Talking about LoL, my suggestion is actually based on that game.
Unlike dota/hon, in LoL mages are as gear dependant as attack damage champs. A mage without gear will not be able to nuke his oponent, just like a ungeared attack damage champ won't be able to survive/kill.
Other solution comes from lineage 2. In that game every weapon have Weapon Damage and Magic Damage as basic stats. Caster oriented weapons have more Magic Damage and melee oriented weapon have more Weapon Damage (and some weapons are balanced). Lore wise it might sound weird, but people get used to it.
Imo the bets solution is make the difference between 1h weapons and 2h weapons really significative across all classes. We know that they will try to make each class euqally item dependent. So we can espect that "+spell damage" bonuses will be really common on caster's weapons and really essential, so the and the wd wizard will also depend on weapon for dmg like the other classes.
For exemple, a wand will have "increase spell damage by +x" and the staff of that particular tier will have "increase spell damage by +1.6x". x is large number. Cheap weapon wizards must fail, like cheap weapon barbarians !
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
To post a comment, please login or register a new account.
Unlike dota/hon, in LoL mages are as gear dependant as attack damage champs. A mage without gear will not be able to nuke his oponent, just like a ungeared attack damage champ won't be able to survive/kill.
Other solution comes from lineage 2. In that game every weapon have Weapon Damage and Magic Damage as basic stats. Caster oriented weapons have more Magic Damage and melee oriented weapon have more Weapon Damage (and some weapons are balanced). Lore wise it might sound weird, but people get used to it.
Imo the bets solution is make the difference between 1h weapons and 2h weapons really significative across all classes. We know that they will try to make each class euqally item dependent. So we can espect that "+spell damage" bonuses will be really common on caster's weapons and really essential, so the and the wd wizard will also depend on weapon for dmg like the other classes.
For exemple, a wand will have "increase spell damage by +x" and the staff of that particular tier will have "increase spell damage by +1.6x". x is large number. Cheap weapon wizards must fail, like cheap weapon barbarians !