Or you could change horrify to mass confusion maybe? This would help you get off killer soul harvests as well without dying. With the rune, it's only a 45 second cooldown (still fairly high but more reasonable)
That's more reasonable. I think you should be able to handle that pretty easily... in fact, I would guess that you won't even need spiritual attunement.
You can't count on grave injustice for mana because if a majority of your damage is dots then what's going to happen? All of the monsters will die at the same time and you'll get a huge mana return after the fight is over. I like it much better with your new build since you'll be damaging a few targets with direct damage so they will die in the middle of the fight and you can take advantage of grave injustice. While the fight is going on, you'll have nothing coming back unless spirit walk is off cooldown. You're planning on spamming a high mana cost spell, that won't cut it.
The primary skills are meant to be spammed, that's why they cost 5, 10 mana etc. Yes, they will cost more than 5 mana at max level but the % of your max mana will stay the same.
Before we see max level w/ mana regen items (head, dagger, offhand) it's hard to say if you'll be able to sustain this build without a primary skill. You can always change it after the fact though. Also a thing I'm unsure of... can you cast spells while spirit walk is active? If you can't, I'd be worry a bit about using spirit walk every 13 seconds since that will hurt your dps quite a bit.
Personally, I think you'll run out of mana with a 100+ mana spam spell but I guess we'll see?
* Acid Cloud costs too much mana to spam in your build
* Acid cloud does very little instant damage and is very sub-optimal compared to any other skill in the game to spam
* You will be out of mana and forced to do nothing. This is a HUGE hit to dps.
Conclusion:
You should add a skill that you can spam or more mana regen.
The difference in our builds is that I have a skill to finish off enemies quicker and because of that.... I'll kill things at least twice as fast. I also have more mana regen so that I can hopefully (still undetermined) have enough mana to avoid sitting around doing nothing.
Ya know, One of the best things I like about the D3 skill system is that it (at least seems) flexible enough that you could successfully use all kinds of crazy builds.
One first look I saw your soul siphon on mouse bind, which seemed really off. But it'd be an interesting challenge to make something like this work, And I (for one lol) kinda see where your coming from. Really focuses on staying mobile and making sure you keep the dots with max soul siphon up. I could see it working with the right gear and I think thats whats awesome. \
I don't see what findulidas meant with his comment about saying you have to stand still to do damage.. doesn't make much sense. You have ZERO cast times and abilities that focus on slowing the enemy and escaping while doing dmg at the same time. Personally I like it and hope it works for you. I'm also one of those people that sees not using pets as a challenge that i'm eager to take on.
I also don't get jaclaflash's assumption that pets are absolutely necessary for Inferno when the reality is.. NOBODY KNOWS! YAY and THATS exciting!! I'm pretty stoked to play around with different builds, and even try to make random builds (ie chat gem!) work!
http://us.battle.net...ZSUd!TXV!bYacZc
I think thats kinda the way Id go with a Dot Build.. Firebomb mostly cause I think its awesome and hope the firepools stack
Thanks for the great comments, I share your same views on the game, haters gonna hate I guess.
You have to understand we're not hating on you (well flash is). Findulidas and myself are giving you constructive feedback but you're being close minded here. We're not trying to say your build sucks, we're trying to help you make it better.
My point about soul harvest is that it doesn't belong in a petless kite Inferno build. It doesn't even matter if the Templar does stay alive, you still only have 1 distraction so when you're fighting 5-10 monsters (a very common thing) you'll have AT LEAST half of the monsters beating down on you when you go in to soul harvest. With this build... which you don't even have jungle fort... I'm pretty sure you'll kick the bucket in Inferno there. Now, you do have spirit vessel so that will help but it's only helpful once every 90 seconds. If you insist on keeping soul harvest (which yes is an awesome skill in the right build), I'd change the rune to Soul to Waste. At least you'll only need to risk your life once every minute then and would coincide with spirit vessel a bit more.
You do need a direct damage spell though. It would improve the build SO MUCH more. So much so that I recommended removing soul harvest for it... that's how good it is. You could replace Acid Cloud with the direct damage rune but acid cloud isn't a spammable spell. You still don't have anything to do 100% of the time and time spent not casting spells is lost dps.
BTW soul harvest loses a lot of it's effectiveness if you aren't spamming spells. The less spells you cast the less benefit you gain from soul harvest. You'll gain the benefit for your 2 dots that you cast and then what... are you really planning on spamming acid cloud (a 172 mana spell) for a crappy 100% damage aoe? You'd be much better off with firebomb because that's a spell you can actually spam without running out of mana after 3 casts.
It's a single mob and in Inferno he will get destroyed within seconds. It's not like all of the monsters will attack him while you can safely jaunt in to melee range and soul harvest. Heck... I'm worried about Soul Harvest in Inferno and I plan on running a build with 5 pets + the companion.
Either way, you'd kill things quicker with a direct damage spell compared to relying strictly on dots... but if that's how you prefer to play....
I think you need a direct damage spell to compliment your DoTs. If you have a build with only DoTs... well... it's going to be really slow killing. If that's what you're after, cool... I don't understand why you'd be happy with a suboptimal build though.
Personally, I'd suggest Zombie Charger - Undeath instead of Soul Harvest. Especially if you're planning on this to be an Inferno build. I think Soul harvest will be nearly impossible to get off without pets or other distractions.
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The primary skills are meant to be spammed, that's why they cost 5, 10 mana etc. Yes, they will cost more than 5 mana at max level but the % of your max mana will stay the same.
Before we see max level w/ mana regen items (head, dagger, offhand) it's hard to say if you'll be able to sustain this build without a primary skill. You can always change it after the fact though. Also a thing I'm unsure of... can you cast spells while spirit walk is active? If you can't, I'd be worry a bit about using spirit walk every 13 seconds since that will hurt your dps quite a bit.
Personally, I think you'll run out of mana with a 100+ mana spam spell but I guess we'll see?
* Acid Cloud costs too much mana to spam in your build
* Acid cloud does very little instant damage and is very sub-optimal compared to any other skill in the game to spam
* You will be out of mana and forced to do nothing. This is a HUGE hit to dps.
Conclusion:
You should add a skill that you can spam or more mana regen.
I'm not saying a DoT build is a bad idea... in fact I have my own DoT build (although I don't plan on playing Inferno with it so I don't have as much defense and I have soul harvest) http://us.battle.net/d3/en/calculator/witch-doctor#eSfUdZ!bXY!caZZZa
The difference in our builds is that I have a skill to finish off enemies quicker and because of that.... I'll kill things at least twice as fast. I also have more mana regen so that I can hopefully (still undetermined) have enough mana to avoid sitting around doing nothing.
You have to understand we're not hating on you (well flash is). Findulidas and myself are giving you constructive feedback but you're being close minded here. We're not trying to say your build sucks, we're trying to help you make it better.
My point about soul harvest is that it doesn't belong in a petless kite Inferno build. It doesn't even matter if the Templar does stay alive, you still only have 1 distraction so when you're fighting 5-10 monsters (a very common thing) you'll have AT LEAST half of the monsters beating down on you when you go in to soul harvest. With this build... which you don't even have jungle fort... I'm pretty sure you'll kick the bucket in Inferno there. Now, you do have spirit vessel so that will help but it's only helpful once every 90 seconds. If you insist on keeping soul harvest (which yes is an awesome skill in the right build), I'd change the rune to Soul to Waste. At least you'll only need to risk your life once every minute then and would coincide with spirit vessel a bit more.
You do need a direct damage spell though. It would improve the build SO MUCH more. So much so that I recommended removing soul harvest for it... that's how good it is. You could replace Acid Cloud with the direct damage rune but acid cloud isn't a spammable spell. You still don't have anything to do 100% of the time and time spent not casting spells is lost dps.
BTW soul harvest loses a lot of it's effectiveness if you aren't spamming spells. The less spells you cast the less benefit you gain from soul harvest. You'll gain the benefit for your 2 dots that you cast and then what... are you really planning on spamming acid cloud (a 172 mana spell) for a crappy 100% damage aoe? You'd be much better off with firebomb because that's a spell you can actually spam without running out of mana after 3 casts.
Either way, you'd kill things quicker with a direct damage spell compared to relying strictly on dots... but if that's how you prefer to play....
Personally, I'd suggest Zombie Charger - Undeath instead of Soul Harvest. Especially if you're planning on this to be an Inferno build. I think Soul harvest will be nearly impossible to get off without pets or other distractions.