The burst damage of 6 pre-laid traps is huge only if you can get all of the traps up ahead of time (for a cost of 180 Hatred) and then lure the enemy into the traps. With all of the Waller, Vortex, Jailer etc mobs in Inferno, it may be difficult to kite enemies backward into pre-laid traps. Still, if you can do it, it's a HUGE amount of burst damage. It's not quite "8910% to a whole group" though - in a large group you have to expect that a lot of traps will only hit 1-2 monsters on the edge of the group.
As a DPS ability used in the middle of a battle, Spike Trap is decent but not great. The 1.2sec delay is not that long, so you can cast it directly on top of enemy groups like a Meteor. (although its range is limited so it's not as safe) 275% base damage is very similar to the 200%+60% damage of Meteor, although Meteor appears to have a larger AoE radius.
It sounds like a really strong ability, but I don't think it'll be game-breaking like how the OP makes it sound.
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As a DPS ability used in the middle of a battle, Spike Trap is decent but not great. The 1.2sec delay is not that long, so you can cast it directly on top of enemy groups like a Meteor. (although its range is limited so it's not as safe) 275% base damage is very similar to the 200%+60% damage of Meteor, although Meteor appears to have a larger AoE radius.
It sounds like a really strong ability, but I don't think it'll be game-breaking like how the OP makes it sound.