Thanks. Sorry to bother you again, but there's only one matter left: matter of sigils and/or patterns, which are rewarded for many difficulty-related achievements. Will these be still obtainable? If not, then players who have them, should lose them upon installing "Reaper of Souls" for this thing to be fair among the rest of players (who also upgraded D3 to RoS level).
I would send you a private message to stop whining in this topic, but I can't with only 4 posts :/
That's a good point, and I honestly have no idea. Might be a good question for the official forums.
Thanks for fast response. So does it mean that I would lose my achievement points from acquiring the old difficulty-related achievements? :/ It seems quite unfair and pointless. Also I hope that the rest of achievements will remain intact, right?
Umm... sorry for being so uninformed but... what are the feats of strength exactly?
Feats of Strength are achievements that are unfair or impossible to get, either because of luck, timing issues, or in this case because the part of the game involved no longer exists. They do not count toward your achievement points, so yes you will lose the points. However, the maximum points will also go down accordingly, and it's not like achievement points actually do anything for you.
As far as I'm aware, the difficulties are the only achievement-related feature that are being removed, so I don't think any other achievements will be going away.
OK, so I'm already playing "Starter Edition" only. Let's assume that I'll buy "Diablo III" and "Reaper of Souls" at the same time. Then upgrade the game to the full version. Then upgrade the game to "Reaper of Souls" level. OK, so how I'm supposed to get all the Nightmare, Hell and Inferno related achievements, if classic difficulties are gone?!
Achievements related specifically to the current difficulty modes will become feats of strength. They won't be in the standard list and won't count toward your achievement total anymore.
I had a hunch they would change how the difficulties work because a new act would break the current level flow. Not only that, but how powerful would Act 1 Nightmare monsters be, if you can go there after Act 4 Normal (no-expansion) and Act 5 Normal (expansion) and the two guys can play together.
If they want to keep the "Farm at any place, it's all the same difficulty" of the current Inferno, there's certainly two difficulties that distribute makes the whole game the same level. One makes everything lv63 (current Inferno), another makes everything lv70/73 (expansion's Inferno).
The current difficulties level ranges range are 1-30, 30-50 and 50-60. The normal one shouldn't be changing, other than the end-point due to act 5, but for compatibility with no-expansion people, let's ignore it. There's a need of at least one more difficulty to fill the 30-60 gap, possibly 2. And I'm not touching on the 60-70 gap. Just level on inferno? No idea.
There's also the console version to consider. We have Easy, Normal and Hard there.
They could have just changed the level curve per difficulty to 1-35, 35-55, 55-70. For people already at level cap, they would need to use act 5 Hell to catch up before moving back to level 70 inferno. A lot less work than redoing the entire level up experience.
Not that it matters now, but its not nearly as big a deal as you make it out to be.
If you're breaking the "Normal then Nightmare then Hell" tradition, you may as well break the naming tradition.
Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse
Sigh...such pointless name changing. What was wrong with Nightmare and Hell?
These are the new names for the MP level replacements, not the difficulty modes. I'm actually under the impression there is no longer any actual difficulty modes like before. And it's all just one mode with multiple MP levels (these new names) that unlock with level.
Even so, they could have kept it as, for example: Normal, Nightmare, Hell, Inferno, Torment, Apocalypse. (Not a fan of "demonic", that's too generic in a game that's all about demons to begin with.)
My point is they are changing something that didn't need to be changed. Change the format if you must, but why change the names?
Diablo should not have an "Easy" mode. That's just....wrong.
Have you ever heard the expression "to call a spade a spade"? Because easy mode is just what MP0 is.
Have you ever heard the expression "don't sweat the small stuff"? Yeah, I always had trouble with that one. It's the small things that bug me the most. It's fine if you don't agree.
I'm still waiting for a pet class where the pets are beefy and powerful and deal 90% of the damage for the character. Some mite think this now so fun... But to me. I want this. I want my pets to distory everything for me and I sit in the background casting enhancement spells on them that only last a few seconds but give them the damage boosts or allow them fire damage. Spells like this could also be casted on other characters would be an intersting character I think... Anyway I want a class like that... I know the new class that is coming out will be cool but I feel the Barb did good enough job at being a Physical class with Magic abilities.
I'm sure not many will aggree with me on this but its what I would like to see...
I would like to see it again, but not quite to the extent that the necro was in D2. Whether they bring back the necro or allow the WD to spec into it, I'd like to see pets have the option to be a much larger portion of your damage. Maybe 40-50% instead of 90%.
Agree. "Easy" and "hard" does not fit. You can do better, Blizzard!
I agree that the names could be a bit more creative. Miles, you were probably on the right track, I can agree with doing it Normal, Nightmare, Hell, then the new ones...
Then again, even if "Easy" sounds too tame, according to what the post says, you don't have to play on Easy. You can start a Crusader on Torment if you like. See how you fare, ;-)
I'll probably start my Crusader on Hard just out of stubbornness, especially with pargon 2.0.
Like I've said in other threads, I acknowledge that's it's not THAT big of a deal. Who cares about the difficulty format or names, as long as the game is fun?
I'm just the kind of person that lets those little, insignificant things bug me the most. I'll get over it once I can get my hands on the game.
Oh cool, thanks...So we are fighting for 'nothing new' from a FAQ LOL ? ... omg, i'm such a Blizzard fanboy, fucking loved HotS trailer/info, been playing HS for a month and cant wait for D3X....
As a long time Dota/LoL player, HotS (Heart of the Swarm? ugh, too many acronyms) looks like it could be really interesting. If Dota 2 were being made by anyone but Valve, I'd write if off immediately, but look what they did with TF2. Next year will be a good year for mobas.
Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse
Sigh...such pointless name changing. What was wrong with Nightmare and Hell?
These are the new names for the MP level replacements, not the difficulty modes. I'm actually under the impression there is no longer any actual difficulty modes like before. And it's all just one mode with multiple MP levels (these new names) that unlock with level.
Even so, they could have kept it as, for example: Normal, Nightmare, Hell, Inferno, Torment, Apocalypse. (Not a fan of "demonic", that's too generic in a game that's all about demons to begin with.)
My point is they are changing something that didn't need to be changed. Change the format if you must, but why change the names?
Diablo should not have an "Easy" mode. That's just....wrong.
It's a lot of news for anyone who didn't spoil themselves with datamining. For those of us who did, we have only ourselves to blame.
Can NOT agree more..and even for those who spoiled with datamine..there still little bits that are new...and is the event done ? Or more can still come ?.
The event has barely started. This is just an FAQ written before Blizzcon to go along with the event. The D3 panels are still to come.
Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting.
This is one of the things I was saying in my post from a few weeks ago. That they should let people play on any difficulty they choose, instead of requiring each difficulty to be played through individually. This way, players have more ways to customize the difficulty to how they want, and 3 additional difficulty settings than they had in the past...BUT they don't HAVE TO play through the entire game four whole times in order to unlock all the areas.
Very smart move. I like it, :-)
What can I say man, you called it.
I still think it's pointless change for the sake of change, but at least now the debates can end.
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That's a good point, and I honestly have no idea. Might be a good question for the official forums.
Here's a list though:
http://diablo.gamepedia.com/Achievements#Feat_of_Strength
Feats of Strength are achievements that are unfair or impossible to get, either because of luck, timing issues, or in this case because the part of the game involved no longer exists. They do not count toward your achievement points, so yes you will lose the points. However, the maximum points will also go down accordingly, and it's not like achievement points actually do anything for you.
As far as I'm aware, the difficulties are the only achievement-related feature that are being removed, so I don't think any other achievements will be going away.
Achievements related specifically to the current difficulty modes will become feats of strength. They won't be in the standard list and won't count toward your achievement total anymore.
Also, nice avatar
They could have just changed the level curve per difficulty to 1-35, 35-55, 55-70. For people already at level cap, they would need to use act 5 Hell to catch up before moving back to level 70 inferno. A lot less work than redoing the entire level up experience.
Not that it matters now, but its not nearly as big a deal as you make it out to be.
Two wrongs dont make a right.
Have you ever heard the expression "don't sweat the small stuff"? Yeah, I always had trouble with that one. It's the small things that bug me the most. It's fine if you don't agree.
D'oh. Well obviously it was good enough to fool me.
I would like to see it again, but not quite to the extent that the necro was in D2. Whether they bring back the necro or allow the WD to spec into it, I'd like to see pets have the option to be a much larger portion of your damage. Maybe 40-50% instead of 90%.
I'll probably start my Crusader on Hard just out of stubbornness, especially with pargon 2.0.
Like I've said in other threads, I acknowledge that's it's not THAT big of a deal. Who cares about the difficulty format or names, as long as the game is fun?
I'm just the kind of person that lets those little, insignificant things bug me the most. I'll get over it once I can get my hands on the game.
As a long time Dota/LoL player, HotS (Heart of the Swarm? ugh, too many acronyms) looks like it could be really interesting. If Dota 2 were being made by anyone but Valve, I'd write if off immediately, but look what they did with TF2. Next year will be a good year for mobas.
Even so, they could have kept it as, for example: Normal, Nightmare, Hell, Inferno, Torment, Apocalypse. (Not a fan of "demonic", that's too generic in a game that's all about demons to begin with.)
My point is they are changing something that didn't need to be changed. Change the format if you must, but why change the names?
Diablo should not have an "Easy" mode. That's just....wrong.
The event has barely started. This is just an FAQ written before Blizzcon to go along with the event. The D3 panels are still to come.
It's a lot of news for anyone who didn't spoil themselves with datamining. For those of us who did, we have only ourselves to blame.
What can I say man, you called it.
I still think it's pointless change for the sake of change, but at least now the debates can end.