just a favor of a deity. In D&D things work like that but even more restrict (if you are a monk, wich must be lawful, and start to do lots of chaotic acts you will soon became a neutral character and loose partially your monk's skills. Partially because a monk in D&D are not a 100% divine class like clerics and paladins).
If this class was some type of arcane character it would make sense to me, but a class who are linked to divinity could never use those two oposites powers, unless if this class follows a neutral deity that praises balance, but in diablo we have no clue of such thing once theres only Heaven (order) and Hell (chaos).
Well.. thats just my opnion...
Necromancers don't follow Trag'Oul all of a sudden? When did this happen?
Quote from "Kenzai" »
Didnt i post in this thread before? :confued: Is it possible that you posted that in another thread and decided to open a thread about it? I think it was in the "other 3 classes" thread.
The guy whom i responded with this post also mentioned the "good(heavenly), neutral(mortal?), and evil(demonic) talent" thing in his post. I dont think i havge to add something else.
Actually i like the basic idea of the class. Just not "good, neutral, evil" though, as the Necro isnt really evil etc (look at quote above). Dont know how the lore of the class would be though.
I'd like to see a pure neutral melee class. Maybe a "Melee" tab of just melee skills like "Slam", "Mortal Wound", "Skull Pound", and the like, a "Honor" tab that is passive abilities (Just pulled the name out of my ass, it can be called anything, just akin to the Amazon's passive tab), then a "Hidden" tab (Again, pulled a name out of my ass, it could be called anything) that would have skills like "Prison" that makes an enemy move and attack really freaking slow, "Poison'ed Weapon" that adds poison to your weapon, and other neat Trag'Oul-esque skills?
Just pulled that class out of my ass though, so take it or leave it.
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Necromancers don't follow Trag'Oul all of a sudden? When did this happen?
I'd like to see a pure neutral melee class. Maybe a "Melee" tab of just melee skills like "Slam", "Mortal Wound", "Skull Pound", and the like, a "Honor" tab that is passive abilities (Just pulled the name out of my ass, it can be called anything, just akin to the Amazon's passive tab), then a "Hidden" tab (Again, pulled a name out of my ass, it could be called anything) that would have skills like "Prison" that makes an enemy move and attack really freaking slow, "Poison'ed Weapon" that adds poison to your weapon, and other neat Trag'Oul-esque skills?
Just pulled that class out of my ass though, so take it or leave it.