There are issues with red ring damage ranges as well, no rubies give the correct amount of bonus damage (upper value is always lower than expected, sometimes it only gives the same as the min value). There is a rumour that it is based on weapon attack speed, but I don't know if that's true.
I had found the answer to the ruby thing while creating my spreadsheet (meaning I found someone who figured out what was going on, not that I'm responsible for figuring it out). It actually had nothing to do with the rubies themselves; they always gave the amount they list now (+x to min and +x to max). It had to do with the way the phsyical damage bonus on weapons/rubies was displayed. You can read more about it here:
The reddit thread is the one that really made it clear to me what was going on.
If you don't want to read:
min/max physical damage on weapons and rubies was not actually an x-y range. Instead it was an x-(y+x) range (so to find the actual max damage bonus, it would be the displayed max minus the min) which is probably why they split them into 2 stats to alleviate the confusion about the max damage number.
This min/max bug applies to all +physical damage modifiers in the game (including physical damage bonuses on weapons themselves), and there is a separate bug involving how min/max affixes are displayed. Basically an item that rolls two separate affixes, "+6 minimum damage" and "+6 maximum damage", will sometimes incorrectly display "+6-12 damage" when it is really +6-+6. A red gem that says "+10-20 damage" actually has +10 minimum and +10 maximum damage, which is "correctly" displayed when you socket it into a weapon.
Any time the SUM of all your "+ minimum physical damage" affixes, including +Physical on the weapon itself, equals or exceeds the base damage spread of your weapon (max - min), any additional +minimum physical damage will be applied to your maximum physical damage also. This effectively doubles the usefulness of bonus minimum physical damage. Equipping a weapon with a large base damage spread and no "+ minimum physical damage" will decrease the efficacy of +minimum physical damage back to 1x.
Note that Bonus Elemental Damage (on weapons) always doubles the effectiveness of the minimum, it is applied to both minimum and maximum. This is because weapons do not have any base elemental damage. This effect causes the displayed "+6-12 Arcane Damage" to be accurate for an item with +6 minimum arcane and +6 maximum arcane.
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This min/max bug applies to all +physical damage modifiers in the game (including physical damage bonuses on weapons themselves), and there is a separate bug involving how min/max affixes are displayed. Basically an item that rolls two separate affixes, "+6 minimum damage" and "+6 maximum damage", will sometimes incorrectly display "+6-12 damage" when it is really +6-+6. A red gem that says "+10-20 damage" actually has +10 minimum and +10 maximum damage, which is "correctly" displayed when you socket it into a weapon.
Any time the SUM of all your "+ minimum physical damage" affixes, including +Physical on the weapon itself, equals or exceeds the base damage spread of your weapon (max - min), any additional +minimum physical damage will be applied to your maximum physical damage also. This effectively doubles the usefulness of bonus minimum physical damage. Equipping a weapon with a large base damage spread and no "+ minimum physical damage" will decrease the efficacy of +minimum physical damage back to 1x.
Note that Bonus Elemental Damage (on weapons) always doubles the effectiveness of the minimum, it is applied to both minimum and maximum. This is because weapons do not have any base elemental damage. This effect causes the displayed "+6-12 Arcane Damage" to be accurate for an item with +6 minimum arcane and +6 maximum arcane.